Packageaway3d.animators.transitions
Classpublic class CrossfadeStateTransition
InheritanceCrossfadeStateTransition Inheritance StateTransitionBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
StateTransitionBase
 InheritedblendSpeed : Number = 0.5
StateTransitionBase
 InheritedblendWeight : Number
StateTransitionBase
 InheritedendNode : ISkeletonAnimationNode
StateTransitionBase
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 InheritedrootNode : SkeletonBinaryLERPNode
[read-only]
StateTransitionBase
 InheritedstartNode : ISkeletonAnimationNode
StateTransitionBase
 InheritedstartTime : Number = 0
StateTransitionBase
Protected Properties
 PropertyDefined By
 Inherited_rootNode : SkeletonBinaryLERPNode
StateTransitionBase
Public Methods
 MethodDefined By
  
CrossfadeStateTransition(blendSpeed:Number)
CrossfadeStateTransition
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
  
[override]
CrossfadeStateTransition
 Inherited
dispose():void
StateTransitionBase
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
 Inherited
update(time:Number):void
StateTransitionBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Constructor Detail
CrossfadeStateTransition()Constructor
public function CrossfadeStateTransition(blendSpeed:Number)



Parameters
blendSpeed:Number
Method Detail
clone()method
override public function clone(object:StateTransitionBase = null):StateTransitionBase

Parameters

object:StateTransitionBase (default = null)

Returns
StateTransitionBase