| | Class | Description |
| | HeightMapDataChannel | |
| | LightPrebaker | |
| | NormalBumpMaker |
Utility class, principally to transform bump map data into normal map data. |
| | NormalMapGenerator | |
| | NormalMapType | |
| | Projector |
Class remaps the uvs of an Object3D for a given orientation:
projection strings = "front", "back", "top", "bottom", "left","right", "spherical" or "spherical2"
|
| | SimpleShadow |
This class generates a top projection shadow from vertex information of a given Object3D,
Most suitable for still objects. |
| | TangentToObjectMapper |
A util class that transforms a tangent space normal map to an object space normal map. |
| | WaterMap |
Water maps allows you to stitch several procedural water normal maps and update the animation with a single
method call. |