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magnitude — Property, class away3d.core.math.Quaternion
Returns the magnitude of the quaternion object.
_mainInputTexture — Property, class away3d.filters.tasks.Filter3DTaskBase
MAJOR_VERSION — Constant Static Property, class away3d.Away3D
mapFit — Property, class away3d.extrusions.PathExtrude
Defines if the texture(s) should be projected on the geometry evenly spreaded over the source bitmapdata or using distance/percent.
mapUrl(originalUrl:String, newUrl:String) — method, class away3d.loaders.misc.AssetLoaderContext
Map a URL to another URL, so that files that are referred to by the original URL will instead be loaded from the new URL.
mapUrlToData(originalUrl:String, data:any) — method, class away3d.loaders.misc.AssetLoaderContext
Map a URL to embedded data, so that instead of trying to load a dependency from the URL at which it's referenced, the dependency data will be retrieved straight from the memory instead.
markForUpdate(entity:away3d.entities:Entity) — method, class away3d.core.partition.Partition3D
Mark a scene graph entity for updating.
mass — Property, class away3d.controllers.SpringController
Mass of the camera, if over 120 and it'll be very heavy to move.
material — Property, interface away3d.core.base.IMaterialOwner
The material with which to render the object.
_material — Property, class away3d.core.base.SubMesh
material — Property, class away3d.core.base.SubMesh
The material used to render the current SubMesh.
material — Property, class away3d.entities.Mesh
The material with which to render the Mesh.
material — Property, class away3d.entities.SegmentSet
material — Property, class away3d.entities.Sprite3D
material — Property, class away3d.events.MouseEvent3D
The material of the 3d element inside which the event took place.
_material — Property, class away3d.materials.passes.MaterialPassBase
material — Property, class away3d.materials.passes.MaterialPassBase
The material to which this pass belongs.
material — Property, class away3d.primitives.SkyBox
The material with which to render the object.
MATERIAL — Constant Static Property, class away3d.library.assets.AssetType
MaterialBase — class, package away3d.materials
MaterialBase forms an abstract base class for any material.
MaterialBase() — Constructor, class away3d.materials.MaterialBase
Creates a new MaterialBase object.
materialComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a material asset has been constructed from a resource.
materialComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a material asset has been constructed from a resource.
materialComplete — Event, class away3d.loaders.Loader3D
Dispatched when a material asset has been constructed from a resource.
materialComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a material asset has been constructed from a resource.
materialComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when a material asset has been constructed from a resource.
materialComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when a material asset has been constructed from a resource.
MATERIAL_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
materialHeight — Property, class away3d.textures.VideoTexture
materialId — Property, class away3d.core.data.RenderableListItem
MaterialPassBase — class, package away3d.materials.passes
MaterialPassBase provides an abstract base class for material shader passes.
MaterialPassBase(renderToTexture:Boolean) — Constructor, class away3d.materials.passes.MaterialPassBase
Creates a new MaterialPassBase object.
materials — Property, class away3d.extrusions.LatheExtrude
An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion.
materials — Property, class away3d.extrusions.LinearExtrude
An optional MultipleMaterials object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion.
materials — Property, class away3d.extrusions.PathExtrude
An optional Vector.<MaterialBase>.
materials — Property, class away3d.loaders.parsers.DAEParser
materialWidth — Property, class away3d.textures.VideoTexture
MathConsts — class, package away3d.core.math
MathConsts provides some commonly used mathematical constants
_matrix — Property, class away3d.cameras.lenses.LensBase
matrix — Property, class away3d.cameras.lenses.LensBase
The projection matrix that transforms 3D geometry to normalized homogeneous coordinates.
matrix2euler(m1:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils
Returns a Vector3D object with the euler angles represented by the 3x3 matrix rotation of the given Matrix3D object.
matrix2scale(m:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils
Returns a Vector3D object containing the scale values represented by the given Matrix3D object.
Matrix3DUtils — class, package away3d.core.math
Matrix3DUtils provides additional Matrix3D math functions.
MATRIX_CHANGED — Constant Static Property, class away3d.events.LensEvent
_matrixInvalid — Property, class away3d.cameras.lenses.LensBase
_max — Property, class away3d.bounds.BoundingVolumeBase
max — Property, class away3d.bounds.BoundingVolumeBase
The maximum extreme of the bounds
Max3DSParser — class, package away3d.loaders.parsers
Max3DSParser() — Constructor, class away3d.loaders.parsers.Max3DSParser
maxBlur — Property, class away3d.filters.HDepthOfFieldFilter3D
maxBlur — Property, class away3d.filters.VDepthOfFieldFilter3D
maxBlur — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
maxBlur — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
maxBlurX — Property, class away3d.filters.DepthOfFieldFilter3D
maxBlurY — Property, class away3d.filters.DepthOfFieldFilter3D
MAX_BOUND_X — Constant Static Property, class away3d.tools.commands.Mirror
MAX_BOUND_Y — Constant Static Property, class away3d.tools.commands.Mirror
MAX_BOUND_Z — Constant Static Property, class away3d.tools.commands.Mirror
maxDistance — Property, class away3d.materials.methods.FogMethod
maxElevation — Property, class away3d.extrusions.Elevation
Locks elevation factor above this color reading level.
max_fps — Property, class away3d.debug.AwayStats
maxPanAngle — Property, class away3d.controllers.HoverController
Maximum bounds for the panAngle.
max_ram — Property, class away3d.debug.AwayStats
maxTiltAngle — Property, class away3d.controllers.FirstPersonController
Maximum bounds for the tiltAngle.
maxTiltAngle — Property, class away3d.controllers.HoverController
Maximum bounds for the tiltAngle.
maxX — Property, class away3d.cameras.lenses.OrthographicOffCenterLens
maxX — Property, class away3d.containers.ObjectContainer3D
The maximum extremum of the object along the X-axis.
maxX — Property, class away3d.entities.Entity
The maximum extremum of the object along the X-axis.
maxX — Static Property, class away3d.tools.utils.Bounds
maxY — Property, class away3d.cameras.lenses.OrthographicOffCenterLens
maxY — Property, class away3d.containers.ObjectContainer3D
The maximum extremum of the object along the Y-axis.
maxY — Property, class away3d.entities.Entity
The maximum extremum of the object along the Y-axis.
maxY — Static Property, class away3d.tools.utils.Bounds
maxZ — Property, class away3d.containers.ObjectContainer3D
The maximum extremum of the object along the Z-axis.
maxZ — Property, class away3d.entities.Entity
The maximum extremum of the object along the Z-axis.
maxZ — Static Property, class away3d.tools.utils.Bounds
MD2Parser — class, package away3d.loaders.parsers
MD2Parser provides a parser for the MD2 data type.
MD2Parser(textureType:String, ignoreTexturePath:Boolean) — Constructor, class away3d.loaders.parsers.MD2Parser
Creates a new MD2Parser object.
MD5AnimParser — class, package away3d.loaders.parsers
AWDParser provides a parser for the AWD data type, providing an animation sequence for the md5 format.
MD5AnimParser(additionalRotationAxis:flash.geom:Vector3D, additionalRotationRadians:Number) — Constructor, class away3d.loaders.parsers.MD5AnimParser
Creates a new MD5AnimParser object.
MD5MeshParser — class, package away3d.loaders.parsers
AWDParser provides a parser for the md5mesh data type, providing the geometry of the md5 format.
MD5MeshParser(additionalRotationAxis:flash.geom:Vector3D, additionalRotationRadians:Number) — Constructor, class away3d.loaders.parsers.MD5MeshParser
Creates a new MD5MeshParser object.
Merge — class, package away3d.tools.commands
Class Merge merges two or more static meshes into one.Merge
Merge(keepMaterial:Boolean, disposeSources:Boolean, objectSpace:Boolean) — Constructor, class away3d.tools.commands.Merge
mesh — Property, class away3d.core.partition.MeshNode
The mesh object contained in the partition node.
Mesh — class, package away3d.entities
Mesh is an instance of a Geometry, augmenting it with a presence in the scene graph, a material, and an animation state.
Mesh(geometry:away3d.core.base:Geometry, material:away3d.materials:MaterialBase) — Constructor, class away3d.entities.Mesh
Create a new Mesh object.
MESH — Constant Static Property, class away3d.library.assets.AssetType
MESH_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
MeshDebug — class, package away3d.tools.helpers.data
MeshDebug, holds the data for the MeshDebugger class
MeshDebugger — class, package away3d.tools.helpers
Helper Class for Mesh objects MeshDebugger Displays the normals, tangents and vertexNormals of a given mesh.
meshes — Property, class away3d.extrusions.PathDuplicator
Defines an optional Vector.<Mesh>.
MeshHelper — class, package away3d.tools.helpers
Helper Class for the Mesh object MeshHelper A series of methods usually usefull for mesh manipulations
MeshNode — class, package away3d.core.partition
MeshNode is a space partitioning leaf node that contains a Mesh object.
MeshNode(mesh:away3d.entities:Mesh) — Constructor, class away3d.core.partition.MeshNode
Creates a new MeshNode object.
message — Property, class away3d.events.LoaderEvent
The error string on loadError.
message — Property, class away3d.events.ParserEvent
Additional human-readable message.
MethodVO — class, package away3d.materials.methods
_min — Property, class away3d.bounds.BoundingVolumeBase
min — Property, class away3d.bounds.BoundingVolumeBase
The minimum extreme of the bounds
MIN_BOUND_X — Constant Static Property, class away3d.tools.commands.Mirror
MIN_BOUND_Y — Constant Static Property, class away3d.tools.commands.Mirror
MIN_BOUND_Z — Constant Static Property, class away3d.tools.commands.Mirror
minDistance — Property, class away3d.materials.methods.FogMethod
minElevation — Property, class away3d.extrusions.Elevation
Locks elevation factor beneath this color reading level.
MINOR_VERSION — Constant Static Property, class away3d.Away3D
minPanAngle — Property, class away3d.controllers.HoverController
Minimum bounds for the panAngle.
minTiltAngle — Property, class away3d.controllers.FirstPersonController
Minimum bounds for the tiltAngle.
minTiltAngle — Property, class away3d.controllers.HoverController
Minimum bounds for the tiltAngle.
minX — Property, class away3d.cameras.lenses.OrthographicOffCenterLens
minX — Property, class away3d.containers.ObjectContainer3D
The minimum extremum of the object along the X-axis.
minX — Property, class away3d.entities.Entity
The minimum extremum of the object along the X-axis.
minX — Static Property, class away3d.tools.utils.Bounds
minY — Property, class away3d.cameras.lenses.OrthographicOffCenterLens
minY — Property, class away3d.containers.ObjectContainer3D
The minimum extremum of the object along the Y-axis.
minY — Property, class away3d.entities.Entity
The minimum extremum of the object along the Y-axis.
minY — Static Property, class away3d.tools.utils.Bounds
minZ — Property, class away3d.containers.ObjectContainer3D
The minimum extremum of the object along the Z-axis.
minZ — Property, class away3d.entities.Entity
The minimum extremum of the object along the Z-axis.
minZ — Static Property, class away3d.tools.utils.Bounds
mipmap — Property, class away3d.materials.DefaultMaterialBase
Indicates whether or not any used textures should use mipmapping.
_mipmap — Property, class away3d.materials.MaterialBase
mipmap — Property, class away3d.materials.MaterialBase
Indicates whether or not any used textures should use mipmapping.
mipmap — Property, class away3d.materials.passes.DefaultScreenPass
Defines whether any used textures should use mipmapping.
_mipmap — Property, class away3d.materials.passes.MaterialPassBase
mipmap — Property, class away3d.materials.passes.MaterialPassBase
Defines whether any used textures should use mipmapping.
MipmapGenerator — class, package away3d.materials.utils
MipmapGenerator is a helper class that uploads BitmapData to a Texture including mipmap levels.
Mirror — class, package away3d.tools.commands
MIX — Constant Static Property, class away3d.materials.methods.ProjectiveTextureMethod
MIX — Constant Static Property, class away3d.materials.methods.RimLightMethod
mode — Property, class away3d.materials.methods.ProjectiveTextureMethod
modelViewProjection — Property, interface away3d.core.base.IRenderable
The model-view-projection (MVP) matrix used to transform from model to homogeneous projection space.
modelViewProjection — Property, class away3d.core.base.SubMesh
The model-view-projection (MVP) matrix used to transform from model to homogeneous projection space.
modelViewProjection — Property, class away3d.entities.Entity
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from model to homogeneous projection space.
_modulateMethod — Property, class away3d.materials.methods.LightingMethodBase
A method that is exposed to wrappers in case the strength needs to be controlled
MORE_TO_PARSE — Constant Static Property, class away3d.loaders.parsers.ParserBase
Returned by proceedParsing to indicate more parsing is needed, allowing asynchronous parsing.
MotionBlurFilter3D — class, package away3d.filters
MotionBlurFilter3D(strength:Number) — Constructor, class away3d.filters.MotionBlurFilter3D
Mouse3DManager — class, package away3d.core.managers
Mouse3DManager enforces a singleton pattern and is not intended to be instanced.
Mouse3DManager() — Constructor, class away3d.core.managers.Mouse3DManager
Creates a new Mouse3DManager object.
mouseChildren — Property, class away3d.containers.ObjectContainer3D
MOUSE_DOWN — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseDown3d event object.
mouseDown3d — Event, class away3d.containers.ObjectContainer3D
Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.
_mouseEnabled — Property, class away3d.containers.ObjectContainer3D
mouseEnabled — Property, class away3d.containers.ObjectContainer3D
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
mouseEnabled — Property, interface away3d.core.base.IRenderable
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
mouseEnabled — Property, class away3d.core.base.SubMesh
Indicates whether the SubMesh should trigger mouse events, and hence should be rendered for hit testing.
mouseEnabled — Property, class away3d.entities.SegmentSet
MouseEvent3D — class, package away3d.events
A MouseEvent3D is dispatched when a mouse event occurs over a mouseEnabled object in View3D.
MouseEvent3D(type:String) — Constructor, class away3d.events.MouseEvent3D
Create a new MouseEvent3D object.
MOUSE_MOVE — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseMove3d event object.
mouseMove3d — Event, class away3d.containers.ObjectContainer3D
Dispatched when a user moves the cursor while it is over the 3d object.
MOUSE_OUT — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseOut3d event object.
mouseOut3d — Event, class away3d.containers.ObjectContainer3D
Dispatched when a user moves the cursor away from the 3d object.
MOUSE_OVER — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseOver3d event object.
mouseOver3d — Event, class away3d.containers.ObjectContainer3D
Dispatched when a user moves the cursor over the 3d object.
mousePicker — Property, class away3d.containers.View3D
mousePicker — Property, class away3d.core.managers.Mouse3DManager
MOUSE_UP — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseUp3d event object.
mouseUp3d — Event, class away3d.containers.ObjectContainer3D
Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.
MOUSE_WHEEL — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseWheel3d event object.
moveBackward(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object backwards along it's local z axis
moveDown(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object backwards along it's local y axis
moveForward(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object forwards along it's local z axis
moveLeft(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object backwards along it's local x axis
movePivot(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D
Moves the local point around which the object rotates.
moveRight(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object forwards along it's local x axis
moveTo(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D
Moves the 3d object directly to a point in space
moveUp(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object forwards along it's local y axis
MultipleMaterials — class, package away3d.materials.utils
MultipleMaterials(front:away3d.materials:MaterialBase, back:away3d.materials:MaterialBase, left:away3d.materials:MaterialBase, right:away3d.materials:MaterialBase, top:away3d.materials:MaterialBase) — Constructor, class away3d.materials.utils.MultipleMaterials
Creates a new MultipleMaterials object.
multiply(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion
Fills the quaternion object with the result from a multiplication of two quaternion objects.
MULTIPLY — Constant Static Property, class away3d.materials.methods.LightMapDiffuseMethod
MULTIPLY — Constant Static Property, class away3d.materials.methods.LightMapMethod
MULTIPLY — Constant Static Property, class away3d.materials.methods.ProjectiveTextureMethod
MULTIPLY — Constant Static Property, class away3d.materials.methods.RimLightMethod
multiplyVector(vector:flash.geom:Vector3D, target:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion
_mute — Property, class away3d.audio.drivers.AbstractSound3DDriver
mute — Property, class away3d.audio.drivers.AbstractSound3DDriver
mute — Property, interface away3d.audio.drivers.ISound3DDriver
Mutes/unmutes the driver completely, which is typically only done (internally by Sound3D) whenever the sound source is removed from the scene.
mute — Property, interface away3d.materials.utils.IVideoPlayer
Mutes/unmutes the video's audio.
mute — Property, class away3d.materials.utils.SimpleVideoPlayer
_mvpIndex — Property, class away3d.entities.Entity
_mvpTransformStack — Property, class away3d.entities.Entity
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