Package | away3d.core.traverse |
Class | public class ShadowCasterCollector |
Inheritance | ShadowCasterCollector EntityCollector PartitionTraverser Object |
See also
Method | Defined By | ||
---|---|---|---|
Creates a new EntityCollector object. | ShadowCasterCollector | ||
applyDirectionalLight(light:DirectionalLight):void [override] | EntityCollector | ||
applyEntity(entity:Entity):void [override]
Registers an entity for use. | EntityCollector | ||
applyLightProbe(light:LightProbe):void [override] | EntityCollector | ||
applyPointLight(light:PointLight):void [override] | EntityCollector | ||
applyRenderable(renderable:IRenderable):void [override]
Adds an IRenderable object to the potentially visible objects. | ShadowCasterCollector | ||
applySkyBox(renderable:IRenderable):void [override]
Adds a skybox to the potentially visible objects. | ShadowCasterCollector | ||
applyUnknownLight(light:LightBase):void [override]
Adds a light to the potentially visible objects. | ShadowCasterCollector | ||
cleanUp():void
Cleans up any data at the end of a frame. | EntityCollector | ||
clear():void
Clears all objects in the entity collector. | EntityCollector | ||
[override]
Returns true if the current node is at least partly in the frustum. | EntityCollector | ||
Called when the traverser leaves a node. | PartitionTraverser |
ShadowCasterCollector | () | Constructor |
public function ShadowCasterCollector()
Creates a new EntityCollector object.
applyRenderable | () | method |
override public function applyRenderable(renderable:IRenderable):void
Adds an IRenderable object to the potentially visible objects.
Parameters
renderable:IRenderable — The IRenderable object to add.
|
applySkyBox | () | method |
override public function applySkyBox(renderable:IRenderable):void
Adds a skybox to the potentially visible objects.
Parameters
renderable:IRenderable — The skybox to add.
|
applyUnknownLight | () | method |
override public function applyUnknownLight(light:LightBase):void
Adds a light to the potentially visible objects.
Parameters
light:LightBase — The light to add.
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