| Class | Description |
---|
| AnimationClipNodeBase |
Provides an abstract base class for nodes with time-based animation data in an animation blend tree. |
| AnimationNodeBase |
Provides an abstract base class for nodes in an animation blend tree. |
| SkeletonBinaryLERPNode |
A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose. |
| SkeletonClipNode |
A skeleton animation node containing time-based animation data as individual skeleton poses. |
| SkeletonDifferenceNode |
A skeleton animation node that uses a difference input pose with a base input pose to blend a linearly interpolated output of a skeleton pose. |
| SkeletonDirectionalNode |
A skeleton animation node that uses four directional input poses with an input direction to blend a linearly interpolated output of a skeleton pose. |
| SkeletonNaryLERPNode |
A skeleton animation node that uses an n-dimensional array of animation node inputs to blend a lineraly interpolated output of a skeleton pose. |
| UVClipNode |
A uv animation node containing time-based animation data as individual uv animation frames. |
| VertexClipNode |
A vertex animation node containing time-based animation data as individual geometry obejcts. |