Packageaway3d.core.pick
Interfacepublic interface IPickingCollider
Implementors AS3PickingCollider, AutoPickingCollider, PBPickingCollider

Provides an interface for picking colliders that can be assigned to individual entities in a scene for specific picking behaviour. Used with the RaycastPicker picking object.

See also

away3d.entities.Entity.pickingCollider
away3d.core.pick.RaycastPicker


Public Methods
 MethodDefined By
  
setLocalRay(localPosition:Vector3D, localDirection:Vector3D):void
Sets the position and direction of a picking ray in local coordinates to the entity.
IPickingCollider
  
testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Number):Boolean
Tests a SubMesh object for a collision with the picking ray.
IPickingCollider
Method Detail
setLocalRay()method
public function setLocalRay(localPosition:Vector3D, localDirection:Vector3D):void

Sets the position and direction of a picking ray in local coordinates to the entity.

Parameters

localPosition:Vector3D — The position vector in local coordinates
 
localDirection:Vector3D — The direction vector in local coordinates

testSubMeshCollision()method 
public function testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Number):Boolean

Tests a SubMesh object for a collision with the picking ray.

Parameters

subMesh:SubMesh — The SubMesh instance to be tested.
 
pickingCollisionVO:PickingCollisionVO — The collision object used to store the collision results
 
shortestCollisionDistance:Number — The current value of the shortest distance to a detected collision along the ray.

Returns
Boolean