Interfaces
 InterfaceDescription
 IAnimationNode Provides an interface for animation node classes that hold animation data for use in animator classes.
 ISkeletonAnimationNode Provides an interface for animation node classes that hold animation data for use in the skeleton animator class.
 IUVAnimationNode Provides an interface for animation node classes that hold animation data for use in the UV animator class.
 IVertexAnimationNode Provides an interface for animation node classes that hold animation data for use in the Vertex animator class.
Classes
 ClassDescription
 AnimationClipNodeBase Provides an abstract base class for nodes with time-based animation data in an animation blend tree.
 AnimationNodeBase Provides an abstract base class for nodes in an animation blend tree.
 SkeletonBinaryLERPNode A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose.
 SkeletonClipNode A skeleton animation node containing time-based animation data as individual skeleton poses.
 SkeletonDifferenceNode A skeleton animation node that uses a difference input pose with a base input pose to blend a linearly interpolated output of a skeleton pose.
 SkeletonDirectionalNode A skeleton animation node that uses four directional input poses with an input direction to blend a linearly interpolated output of a skeleton pose.
 SkeletonNaryLERPNode A skeleton animation node that uses an n-dimensional array of animation node inputs to blend a lineraly interpolated output of a skeleton pose.
 UVClipNode A uv animation node containing time-based animation data as individual uv animation frames.
 VertexClipNode A vertex animation node containing time-based animation data as individual geometry obejcts.