Package | away3d.core.pick |
Class | public class PBPickingCollider |
Inheritance | PBPickingCollider PickingColliderBase Object |
Implements | IPickingCollider |
RaycastPicker
picking object.
See also
Method | Defined By | ||
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PBPickingCollider(findClosestCollision:Boolean = false)
Creates a new PBPickingCollider object. | PBPickingCollider | ||
setLocalRay(localPosition:Vector3D, localDirection:Vector3D):void [override]
Sets the position and direction of a picking ray in local coordinates to the entity. | PBPickingCollider | ||
testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Number):Boolean
Tests a SubMesh object for a collision with the picking ray. | PBPickingCollider |
PBPickingCollider | () | Constructor |
public function PBPickingCollider(findClosestCollision:Boolean = false)
Creates a new PBPickingCollider
object.
findClosestCollision:Boolean (default = false ) — Determines whether the picking collider searches for the closest collision along the ray. Defaults to false.
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setLocalRay | () | method |
override public function setLocalRay(localPosition:Vector3D, localDirection:Vector3D):void
Sets the position and direction of a picking ray in local coordinates to the entity.
Parameters
localPosition:Vector3D — The position vector in local coordinates
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localDirection:Vector3D — The direction vector in local coordinates
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testSubMeshCollision | () | method |
public function testSubMeshCollision(subMesh:SubMesh, pickingCollisionVO:PickingCollisionVO, shortestCollisionDistance:Number):Boolean
Tests a SubMesh
object for a collision with the picking ray.
Parameters
subMesh:SubMesh — The SubMesh instance to be tested.
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pickingCollisionVO:PickingCollisionVO — The collision object used to store the collision results
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shortestCollisionDistance:Number — The current value of the shortest distance to a detected collision along the ray.
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Boolean |