| Package | away3d.materials |
| Class | public class DiffuseMultiPassMaterial |
| Inheritance | DiffuseMultiPassMaterial away3d.materials.MultiPassShaderMaterial |
| Method | Defined by | ||
|---|---|---|---|
|
DiffuseMultiPassMaterial
(bitmap:BitmapData, normalMap:BitmapData, targetModel:Mesh, init:Object = null)
Create a DiffuseMultiPassMaterial
| DiffuseMultiPassMaterial | ||
| Method | Defined by | ||
|---|---|---|---|
|
renderLightMap():void
Renders the multiple passes to the light map
| DiffuseMultiPassMaterial | ||
| DiffuseMultiPassMaterial | () | constructor |
public function DiffuseMultiPassMaterial(bitmap:BitmapData, normalMap:BitmapData, targetModel:Mesh, init:Object = null)Parameters
bitmap:BitmapData — The texture to be used for the diffuse shading
|
|
normalMap:BitmapData — An object-space normal map
|
|
targetModel:Mesh — The target mesh for which this shader is applied
|
|
init:Object (default = null) — An initialisation object
|
| renderLightMap | () | method |
protected override function renderLightMap():void
Renders the multiple passes to the light map