| Package | away3d.containers |
| Class | public class Bone |
| Inheritance | Bone ObjectContainer3D Mesh Object3D flash.events.EventDispatcher |
| Property | Defined by | ||
|---|---|---|---|
![]() | alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | |
![]() | animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | |
![]() | back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | |
![]() | blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | |
| boneId : String | Bone | ||
![]() | bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | |
![]() | boundingRadius : Number
Returns the bounding radius of the 3d object
| Object3D | |
![]() | center : Array | Object3D | |
![]() | children : Array
Returns the children of the container as an array of 3d objects
| ObjectContainer3D | |
![]() | collider : Boolean
Indicates whether this object is used for collision detection.
| Object3D | |
![]() | commands : Array
Returns an array of the commands contained in the mesh object.
| Mesh | |
| controller : SkinController | Bone | ||
![]() | debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | |
![]() | debugBoundingBox : WireCube | Object3D | |
![]() | debugBoundingSphere : WireSphere | Object3D | |
![]() | debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | |
![]() | elements : Array
Returns an array of all elements contained in the mesh object.
| Mesh | |
![]() | eulers : Number3D
Defines the rotation of the 3d object as a
Number3D object containing euler angles for rotation around x, y and z axis. | Object3D | |
![]() | extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | |
![]() | faces : Array
Returns an array of the faces contained in the mesh object.
| Mesh | |
![]() | faceVOs : Array
Returns an array of the faceVOs contained in the mesh object.
| Mesh | |
![]() | filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | |
![]() | geometry : Geometry
Defines the geometry object used for the mesh.
| Mesh | |
![]() | geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | |
![]() | id : int | Object3D | |
![]() | indexes : Array
Placeholder for md2 frame indexes
| Mesh | |
![]() | indices : Array
Returns an array of the indices contained in the mesh object.
| Mesh | |
![]() | inverseSceneTransform : MatrixAway3D
Returns the inverse of sceneTransform.
| Object3D | |
| joint : ObjectContainer3D | Bone | ||
| jointRotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Bone | ||
| jointRotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Bone | ||
| jointRotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Bone | ||
| jointScaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Bone | ||
| jointScaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Bone | ||
| jointScaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Bone | ||
![]() | lightarray : ILightConsumer
returns the array of lights contained inside the container.
| Object3D | |
![]() | lights : Array
Returns the lights of the container as an array of light objects
| ObjectContainer3D | |
![]() | material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | |
![]() | maxX : Number
Returns the maximum x value of the 3d object
| Object3D | |
![]() | maxY : Number
Returns the maximum y value of the 3d object
| Object3D | |
![]() | maxZ : Number
Returns the maximum z value of the 3d object
| Object3D | |
![]() | minX : Number
Returns the minimum x value of the 3d object
| Object3D | |
![]() | minY : Number
Returns the minimum y value of the 3d object
| Object3D | |
![]() | minZ : Number
Returns the minimum z value of the 3d object
| Object3D | |
![]() | mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | |
![]() | name : String
An optional name string for the 3d object.
| Object3D | |
![]() | objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | |
![]() | objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| Object3D | |
![]() | objectWidth : Number
Boundary width of the 3d object
return The width of the object
| Object3D | |
![]() | outline : Material
Defines a segment material to be used for outlining the 3d object.
| Mesh | |
![]() | ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | |
![]() | ownLights : Boolean
Defines whether the children of the container are rendered using it's own lights.
| Object3D | |
![]() | ownSession : AbstractRenderSession
Defines a unique render session for the 3d object.
| Object3D | |
![]() | parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | |
![]() | pivotPoint : Number3D
Defines the local point around which the object rotates.
| Object3D | |
![]() | pivotZero : Boolean | Object3D | |
![]() | polyCount : int
Returns the number of elements in the container,
including elements in child nodes.
| ObjectContainer3D | |
![]() | position : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | projectorType : String | Object3D | |
![]() | pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | |
![]() | pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | |
![]() | renderer : IPrimitiveConsumer
An optional renderer object that can be used to render the contents of the object.
| Object3D | |
| rotationX : Number [write-only]
| Bone | ||
| rotationY : Number [write-only]
| Bone | ||
| rotationZ : Number [write-only]
| Bone | ||
| scaleX : Number [write-only]
| Bone | ||
| scaleY : Number [write-only]
| Bone | ||
| scaleZ : Number [write-only]
| Bone | ||
![]() | scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | |
![]() | scenePivotPoint : Number3D | Object3D | |
![]() | scenePosition : Number3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | |
![]() | sceneTransform : MatrixAway3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | |
![]() | screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | segments : Array
Returns an array of the segments contained in the mesh object.
| Mesh | |
![]() | segmentVOs : Array
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | |
![]() | session : AbstractRenderSession
The render session used by the 3d object
| Object3D | |
![]() | sprites : Array
Returns an array of the 3d sprites contained in the mesh object.
| Mesh | |
![]() | spriteVOs : Array
Returns an array of the spriteVOs contained in the mesh object.
| Mesh | |
![]() | startIndices : Array
Returns an array of the start indices contained in the mesh object.
| Mesh | |
| transform : MatrixAway3D
[write-only]
| Bone | ||
![]() | type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | |
![]() | url : String
String defining the source of the mesh.
| Mesh | |
![]() | useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | |
![]() | vertices : Array
Returns an array of the vertices contained in the mesh object.
| Mesh | |
![]() | visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | |
| x : Number [write-only]
| Bone | ||
| y : Number [write-only]
| Bone | ||
| z : Number [write-only]
| Bone | ||
| Method | Defined by | ||
|---|---|---|---|
|
Bone
(init:Object = null, ... childarray) | Bone | ||
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Adds a 3d object to the scene as a child of the container
| ObjectContainer3D | |
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addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | |
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Adds a face object to the mesh object.
| Mesh | |
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Adds a light as a child of the container
| ObjectContainer3D | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
| Object3D | |
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addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | |
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addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | |
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addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | |
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Adds a segment object to the mesh object.
| Mesh | |
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Adds a sprite3d object to the mesh object.
| Mesh | |
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applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to child objects without altering the appearance of the object container
| ObjectContainer3D | |
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applyRotations():void
Apply the local rotations to child objects without altering the appearance of the object container
| ObjectContainer3D | |
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asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
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asXML():XML
Returns an xml representation of the mesh
| Mesh | |
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centerMeshes():void
Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry.
| ObjectContainer3D | |
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centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| ObjectContainer3D | |
|
Duplicates the 3d object's properties to another
Bone object
| Bone | ||
| Bone | |||
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | |
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Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | |
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invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Divides a face object into 4 equal sized face objects.
| Mesh | |
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quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | |
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Removes a 3d object from the child array of the container
| ObjectContainer3D | |
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removeChildByName(name:String):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | |
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Removes a face object from the mesh object.
| Mesh | |
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Removes a light from the container
| ObjectContainer3D | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
| Object3D | |
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removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | |
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removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | |
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removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | |
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Removes a segment object from the mesh object.
| Mesh | |
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Removes a 3d sprite object from the mesh object.
| Mesh | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | |
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Divides a face object into 2 face objects.
| Mesh | |
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splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | |
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tick(time:int):void
Called by the
TickTraverser. | Object3D | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| ObjectContainer3D | |
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Divides a face object into 3 face objects.
| Mesh | |
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triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | |
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Updates the materials in the mesh object
| Mesh | |
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updateObject():void
| Object3D | |
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updateSession():void
| Object3D | |
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update vertex information.
| Mesh | |
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D | |
| boneId | property |
public var boneId:String
| controller | property |
public var controller:SkinController
| joint | property |
public var joint:ObjectContainer3D
| jointRotationX | property |
jointRotationX:Number [read-write]
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get jointRotationX():Number
public function set jointRotationX(value:Number):void
| jointRotationY | property |
jointRotationY:Number [read-write]
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get jointRotationY():Number
public function set jointRotationY(value:Number):void
| jointRotationZ | property |
jointRotationZ:Number [read-write]
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
public function get jointRotationZ():Number
public function set jointRotationZ(value:Number):void
| jointScaleX | property |
jointScaleX:Number [read-write]Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Implementation public function get jointScaleX():Number
public function set jointScaleX(value:Number):void
| jointScaleY | property |
jointScaleY:Number [read-write]Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Implementation public function get jointScaleY():Number
public function set jointScaleY(value:Number):void
| jointScaleZ | property |
jointScaleZ:Number [read-write]Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Implementation public function get jointScaleZ():Number
public function set jointScaleZ(value:Number):void
| rotationX | property |
rotationX:Number [write-only]Implementation
public function set rotationX(value:Number):void
| rotationY | property |
rotationY:Number [write-only]Implementation
public function set rotationY(value:Number):void
| rotationZ | property |
rotationZ:Number [write-only]Implementation
public function set rotationZ(value:Number):void
| scaleX | property |
scaleX:Number [write-only]Implementation
public function set scaleX(value:Number):void
| scaleY | property |
scaleY:Number [write-only]Implementation
public function set scaleY(value:Number):void
| scaleZ | property |
scaleZ:Number [write-only]Implementation
public function set scaleZ(value:Number):void
| transform | property |
transform:MatrixAway3D [write-only]Implementation
public function set transform(value:MatrixAway3D):void
| x | property |
x:Number [write-only]Implementation
public function set x(value:Number):void
| y | property |
y:Number [write-only]Implementation
public function set y(value:Number):void
| z | property |
z:Number [write-only]Implementation
public function set z(value:Number):void
| Bone | () | constructor |
public function Bone(init:Object = null, ... childarray)Parameters
init:Object (default = null) |
|
... childarray |
| clone | () | method |
public override function clone(object:Object3D = null):Object3D
Duplicates the 3d object's properties to another Bone object
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied
|
Object3D —
The new object instance with duplicated properties applied
|
| cloneAll | () | method |
public override function cloneAll(object:Object3D = null):Object3D
Parameters
object:Object3D (default = null) |
Object3D |