<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text"><![CDATA[Showcase]]></title>
    <subtitle type="text"><![CDATA[Showcase - ]]></subtitle>
    <link rel="alternate" type="text/html" href="/showcase/" />
    <link rel="self" type="application/atom+xml" href="http://away3d.com/blog_feed" />
    <updated>2012-05-11T17:41:03Z</updated>
    <rights>Copyright (c) 2012, Jens Chr Brynildsen</rights>
    <generator uri="http://expressionengine.com/" version="2.2.2">ExpressionEngine</generator>
    <id>tag:away3d.com,2012:05:11</id>


    <entry>
      <title><![CDATA[Kupz]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/kupz" />
      <id>tag:away3d.com,2012:/showcase/2.699</id>
      <published>2012-05-11T19:47:01Z</published>
      <updated>2012-05-11T17:41:03Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Wrath of the Titans]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/wrath_of_the_titans" />
      <id>tag:away3d.com,2012:/showcase/2.698</id>
      <published>2012-03-29T13:37:36Z</published>
      <updated>2012-03-29T09:12:37Z</updated>
      <author>
            <name>Rob Bateman</name>
            <uri>http://www.infiniteturtles.co.uk</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Training at BTPlay]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/training_at_btplay" />
      <id>tag:away3d.com,2012:/comments/1.697</id>
      <published>2012-03-20T16:57:43Z</published>
      <updated>2012-03-21T18:36:45Z</updated>
      <author>
            <name>Rob Bateman</name>
            <uri>http://www.infiniteturtles.co.uk</uri>      </author>
      <content type="html"><![CDATA[
        For those looking for a head start with Away3D 4.0, look no further than the upcoming 1-day workshop hosted at the <a href="http://play12.beyondtellerrand.com/">Beyond Tellerrand - Play!</a> conference in Cologne, Germany. The conference spans 4 days from April 24th - 27th, and has a great variety of speakers talking about code, creativity and inspiration.<br />
<br />
<a href'="http://play12.beyondtellerrand.com/workshops.php">Stepping into the 3rd Dimension</a> is one of the post-conference workshops taking place on the 27th April, and will be presented by Away3D co-founder <a href="http://www.infiniteturtles.co.uk/blog">Rob Bateman</a>. Ticket prices are 350 euros per person, and numbers are limited to ensure a good level of teaching.<br />
<br />
The class will cover setup and build of a basic 3D interface, how to import assets and add interaction and animation, and the pitfalls to watch for when optimising for Stage3D. You will also learn about the exciting possibilities brought by other open source libraries that integrate with Away3D, adding such abilities as Physics and Augmented Reality<br />
<br />
For full details and registration info, check out the <a href="http://play12.beyondtellerrand.com/workshops.php">Beyond Tellerrand - Play! workshops page</a>. 
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Away3D 4.0 Beta released]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/away3d_4.0_beta_released" />
      <id>tag:away3d.com,2012:/comments/1.692</id>
      <published>2012-02-17T14:24:19Z</published>
      <updated>2012-02-21T17:09:20Z</updated>
      <author>
            <name>Rob Bateman</name>
            <uri>http://www.infiniteturtles.co.uk</uri>      </author>
      <content type="html"><![CDATA[
        We are pleased to announce that the release build of Away3D 4.0 Beta has finally arrived! What with all the action and reaction of the last few weeks and months, its been a tough time for everyone at Away3D and we appreciate the patience and resilience of everyone involved, none more so than all you users out there.<br />
<br />
The purpose of the beta release has been to solidify the APIs written while Flash 11 was still in incubator phase, introduce some others after feedback from users and our own internal team members on features and easy of use, and generally stabilise the library codebase. The overall intention has been to produce an update that improves your daily workflow - here are some of the following improvements that have been implemented:<br />
<br />
<strong>New Texture classes</strong><br />
<br />
In order to streamline our GPU implementation in Away3D 4.0, we have to consider data optimisation in a way that keeps GPU upload bandwidth to a minimum. Textures comprise much of the data used in 3D, and as such we have introduced some new classes to assist with optimisation in this area. Instead of automating the creation of texture objects inside materials, Away3D 4.0 introduces the new <em>BitmapTexture</em> class that acts as the data instance of a texture. This can be shared by any number of material classes and is not bound to any single material, allowing the user to easily manage and optimise texture use in a project.<br />
<br />
<strong>New Geometry handling</strong><br />
<br />
The concept of a mesh as a container for geometry data is something that has always been present in Away3D, but the new version puts more emphasis on it than ever. Primitive classes now inherit from geometry to encourage their reuse in mesh instances, and the Mesh class itself has the addition of a geometry property in the first argument of its constructor. By doing this we hope to encourage more efficient re-use of geometry in Away3D 4.0 projects, something that also has significant benefits for GPU use.<br />
<br />
<strong>Improved mouse interaction</strong><br />
<br />
Mouse interaction with 3D objects inside the view have previously relied on data from the GPU for detecting 3D mouse events. This has been a reliable way of resolving interactions, but it comes at a high cost as the GPU in general is only designed to have data travel one way - to the screen. In order to avoid the processing overhead that comes with GPU readback, we have completely re-written mouse interactions for the CPU, using the fast maths operations of Pixel Bender to ensure efficiency. For the rare cases where this is not enough, we have also introduced a super-optimised option to detect mouse events on just the bounding geometry of a 3D object.<br />
<br />
<br />
<strong>Handling new / deprecated classes</strong><br />
<br />
Due to the API changes to Away3D 4.0 Beta mentioned above and elsewhere, some degree of code refactoring will be required to upgrade an existing project. While we hope these will appear as minor, please bear that in mind if you are considering switching mid-project. To help with some of the changes, we have retained the old class structures but using them will throw a deprecation error with details of how to re-factor using the latest classes.<br />
<br />
The new release is intended as a consolidation of various loose ends and unoptimised areas and as such has no outright new features, but it is out recommendation to upgrade whenever possible in order to take advantage of the streamlined APIs and optimised operation.<br />
<br />
An update to the livedocs will be arriving shortly, in the meantime you can grab the latest 4.0 beta build by going to the <a href="https://github.com/away3d/away3d-core-fp11">away3d-core-fp11</a> repository on github, and download all the existing Away3D source examples updated for the beta changes at <a href="https://github.com/away3d/away3d-examples-fp11">away3d-examples-fp11</a>. Alternatively, head over to our <a href="http://away3d.com/download/">downloads page</a> for zipped sources of both repositories.<br />
<br />
<br />
We hope you like the new release and welcome any feedback.<br />
<br />
<br />
The Away3D Team<br />
<br />
<br />
*********   update   *********<br />
<br />
Our <a href="http://code.google.com/p/away3d/">googlecode svn</a> has now had its source repository updated for any of you who prefer using svn over git - sadly, due to git's terrible svn integration we won't be able to issue regular code updates here, but we will continue to post all major releases:<br />
<br />
library is located at <a href="http://away3d.googlecode.com/svn/trunk/fp11/Away3D/">http://away3d.googlecode.com/svn/trunk/fp11/Away3D/</a><br />
examples can be found here <a href="http://away3d.googlecode.com/svn/trunk/fp11/Examples/Away3D/as/">http://away3d.googlecode.com/svn/trunk/fp11/Examples/Away3D/as/</a><br />
<br />
Finally, we also have a selection of update compiled demos that now run in 4.0.0 beta, links are pasted below. For each demo, you can view and download the source by right clicking anywhere in the view and selecting "View Source". You will also notice a version indicator in the right-click menu for debugging purposes - we will be updating revisions regularly so if you like to live on the bleeding edge, you should always be able to identify which version you are currently working with.<br />
<br />
Enjoy!<br />
<br />
<a href="/examples/away3d_4_0/Basic_LoadOBJ/Basic_LoadOBJ.html"><img src="http://away3d.com/images/carousel/Basic_LoadOBJ_small.jpg" alt="Basic_LoadOBJ" height="133" width="220" alt="image" /></a><a href="/examples/away3d_4_0/Intermediate_CharacterAnimation/Intermediate_CharacterAnimation.html"><img src="http://away3d.com/images/carousel/Intermediate_CharacterAnimation_small.jpg" alt="Intermediate_CharacterAnimation" height="133" width="220" alt="image" /></a><a href="/examples/away3d_4_0/Basic_Load3DS/Basic_Load3DS.html"><img src="http://away3d.com/images/carousel/Basic_Load3DS_small.jpg" alt="Basic_Load3DS" height="133" width="220" alt="image" /></a><a href="/examples/away3d_4_0/Advanced_ShallowWaterDemo/Advanced_ShallowWaterDemo.html"><img src="http://away3d.com/images/carousel/Advanced_ShallowWaterDemo_small.jpg" alt="Advanced_ShallowWaterDemo" height="133" width="220" alt="image" /></a><a href="/examples/away3d_4_0/Advanced_FractalTreeDemo/Advanced_FractalTreeDemo.html"><img src="http://away3d.com/images/carousel/Advanced_FractalTreeDemo_small.jpg" alt="Advanced_FractalTreeDemo" height="133" width="220" alt="image" /></a><a href="/examples/away3d_4_0/Advanced_TerrainDemo/Advanced_TerrainDemo.html"><img src="http://away3d.com/images/carousel/Advanced_TerrainDemo_small.jpg" alt="Advanced_TerrainDemo" height="133" width="220" alt="image" /></a><br />
<br />
 
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Away3D 4.0.0 Beta]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/away3d_4.0.0_beta" />
      <id>tag:away3d.com,2012:/download/4.696</id>
      <published>2012-02-17T11:46:10Z</published>
      <updated>2012-02-17T08:24:12Z</updated>
      <author>
            <name>Rob Bateman</name>
            <uri>http://www.infiniteturtles.co.uk</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[G-Wizard editor]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/g_wizard_editor" />
      <id>tag:away3d.com,2012:/showcase/2.694</id>
      <published>2012-02-17T11:36:54Z</published>
      <updated>2012-02-17T16:43:56Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[We are music]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/we_are_music" />
      <id>tag:away3d.com,2012:/showcase/2.693</id>
      <published>2012-02-16T08:23:30Z</published>
      <updated>2012-02-20T18:54:31Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Ghost Rider]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/ghost_rider" />
      <id>tag:away3d.com,2012:/showcase/2.691</id>
      <published>2012-02-08T09:33:56Z</published>
      <updated>2012-02-08T03:50:58Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[ExhibitCore]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/exhibitcore_floor_planner" />
      <id>tag:away3d.com,2012:/showcase/2.690</id>
      <published>2012-02-08T09:25:06Z</published>
      <updated>2012-02-08T03:33:07Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Updated roadmap for Away3D 4.0]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/updated_roadmap_for_away3d_4.0" />
      <id>tag:away3d.com,2011:/comments/1.689</id>
      <published>2011-12-21T07:26:29Z</published>
      <updated>2011-12-21T06:46:31Z</updated>
      <author>
            <name>Richard Olsson</name>
            <uri>http://www.richardolsson.se</uri>      </author>
      <content type="html"><![CDATA[
        As the roadmap for Away3D 4.0 is somewhat behind schedule, we wanted to publish an update on recent progress. Our original plans to release a beta version in November, and to then release a final 4.0 version in December was described in <a href="http://away3d.com/comments/back_from_max_away3d_platform_roadmap">this blog post</a>. We have not been able to reach these milestones yet, but that of course does not mean that work has stopped or that Away3D is going away.<br />
<br />
The delay is largely as a result of our desire to create a high-quality, professional-grade library with Away3D 4.0. We are committed to providing a stable, flexible and well-documented API for the final release, and with some refactor work still in the pipeline, we have found it simply unrealistic to keep to our original timescales unless we were willing to compromise the scope of delivery in some way.<br />
<br />
At present, API changes are being worked through and we would encourage anyone interested in these changes to take a look at <a href="https://github.com/away3d/away3d-core-fp11/tree/dev">"dev" branch on GitHub</a> for the latest test builds. Much progress has been made here already, and there are even a few new features sneaking in which we'll be talking more about in a separate blog post. The revised roadmap plan expects completion of these refactors to fall around mid to late January, at which point Away3D 4.0 will officially reach beta. At this point we will switch to concentrating on bugfixing and minor refinements, adding the polish necessary to finalise our official Away3D 4.0 release version.<br />
<br />
As a side note, we are aware of the current concern surrounding the future of one of our newer libraries Away Physics that uses Adobe Alchemy. Some of you may have heard that Alchemy is <a href="http://blogs.adobe.com/flashplayer/2011/09/updates-from-the-lab.html">due an upgrade</a>, although the precise nature of this upgrade is yet to be revealed. We are actively involved in discussions with Adobe over their direction with Alchemy, and hope to be able to bring you information in the near future on what this will mean for Away Physics. The prospect of technical improvements in this area is certainly one of great excitement for us, and the precise nature of the licensing model (which for many is the source of concern) is something Adobe are keen to make work for open source communities such as ours. Watch this space for updates on the discussion.<br />
<br />
It is important to note that although Away3D 4.0 is technically still in alpha, a lot of people have already used it to create seriously stunning content. Take a look at our <a href="http://away3d.com/showcase/">showcase gallery</a> for some of the recent projects around the web that have been using Away3D 4.0 to achieve visuals of a quality and speed never before seen in Flash. If anyone is planning to publish an Away3D project, we encourage you to <a href="http://away3d.com/showcase/suggest/">fill out a showcase form</a> for future inclusion in our showcase section.<br />
<br />
Thank you for all contributions, discussions, demos and sites submitted by the community in the last few months, and happy holidays to all Away3D users around the world!<br />
<br />
The Away3D Team 
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Nissan Stage-Juk3D]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/nissan_stage_juk3d" />
      <id>tag:away3d.com,2011:/showcase/2.684</id>
      <published>2011-12-13T13:45:25Z</published>
      <updated>2011-12-13T07:55:26Z</updated>
      <author>
            <name>Rob Bateman</name>
            <uri>http://www.infiniteturtles.co.uk</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[3D Monster Truck Tower]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/3d_monster_truck_tower" />
      <id>tag:away3d.com,2011:/showcase/2.688</id>
      <published>2011-12-13T13:39:11Z</published>
      <updated>2011-12-13T07:44:12Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Scormpool 3D]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/scormpool_3d" />
      <id>tag:away3d.com,2011:/showcase/2.687</id>
      <published>2011-12-13T12:29:03Z</published>
      <updated>2012-05-11T17:33:04Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[WOP Agency]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/wop_agency" />
      <id>tag:away3d.com,2011:/showcase/2.686</id>
      <published>2011-12-12T15:15:14Z</published>
      <updated>2011-12-13T08:20:15Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>

    <entry>
      <title><![CDATA[Minion Maker]]></title>
      <link rel="alternate" type="text/html" href="http://away3d.com/site/minion_maker" />
      <id>tag:away3d.com,2011:/showcase/2.685</id>
      <published>2011-12-12T15:04:03Z</published>
      <updated>2011-12-12T09:39:04Z</updated>
      <author>
            <name>Jens Chr Brynildsen</name>
            <uri>http://www.flashgamer.com</uri>      </author>
      <content type="html"><![CDATA[
         
      ]]></content>
    </entry>


</feed>
