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r — Property, class away3d.filters.HueSaturationFilter3D
r — Property, class away3d.filters.tasks.Filter3DHueSaturationTask
RadialBlurFilter3D — class, package away3d.filters
RadialBlurFilter3D(intensity:Number, glowGamma:Number, blurStart:Number, blurWidth:Number, cx:Number, cy:Number) — Constructor, class away3d.filters.RadialBlurFilter3D
RADIANS_TO_DEGREES — Constant Static Property, class away3d.core.math.MathConsts
The amount to multiply with when converting radians to degrees.
radius — Property, class away3d.bounds.BoundingSphere
The radius of the bounding sphere, calculated from the contents of the entity.
_radius — Property, class away3d.lights.PointLight
radius — Property, class away3d.lights.PointLight
The minimum distance of the light's reach.
radius — Property, class away3d.primitives.CapsuleGeometry
The radius of the capsule.
radius — Property, class away3d.primitives.ConeGeometry
The radius of the bottom end of the cone.
radius — Property, class away3d.primitives.RegularPolygonGeometry
The radius of the regular polygon.
radius — Property, class away3d.primitives.SphereGeometry
The radius of the sphere.
_radius — Property, class away3d.primitives.TorusGeometry
radius — Property, class away3d.primitives.TorusGeometry
The radius of the torus.
ram — Property, class away3d.debug.AwayStats
randomRotationY — Property, class away3d.extrusions.PathDuplicator
Defines if a clone gets a random rotationY to break visual repetitions, usefull in case of vegetation for instance.
range — Property, class away3d.filters.DepthOfFieldFilter3D
range — Property, class away3d.filters.HDepthOfFieldFilter3D
range — Property, class away3d.filters.VDepthOfFieldFilter3D
range — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
range — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
range — Property, class away3d.materials.methods.DitheredShadowMapMethod
RANGE — Constant Static Property, class away3d.events.PathEvent
Dispatched when the time pointer is included a given from/to time region on a path
RAW_DATA_CONTAINER — Constant Static Property, class away3d.core.math.Matrix3DUtils
A reference to a Vector to be used as a temporary raw data container, to prevent object creation.
Ray — class, package away3d.tools.utils
Ray() — Constructor, class away3d.tools.utils.Ray
RAYCAST_BEST_HIT — Constant Static Property, class away3d.core.pick.PickingType
Uses AS3 and Pixel Bender to pick objects based on ray intersection.
RAYCAST_FIRST_ENCOUNTERED — Constant Static Property, class away3d.core.pick.PickingType
Uses AS3 and Pixel Bender to pick objects based on ray intersection.
RaycastPicker — class, package away3d.core.pick
Picks a 3d object from a view or scene by 3D raycast calculations.
RaycastPicker(findClosestCollision:Boolean) — Constructor, class away3d.core.pick.RaycastPicker
Creates a new RaycastPicker object.
rayDirection — Property, class away3d.core.pick.PickingColliderBase
rayEntryDistance — Property, class away3d.core.pick.PickingCollisionVO
The distance along the ray from the starting position to the calculated intersection entry point with the entity.
rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox
rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.BoundingSphere
rayIntersection(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, targetNormal:flash.geom:Vector3D) — method, class away3d.bounds.BoundingVolumeBase
Method for calculating whether an intersection of the given ray occurs with the bounding volume.
rayOriginIsInsideBounds — Property, class away3d.core.pick.PickingCollisionVO
Determines if the ray position is contained within the entity bounds.
rayPosition — Property, class away3d.core.pick.PickingColliderBase
read(x:Number, y:Number) — method, class away3d.tools.utils.ColorHitMap
If at the given coordinates a color is found that matches a defined color event, the color event will be triggered.
readyForDependencies — Event, class away3d.loaders.parsers.ParserBase
Dispatched when parser pauses to wait for dependencies, used internally to trigger loading of dependencies which are then returned to the parser through it's interface in the arcane namespace.
READY_FOR_DEPENDENCIES — Constant Static Property, class away3d.events.ParserEvent
Dispatched when a parser is ready to have dependencies retrieved and resolved.
recenter(mesh:away3d.entities:Mesh, keepPosition:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper
Recenter geometry
recenterContainer(obj:away3d.containers:ObjectContainer3D, keepPosition:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper
Recenter geometry of all meshes found into container
recoverFromDisposal() — method, class away3d.core.managers.Stage3DProxy
RefractionEnvMapMethod — class, package away3d.materials.methods
RefractionEnvMapMethod(envMap:away3d.textures:CubeTextureBase, refractionIndex:Number, dispersionR:Number, dispersionG:Number, dispersionB:Number) — Constructor, class away3d.materials.methods.RefractionEnvMapMethod
refractionIndex — Property, class away3d.materials.methods.RefractionEnvMapMethod
_ref_v — Property, class away3d.audio.drivers.AbstractSound3DDriver
registerPartition(entity:away3d.entities:Entity) — method, class away3d.containers.Scene3D
When a partition is assigned to an object somewhere in the scene graph, add the partition to the list if it isn't in there yet
registerView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats
Add a view to the list of those that are taken into account when calculating on-screen and total poly counts.
regName — Property, class away3d.materials.utils.ShaderRegisterElement
The register's name.
RegularPolygonGeometry — class, package away3d.primitives
A UV RegularPolygon primitive mesh.
RegularPolygonGeometry(radius:Number, sides:uint, yUp:Boolean) — Constructor, class away3d.primitives.RegularPolygonGeometry
Creates a new RegularPolygon disc object.
removeAllAssets(dispose:Boolean) — Static Method , class away3d.library.AssetLibrary
Short-hand for removeAllAssets() method on default asset library bundle.
removeAllAssets(dispose:Boolean) — method, class away3d.library.AssetLibraryBundle
Removes all assets from the asset library, optionally disposing them as they are removed.
removeAllSegments() — method, class away3d.entities.SegmentSet
removeAllSegments() — method, class away3d.primitives.WireframePrimitiveBase
removeAsset(asset:away3d.library.assets:IAsset, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary
Short-hand for removeAsset() method on default asset library bundle.
removeAsset(asset:away3d.library.assets:IAsset, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle
Removes an asset from the library, and optionally disposes that asset by calling it's disposeAsset() method (which for most assets is implemented as a default version of that type's dispose() method.
removeAssetByName(name:String, ns:String, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary
Short-hand for removeAssetByName() method on default asset library bundle.
removeAssetByName(name:String, ns:String, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle
Removes an asset which is specified using name and namespace.
removeChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D
Removes a 3d object from the child array of the container
removeChild(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D
Removes a child from the scene's root.
removeColorEvent(eventID:String) — method, class away3d.tools.utils.ColorHitMap
removes a color event by its id
removeDebug(mesh:away3d.entities:Mesh) — method, class away3d.tools.helpers.MeshDebugger
REMOVED_FROM_SCENE — Constant Static Property, class away3d.events.Scene3DEvent
removeEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.Partition3D
Removes an entity from the partition tree.
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.containers.ObjectContainer3D
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.core.base.Object3D
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.core.managers.Stage3DProxy
Removes a listener from the EventDispatcher object.
removeEventListener(type:String, listener:Function, useCapture:Boolean) — Static Method , class away3d.library.AssetLibrary
Short-hand for removeEventListener() method on default asset library bundle.
removeEventListener(type:String, listener:Function, useCapture:Boolean) — method, class away3d.loaders.misc.AssetLoaderToken
removeFace(mesh:away3d.entities:Mesh, index:uint, subGeomIndice:uint) — Static Method , class away3d.tools.helpers.FaceHelper
Remove a face from a mesh
removeFaces(mesh:away3d.entities:Mesh, indices:Vector$uint, subGeomIndices:Vector$uint) — Static Method , class away3d.tools.helpers.FaceHelper
Remove a series of faces from a mesh.
removeFragmentTempUsage(register:away3d.materials.utils:ShaderRegisterElement) — method, class away3d.materials.utils.ShaderRegisterCache
Removes a usage from a fragment temporary register.
removeFromParent() — method, class away3d.core.partition.EntityNode
Detaches the node from its parent.
removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.DefaultMaterialBase
removeMethod(method:away3d.materials.methods:EffectMethodBase) — method, class away3d.materials.passes.DefaultScreenPass
Removes a method from the pass.
removeNamespaceAssets(ns:String, dispose:Boolean) — Static Method , class away3d.library.AssetLibrary
Short-hand for removeNamespaceAssets() method on default asset library bundle.
removeNamespaceAssets(ns:String, dispose:Boolean) — method, class away3d.library.AssetLibraryBundle
Removes all assets belonging to a particular namespace (null for default) from the asset library, and optionall disposes them by calling their disposeAsset() method.
removeNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.partition.NodeBase
Removes a child node from the tree.
removeOnChangeSegment(listener:Function) — method, class away3d.animators.PathAnimator
Default method for removing a range event listener
removeOnCycle(listener:Function) — method, class away3d.animators.PathAnimator
Default method for removing a cycle event listener
removeOnRange(listener:Function) — method, class away3d.animators.PathAnimator
Default method for removing a range event listener
removeSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet
removeSegment(index:uint, join:Boolean) — method, interface away3d.paths.IPath
Removes a segment from the path
removeSegment(index:uint, join:Boolean) — method, class away3d.paths.SegmentedPathBase
removes a segment in the path according to id.
removeStaticLightFromMaterials(objectContainer3D:away3d.containers:ObjectContainer3D, light:away3d.lights:LightBase) — Static Method , class away3d.tools.helpers.LightsHelper
Removes a given light from all materials found into an objectcontainer and its children.
removeSubGeometry(subGeometry:away3d.core.base:SubGeometry) — method, class away3d.core.base.Geometry
Removes a new SubGeometry object from the list.
removeVertexTempUsage(register:away3d.materials.utils:ShaderRegisterElement) — method, class away3d.materials.utils.ShaderRegisterCache
Removes a usage from a vertex temporary register.
render() — method, class away3d.containers.View3D
Renders the view.
render() — method, class away3d.core.render.BackgroundImageRenderer
render(stage3DProxy:away3d.core.managers:Stage3DProxy, camera3D:away3d.cameras:Camera3D, depthTexture:flash.display3D.textures:Texture) — method, class away3d.core.render.Filter3DRenderer
render(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.RendererBase
Renders the potentially visible geometry to the back buffer or texture.
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, lightPicker:away3d.materials.lightpickers:LightPickerBase) — method, class away3d.materials.passes.DefaultScreenPass
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, lightPicker:away3d.materials.lightpickers:LightPickerBase) — method, class away3d.materials.passes.DepthMapPass
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, lightPicker:away3d.materials.lightpickers:LightPickerBase) — method, class away3d.materials.passes.DistanceMapPass
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, lightPicker:away3d.materials.lightpickers:LightPickerBase) — method, class away3d.materials.passes.OutlinePass
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, lightPicker:away3d.materials.lightpickers:LightPickerBase) — method, class away3d.materials.passes.SegmentPass
render(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D, lightPicker:away3d.materials.lightpickers:LightPickerBase) — method, class away3d.materials.passes.SingleObjectDepthPass
renderable — Property, class away3d.core.data.RenderableListItem
renderable — Property, class away3d.core.pick.PickingCollisionVO
The IRenderable associated with a collision.
renderable — Property, class away3d.events.MouseEvent3D
The renderable inside which the event took place.
RenderableListItem — final class, package away3d.core.data
_renderableListItemPool — Property, class away3d.core.traverse.EntityCollector
RenderableListItemPool — class, package away3d.core.data
RenderableListItemPool() — Constructor, class away3d.core.data.RenderableListItemPool
RenderableMergeSort — class, package away3d.core.sort
RenderableSorter sorts the potentially visible IRenderable objects collected by EntityCollector for optimal rendering performance.
RenderableMergeSort() — Constructor, class away3d.core.sort.RenderableMergeSort
Creates a RenderableSorter objects
RenderableNode — class, package away3d.core.partition
RenderableNode is a space partitioning leaf node that contains any Entity that is itself a IRenderable object.
RenderableNode(renderable:away3d.core.base:IRenderable) — Constructor, class away3d.core.partition.RenderableNode
Creates a new RenderableNode object.
renderableSorter — Property, class away3d.core.render.RendererBase
RenderCubeTexture — class, package away3d.textures
RenderCubeTexture(size:Number) — Constructor, class away3d.textures.RenderCubeTexture
renderDepth(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.materials.MaterialBase
renderDepthMap(stage3DProxy:away3d.core.managers:Stage3DProxy, entityCollector:away3d.core.traverse:EntityCollector, renderer:away3d.core.render:DepthRenderer) — method, class away3d.lights.shadowmaps.ShadowMapperBase
Renders the depth map for this light.
renderedFacesCount — Property, class away3d.containers.View3D
The amount of faces that were pushed through the render pipeline on the last frame render.
_renderer — Property, class away3d.containers.View3D
renderer — Property, class away3d.containers.View3D
The renderer used to draw the scene.
RendererBase — class, package away3d.core.render
RendererBase forms an abstract base class for classes that are used in the rendering pipeline to render geometry to the back buffer or a texture.
RendererBase(renderToTexture:Boolean) — Constructor, class away3d.core.render.RendererBase
Creates a new RendererBase object.
renderOrderId — Property, class away3d.core.data.RenderableListItem
_renderOrderId — Property, class away3d.materials.MaterialBase
renderSceneDepth(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.containers.View3D
renderSurfaceSelector — Property, class away3d.core.managers.Stage3DProxy
renderTarget — Property, class away3d.core.managers.Stage3DProxy
_renderTarget — Property, class away3d.core.render.RendererBase
_renderTargetSurface — Property, class away3d.core.render.RendererBase
RenderTexture — class, package away3d.textures
RenderTexture(width:Number, height:Number) — Constructor, class away3d.textures.RenderTexture
renderToScreenVertexBuffer — Property, class away3d.core.managers.RTTBufferManager
_renderToTexture — Property, class away3d.core.render.RendererBase
renderToTexture — Property, class away3d.core.render.RendererBase
renderToTexture — Property, class away3d.materials.passes.MaterialPassBase
Specifies whether this pass renders to texture
renderToTextureRect — Property, class away3d.core.managers.RTTBufferManager
renderToTextureVertexBuffer — Property, class away3d.core.managers.RTTBufferManager
repeat — Property, class away3d.extrusions.PathDuplicator
Defines the resolution between each PathSegments.
_repeat — Property, class away3d.materials.MaterialBase
repeat — Property, class away3d.materials.MaterialBase
Indicates whether or not any used textures should be tiled.
_repeat — Property, class away3d.materials.passes.MaterialPassBase
repeat — Property, class away3d.materials.passes.MaterialPassBase
Defines whether textures should be tiled.
repeatTextures — Property, class away3d.materials.methods.MethodVO
request — Property, class away3d.loaders.misc.ResourceDependency
_requireDepthRender — Property, class away3d.containers.View3D
requireDepthRender — Property, class away3d.core.render.Filter3DRenderer
requireDepthRender — Property, class away3d.filters.Filter3DBase
requireDepthRender — Property, class away3d.filters.tasks.Filter3DTaskBase
requiresBlending — Property, class away3d.materials.ColorMaterial
Indicates whether or not the material requires alpha blending during rendering.
requiresBlending — Property, class away3d.materials.DefaultMaterialBase
Indicates whether or not the material requires alpha blending during rendering.
requiresBlending — Property, class away3d.materials.MaterialBase
Indicates whether or not the material requires alpha blending during rendering.
reset(time:int) — method, class away3d.animators.AnimationStateBase
Resets the configuration of the state to its default state.
reset(time:int) — method, interface away3d.animators.IAnimationState
Resets the configuration of the state to its default state.
reset(time:int) — method, class away3d.animators.nodes.AnimationNodeBase
Resets the configuration of the node to its default state.
reset(time:int) — method, interface away3d.animators.nodes.IAnimationNode
Resets the configuration of the node to its default state.
reset(time:int) — method, class away3d.animators.nodes.SkeletonBinaryLERPNode
Resets the configuration of the node to its default state.
reset(time:int) — method, class away3d.animators.nodes.SkeletonDifferenceNode
Resets the configuration of the node to its default state.
reset(time:int) — method, class away3d.animators.nodes.SkeletonDirectionalNode
Resets the configuration of the node to its default state.
reset() — method, class away3d.debug.AwayStats
reset() — method, class away3d.library.utils.AssetLibraryIterator
reset() — method, class away3d.materials.methods.CompositeDiffuseMethod
reset() — method, class away3d.materials.methods.CompositeSpecularMethod
reset() — method, class away3d.materials.methods.MethodVO
reset() — method, class away3d.materials.methods.NearShadowMapMethod
reset() — method, class away3d.materials.methods.OutlineMethod
reset() — method, class away3d.materials.methods.ShadingMethodBase
reset() — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
reset() — method, class away3d.materials.utils.ShaderRegisterCache
Resets all registers.
resetAssetPath(name:String, ns:String, overrideOriginal:Boolean) — method, interface away3d.library.assets.IAsset
resetAssetPath(name:String, ns:String, overrideOriginal:Boolean) — method, class away3d.library.assets.NamedAssetBase
resolve() — method, class away3d.loaders.misc.ResourceDependency
Resolve the dependency when it's loaded with the parent parser.
resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ConflictStrategyBase
Resolve a naming conflict between two assets.
resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ErrorConflictStrategy
resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.IgnoreConflictStrategy
resolveConflict(changedAsset:away3d.library.assets:IAsset, oldAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.NumSuffixConflictStrategy
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AC3DParser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD1Parser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD2Parser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.DAEParser
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.MD2Parser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.Max3DSParser
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.OBJParser
Resolve a dependency when it's loaded.
resolveDependency(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.ParserBase
Resolve a dependency when it's loaded.
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AC3DParser
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD1Parser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.AWD2Parser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.DAEParser
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.MD2Parser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.Max3DSParser
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.OBJParser
Resolve a dependency loading failure.
resolveDependencyFailure(resourceDependency:away3d.loaders.misc:ResourceDependency) — method, class away3d.loaders.parsers.ParserBase
Resolve a dependency loading failure.
resolveFailure() — method, class away3d.loaders.misc.ResourceDependency
Resolve a dependency failure.
resourceComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a full resource (including dependencies) finishes loading.
resourceComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a full resource (including dependencies) finishes loading.
resourceComplete — Event, class away3d.loaders.Loader3D
Dispatched when a full resource (including dependencies) finishes loading.
resourceComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a full resource (including dependencies) finishes loading.
RESOURCE_COMPLETE — Constant Static Property, class away3d.events.LoaderEvent
Dispatched when a resource and all of its dependencies is retrieved.
ResourceDependency — class, package away3d.loaders.misc
ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies") required by a parser, used by ResourceLoadSession.
ResourceDependency(id:String, req:flash.net:URLRequest, data:any, parentParser:away3d.loaders.parsers:ParserBase, retrieveAsRawData:Boolean, suppressAssetEvents:Boolean) — Constructor, class away3d.loaders.misc.ResourceDependency
resumeParsingAfterDependencies() — method, class away3d.loaders.parsers.AWDParser
resumeParsingAfterDependencies() — method, class away3d.loaders.parsers.ParserBase
retrieveAsRawData — Property, class away3d.loaders.misc.ResourceDependency
REVISION — Constant Static Property, class away3d.Away3D
revolutions — Property, class away3d.extrusions.LatheExtrude
Defines the number of revolutions performed by the lathe extrusion.
right — Property, class away3d.animators.nodes.SkeletonDirectionalNode
Defines the right configured input node to use for the blended output.
right — Property, class away3d.materials.utils.MultipleMaterials
Defines the material applied to the right side of the cube.
RIGHT — Constant Static Property, class away3d.tools.utils.Projector
rightClickMenuEnabled — Property, class away3d.containers.View3D
rightVector — Property, class away3d.core.base.Object3D
RimLightMethod — class, package away3d.materials.methods
RimLightMethod(color:uint, strength:Number, power:Number, blend:String) — Constructor, class away3d.materials.methods.RimLightMethod
roll(angle:Number) — method, class away3d.core.base.Object3D
Rotates the 3d object around it's local z-axis
_rootDelta — Property, class away3d.animators.nodes.AnimationNodeBase
rootDelta — Property, class away3d.animators.nodes.AnimationNodeBase
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
rootDelta — Property, interface away3d.animators.nodes.IAnimationNode
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
_rootDeltaDirty — Property, class away3d.animators.nodes.AnimationNodeBase
rootNode — Property, class away3d.animators.AnimationStateBase
Returns the root animation node used by the state for determining the output pose of the animation node data.
rootNode — Property, interface away3d.animators.IAnimationState
Returns the root animation node used by the state for determining the output pose of the animation node data.
_rootNode — Property, class away3d.animators.transitions.StateTransitionBase
rootNode — Property, class away3d.animators.transitions.StateTransitionBase
_rot — Property, class away3d.core.base.Object3D
rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.containers.ObjectContainer3D
rotate(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.base.Object3D
Rotates the 3d object around an axis by a defined angle
rotatePoint(vector:flash.geom:Vector3D, target:flash.geom:Vector3D) — method, class away3d.core.math.Quaternion
Rotates a point.
rotatePoint(aPoint:flash.geom:Vector3D, rotation:flash.geom:Vector3D) — Static Method , class away3d.core.math.Vector3DUtils
rotateTo(ax:Number, ay:Number, az:Number) — method, class away3d.core.base.Object3D
Rotates the 3d object directly to a euler angle
rotation — Property, class away3d.animators.data.UVAnimationFrame
The rotation value (in degrees) of the UV animation frame.
rotation — Property, class away3d.containers.View3D
rotationChanged — Event, class away3d.core.base.Object3D
Dispatched when the rotation of the 3d object changes.
ROTATION_CHANGED — Constant Static Property, class away3d.events.Object3DEvent
Defines the value of the type property of a rotationChanged event object.
rotations — Property, class away3d.animators.PathAnimator
sets an optional Vector.<Vector3D> of rotations.
rotations — Property, class away3d.extrusions.PathExtrude
An optional Vector.<Vector3D> of Vector3D objects that defines a series of rotations to be set on each PathSegment.
rotationX — Property, class away3d.containers.View3D
rotationX — Property, class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
rotationY — Property, class away3d.containers.View3D
rotationY — Property, class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
rotationZ — Property, class away3d.containers.View3D
rotationZ — Property, class away3d.core.base.Object3D
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
_rttBufferManager — Property, class away3d.containers.View3D
RTTBufferManager — class, package away3d.core.managers
RTTBufferManager(se:RTTBufferManager.as$436:SingletonEnforcer, stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.managers.RTTBufferManager
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