Away3D POPPY! The fun demo
by Peter Kapelyan
Gosh,
I never knew coding can be fun! Of course I am interested in making games, so I needed some smoke and particles. I made my last demo ALOT better, but because I spent like 1 week staring at it (yes time wasted), instead of coding- just staring! I have concluded that making games in Away3d is not only fun, but addictive ![]()
So here is a better example of Depth of Field, Filters, Blendmode (the smoke), a Constant Emitter (the smoke), and even some cool TIME-STOP feature so you get to catch all that goodness, and get to see the correct Z sorting between the particles. Ok now that I can breathe after that last sentence- click away! and have fun ![]()
Please leave a comment, I will appreciate it!




COMMENTS
Edin said:
I spend half an hour to pop
Very nice demo
Cedric said:
Oh it's raining M&Ms
katopz said:
i love it!, keep going ;D
makc said:
hey, why does it say 2008?
edlvox said:
hi this would be a stupid question but where is the code to check it?
flashnine said:
Hi, I will release the code soon please join
http://groups.google.com/group/away3d-dev
to ask questions and updates on source codes.
Thank you
TSpawn said:
Yeah, nice demo. It's very impressive to see what you can do with this 3D engine. And the framerate stays on acceptable values.
BoringClassGames said:
I wonder what programming language they use for Away3D games..
]a[ said:
I love particles and these are nice. Source code?? Does A3D have any particle classes?
dyei nightmare said:
whats the point of this if you dont provide the source code.
AlexG said:
Very nice, but on mouseClick FPS seems to go down.
Why dont you expose the source code so we could see why FPS is going down?
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