| Class | Description |
---|
| Geometry |
Geometry is a collection of SubGeometries, each of which contain the actual geometrical data such as vertices,
normals, uvs, etc. |
| Object3D |
Object3D provides a base class for any 3D object that has a (local) transformation.
Standard Transform:
The standard order for transformation is [parent transform] (Translate+Pivot) (Rotate) (-Pivot) (Scale) [child transform]
This is the order of matrix multiplications, left-to-right. |
| SkinnedSubGeometry |
SkinnedSubGeometry provides a SubGeometry extension that contains data needed to skin vertices. |
| SubGeometry |
The SubGeometry class is a collections of geometric data that describes a triangle mesh. |
| SubMesh |
SubMesh wraps a SubGeometry as a scene graph instantiation. |