Package | away3d.core.pick |
Class | public class PickingColliderType |
Inheritance | PickingColliderType Object |
RaycastPicker
picking object.
See also
Constant | Defined By | ||
---|---|---|---|
AS3_BEST_HIT : IPickingCollider [static]
Pure AS3 picking collider that returns the best (closest) hit on an Entity. | PickingColliderType | ||
AS3_FIRST_ENCOUNTERED : IPickingCollider [static]
Pure AS3 picking collider that returns the first encountered hit on an Entity. | PickingColliderType | ||
AUTO_BEST_HIT : IPickingCollider [static]
Auto-selecting picking collider that returns the best (closest) hit on an Entity
Chooses between pure AS3 picking and PixelBender picking based on a threshold property representing
the number of triangles encountered in a SubMesh object over which PixelBender is used. | PickingColliderType | ||
AUTO_FIRST_ENCOUNTERED : IPickingCollider [static]
Auto-selecting picking collider that returns the first encountered hit on an Entity. | PickingColliderType | ||
BOUNDS_ONLY : IPickingCollider = null [static]
Default null collider that forces picker to only use entity bounds for hit calculations on an Entity
| PickingColliderType | ||
PB_BEST_HIT : IPickingCollider [static]
PixelBender-based picking collider that returns the best (closest) hit on an Entity. | PickingColliderType | ||
PB_FIRST_ENCOUNTERED : IPickingCollider [static]
PixelBender-based picking collider that returns the first encountered hit on an Entity. | PickingColliderType |
AS3_BEST_HIT | Constant |
public static const AS3_BEST_HIT:IPickingCollider
Pure AS3 picking collider that returns the best (closest) hit on an Entity. Useful for low poly meshes and applying to many mesh instances.
See also
AS3_FIRST_ENCOUNTERED | Constant |
public static const AS3_FIRST_ENCOUNTERED:IPickingCollider
Pure AS3 picking collider that returns the first encountered hit on an Entity. Useful for low poly meshes and applying to many mesh instances.
See also
AUTO_BEST_HIT | Constant |
public static const AUTO_BEST_HIT:IPickingCollider
Auto-selecting picking collider that returns the best (closest) hit on an Entity
Chooses between pure AS3 picking and PixelBender picking based on a threshold property representing
the number of triangles encountered in a SubMesh
object over which PixelBender is used.
Useful for picking meshes with a mixture of polycounts.
See also
AUTO_FIRST_ENCOUNTERED | Constant |
public static const AUTO_FIRST_ENCOUNTERED:IPickingCollider
Auto-selecting picking collider that returns the first encountered hit on an Entity.
Chooses between pure AS3 picking and PixelBender picking based on a threshold property representing
the number of triangles encountered in a SubMesh
object over which PixelBender is used.
Useful for picking meshes with a mixture of polycounts.
See also
BOUNDS_ONLY | Constant |
public static const BOUNDS_ONLY:IPickingCollider = null
Default null collider that forces picker to only use entity bounds for hit calculations on an Entity
PB_BEST_HIT | Constant |
public static const PB_BEST_HIT:IPickingCollider
PixelBender-based picking collider that returns the best (closest) hit on an Entity. Useful for fast picking high poly meshes on desktop devices.
See also
PB_FIRST_ENCOUNTERED | Constant |
public static const PB_FIRST_ENCOUNTERED:IPickingCollider
PixelBender-based picking collider that returns the first encountered hit on an Entity. Useful for fast picking high poly meshes on desktop devices.
See also