Interfaces

Interface | Description | |
---|---|---|

IMaterialOwner | IMaterialOwner provides an interface for objects that can use materials. | |

IRenderable | IRenderable provides an interface for objects that can be rendered in the rendering pipeline. |

Classes

Class | Description | |
---|---|---|

Geometry | Geometry is a collection of SubGeometries, each of which contain the actual geometrical data such as vertices, normals, uvs, etc. | |

Object3D | Object3D provides a base class for any 3D object that has a (local) transformation. Standard Transform: The standard order for transformation is [parent transform] (Translate+Pivot) (Rotate) (-Pivot) (Scale) [child transform] This is the order of matrix multiplications, left-to-right. | |

SkinnedSubGeometry | SkinnedSubGeometry provides a SubGeometry extension that contains data needed to skin vertices. | |

SubGeometry | The SubGeometry class is a collections of geometric data that describes a triangle mesh. | |

SubMesh | SubMesh wraps a SubGeometry as a scene graph instantiation. |

Tue Jul 17 2012, 10:38 AM +01:00