Interfaces
 InterfaceDescription
 IAnimationSet Provides an interface for data set classes that hold animation data for use in animator classes.
 IAnimationState Provides an interface for state classes inside an animation set that hold animation node data for specific animation states.
 IAnimator Provides an interface for animator classes that control animation output from a data set subtype of AnimationSetBase.
Classes
 ClassDescription
 AnimationSetBase Provides an abstract base class for data set classes that hold animation data for use in animator classes.
 AnimationStateBase Provides an abstract base class for state classes that hold animation node data for specific animation states.
 AnimatorBase Provides an abstract base class for animator classes that control animation output from a data set subtype of AnimationSetBase.
 PathAnimator 
 SkeletonAnimationSet The animation data set used by skeleton-based animators, containing skeleton animation state data.
 SkeletonAnimationState The animation state class used by skeleton-based animation data sets to store animation node data.
 SkeletonAnimator Provides and interface for assigning skeleton-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered
 UVAnimationSet The animation data set used by uv-based animators, containing uv animation state data.
 UVAnimationState The animation state class used by uv-based animation data sets to store uv animation node data.
 UVAnimator Provides an interface for assigning uv-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.
 VertexAnimationSet The animation data set used by vertex-based animators, containing vertex animation state data.
 VertexAnimationState The animation state class used by vertex-based animation data sets to store vertex animation node data.
 VertexAnimator Provides an interface for assigning vertex-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.