Interfaces
 InterfaceDescription
 IMaterialOwner IMaterialOwner provides an interface for objects that can use materials.
 IRenderable IRenderable provides an interface for objects that can be rendered in the rendering pipeline.
Classes
 ClassDescription
 Geometry Geometry is a collection of SubGeometries, each of which contain the actual geometrical data such as vertices, normals, uvs, etc.
 Object3D Object3D provides a base class for any 3D object that has a (local) transformation. Standard Transform: The standard order for transformation is [parent transform] (Translate+Pivot) (Rotate) (-Pivot) (Scale) [child transform] This is the order of matrix multiplications, left-to-right.
 SkinnedSubGeometry SkinnedSubGeometry provides a SubGeometry extension that contains data needed to skin vertices.
 SubGeometry The SubGeometry class is a collections of geometric data that describes a triangle mesh.
 SubMesh SubMesh wraps a SubGeometry as a scene graph instantiation.