Package | away3d.animators |
Interface | public interface IAnimationState |
Implementors | SkeletonAnimationState, UVAnimationState, VertexAnimationState |
See also
Property | Defined By | ||
---|---|---|---|
looping : Boolean
Determines whether the contents of the animation state have looping characteristics enabled. | IAnimationState | ||
rootNode : IAnimationNode [read-only]
Returns the root animation node used by the state for determining the output pose of the animation node data. | IAnimationState | ||
stateName : String [read-only]
Returns the name of the state used for retrieval from inside its parent animation set object. | IAnimationState |
Method | Defined By | ||
---|---|---|---|
reset(time:int):void
Resets the configuration of the state to its default state. | IAnimationState |
looping | property |
looping:Boolean
Determines whether the contents of the animation state have looping characteristics enabled.
public function get looping():Boolean
public function set looping(value:Boolean):void
rootNode | property |
rootNode:IAnimationNode
[read-only] Returns the root animation node used by the state for determining the output pose of the animation node data.
public function get rootNode():IAnimationNode
stateName | property |
stateName:String
[read-only] Returns the name of the state used for retrieval from inside its parent animation set object.
public function get stateName():String
See also
reset | () | method |
public function reset(time:int):void
Resets the configuration of the state to its default state.
Parameters
time:int — The absolute time (in milliseconds) of the animator's playhead.
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