| Package | away3d.animators |
| Class | public class FaceLink |
| Property | Defined by | ||
|---|---|---|---|
| align : Boolean
Defines if the object is aligned along the normal
| FaceLink | ||
| face : Face
efines another face to be used as anchor
| FaceLink | ||
| faceindex : int [write-only]
efines another face to be used as anchor by its index
| FaceLink | ||
| object : Object3D
efines another object3D to be attached to the face.
| FaceLink | ||
| offset : Number
The offset multiplyer value along the normal vector of the face
| FaceLink | ||
| offsetX : Number
An extra offset x value added to model position
| FaceLink | ||
| offsetY : Number
An extra offset y value added to model position
| FaceLink | ||
| offsetZ : Number
An extra offset z value added to model position
| FaceLink | ||
| target : Number3D
The object will lookAt a given Number3D while remaining on it's position: the center of the face with the optional offset.
| FaceLink | ||
| Method | Defined by | ||
|---|---|---|---|
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FaceLink
(obj:Object3D, meshsource:Mesh, face:Face, offset:Number = 0, align:Boolean = false, target:Number3D = null)
Creates a new
FaceLink object. | FaceLink | ||
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update(updateNormal:Boolean = false):void
| FaceLink | ||
| align | property |
align:Boolean [read-write]Defines if the object is aligned along the normal
Implementation public function get align():Boolean
public function set align(value:Boolean):void
| face | property |
face:Face [read-write]efines another face to be used as anchor
Implementation public function get face():Face
public function set face(value:Face):void
| faceindex | property |
faceindex:int [write-only]efines another face to be used as anchor by its index
Implementation public function set faceindex(value:int):void
| object | property |
object:Object3D [read-write]efines another object3D to be attached to the face.
Implementation public function get object():Object3D
public function set object(value:Object3D):void
| offset | property |
offset:Number [read-write]The offset multiplyer value along the normal vector of the face
Implementation public function get offset():Number
public function set offset(value:Number):void
| offsetX | property |
offsetX:Number [read-write]An extra offset x value added to model position
Implementation public function get offsetX():Number
public function set offsetX(value:Number):void
| offsetY | property |
offsetY:Number [read-write]An extra offset y value added to model position
Implementation public function get offsetY():Number
public function set offsetY(value:Number):void
| offsetZ | property |
offsetZ:Number [read-write]An extra offset z value added to model position
Implementation public function get offsetZ():Number
public function set offsetZ(value:Number):void
| target | property |
target:Number3D [read-write]The object will lookAt a given Number3D while remaining on it's position: the center of the face with the optional offset.
Implementation public function get target():Number3D
public function set target(value:Number3D):void
| FaceLink | () | constructor |
public function FaceLink(obj:Object3D, meshsource:Mesh, face:Face, offset:Number = 0, align:Boolean = false, target:Number3D = null)Parameters
obj:Object3D — The Object3D to be linked to the face during animations.
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meshsource:Mesh — The Mesh witch hold the Face object reference.
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face:Face — The Face object reference to be used as anchor.
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offset:Number (default = 0) — [optional] The multiplier of the objectposition along the face normal, defines distance from face. Default = 0;
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align:Boolean (default = false) — [optional] If the mesh must be aligned to the normal vector. Default = false;
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target:Number3D (default = null) — [optional] If the mesh points at a given Number3D. Default = null;
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| update | () | method |
public function update(updateNormal:Boolean = false):void
Parameters
updateNormal:Boolean (default = false) |