Package | away3d.entities |
Class | public class SegmentSet |
Inheritance | SegmentSet Entity ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
Implements | IRenderable |
Subclasses | MeshDebug, TridentLines, WireframeAxesGrid, WireframePrimitiveBase |
Property | Defined By | ||
---|---|---|---|
animator : IAnimator [read-only] | SegmentSet | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [override] [read-only] | Entity | ||
backVector : Vector3D [read-only]
| Object3D | ||
bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity. | Entity | ||
castsShadows : Boolean [read-only] | SegmentSet | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
indexData : Vector.<uint> [read-only] | SegmentSet | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
material : MaterialBase | SegmentSet | ||
maxX : Number [override] [read-only]
The maximum extremum of the object along the X-axis. | Entity | ||
maxY : Number [override] [read-only]
The maximum extremum of the object along the Y-axis. | Entity | ||
maxZ : Number [override] [read-only]
The maximum extremum of the object along the Z-axis. | Entity | ||
minX : Number [override] [read-only]
The minimum extremum of the object along the X-axis. | Entity | ||
minY : Number [override] [read-only]
The minimum extremum of the object along the Y-axis. | Entity | ||
minZ : Number [override] [read-only]
The minimum extremum of the object along the Z-axis. | Entity | ||
modelViewProjection : Matrix3D [read-only]
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space. | Entity | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean [override] | SegmentSet | ||
name : String | NamedAssetBase | ||
normalBufferOffset : int [read-only] | SegmentSet | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
numTriangles : uint [read-only] | SegmentSet | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pickingCollider : IPickingCollider
Used by the raycast-based picking system to determine how the geometric contents of an entity are processed
in order to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
pickingCollisionVO : PickingCollisionVO [read-only]
Returns a unique picking collision value object for the entity. | Entity | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [override]
A reference to the Scene3D object to which this object belongs. | Entity | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
secondaryUVBufferOffset : int [read-only] | SegmentSet | ||
shaderPickingDetails : Boolean
Used by the shader-based picking system to determine whether a separate render pass is made in order
to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
showBounds : Boolean | Entity | ||
sourceEntity : Entity [read-only] | SegmentSet | ||
tangentBufferOffset : int [read-only] | SegmentSet | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
UVBufferOffset : int [read-only] | SegmentSet | ||
UVData : Vector.<Number> [read-only] | SegmentSet | ||
uvTransform : Matrix [read-only] | SegmentSet | ||
vertexBufferOffset : int [read-only] | SegmentSet | ||
vertexData : Vector.<Number> [read-only] | SegmentSet | ||
visible : Boolean | ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Property | Defined By | ||
---|---|---|---|
_bounds : BoundingVolumeBase | Entity | ||
_boundsInvalid : Boolean = true | Entity | ||
_explicitPartition : Partition3D | ObjectContainer3D | ||
_implicitPartition : Partition3D | ObjectContainer3D | ||
_mouseEnabled : Boolean | ObjectContainer3D | ||
_mvpIndex : int = -1 | Entity | ||
_mvpTransformStack : Vector.<Matrix3D> | Entity | ||
_parent : ObjectContainer3D | ObjectContainer3D | ||
_pivotPoint : Vector3D | Object3D | ||
_pivotZero : Boolean = true | Object3D | ||
_pos : Vector3D | Object3D | ||
_rot : Vector3D | Object3D | ||
_sca : Vector3D | Object3D | ||
_scaleX : Number = 1 | Object3D | ||
_scaleY : Number = 1 | Object3D | ||
_scaleZ : Number = 1 | Object3D | ||
_scene : Scene3D | ObjectContainer3D | ||
_sceneTransform : Matrix3D | ObjectContainer3D | ||
_sceneTransformDirty : Boolean = true | ObjectContainer3D | ||
_segments : Vector.<Segment> | SegmentSet | ||
_stackLen : uint | Entity | ||
_transform : Matrix3D | Object3D | ||
_transformComponents : Vector.<Vector3D> | Object3D | ||
_x : Number = 0 | Object3D | ||
_y : Number = 0 | Object3D | ||
_z : Number = 0 | Object3D | ||
_zIndices : Vector.<Number> | Entity |
Method | Defined By | ||
---|---|---|---|
SegmentSet | |||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
addSegment(segment:Segment):void | SegmentSet | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
[override]
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
| ObjectContainer3D | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override] | SegmentSet | ||
disposeAsset():void | Object3D | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
getCustomBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D | SegmentSet | ||
getSecondaryUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getSegment(index:uint):Segment | SegmentSet | ||
getUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getVertexBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getVertexNormalBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
getVertexTangentBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SegmentSet | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render. | Entity | ||
pushModelViewProjection(camera:Camera3D):void
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack. | Entity | ||
removeAllSegments():void | SegmentSet | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
removeSegment(segment:Segment):void | SegmentSet | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
[override] | SegmentSet | ||
[override] | SegmentSet | ||
invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested. | Entity | ||
invalidateSceneTransform():void [override]
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. | Entity | ||
updateBounds():void [override] | SegmentSet | ||
updateMouseChildren():void [override] | Entity | ||
updateSceneTransform():void
Updates the scene transformation matrix. | ObjectContainer3D | ||
updateTransform():void | Object3D |
_segments | property |
protected var _segments:Vector.<Segment>
animator | property |
castsShadows | property |
castsShadows:Boolean
[read-only] public function get castsShadows():Boolean
indexData | property |
indexData:Vector.<uint>
[read-only] public function get indexData():Vector.<uint>
material | property |
material:MaterialBase
public function get material():MaterialBase
public function set material(value:MaterialBase):void
mouseEnabled | property |
mouseEnabled:Boolean
[override] public function get mouseEnabled():Boolean
public function set mouseEnabled(value:Boolean):void
normalBufferOffset | property |
normalBufferOffset:int
[read-only] public function get normalBufferOffset():int
numTriangles | property |
numTriangles:uint
[read-only] public function get numTriangles():uint
secondaryUVBufferOffset | property |
secondaryUVBufferOffset:int
[read-only] public function get secondaryUVBufferOffset():int
sourceEntity | property |
tangentBufferOffset | property |
tangentBufferOffset:int
[read-only] public function get tangentBufferOffset():int
UVBufferOffset | property |
UVBufferOffset:int
[read-only] public function get UVBufferOffset():int
UVData | property |
UVData:Vector.<Number>
[read-only] public function get UVData():Vector.<Number>
uvTransform | property |
uvTransform:Matrix
[read-only] public function get uvTransform():Matrix
vertexBufferOffset | property |
vertexBufferOffset:int
[read-only] public function get vertexBufferOffset():int
vertexData | property |
vertexData:Vector.<Number>
[read-only] public function get vertexData():Vector.<Number>
SegmentSet | () | Constructor |
public function SegmentSet()
addSegment | () | method |
createEntityPartitionNode | () | method |
dispose | () | method |
override public function dispose():void
getCustomBuffer | () | method |
public function getCustomBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getDefaultBoundingVolume | () | method |
getIndexBuffer | () | method |
public function getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
IndexBuffer3D |
getSecondaryUVBuffer | () | method |
public function getSecondaryUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getSegment | () | method |
getUVBuffer | () | method |
public function getUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getVertexBuffer | () | method |
public function getVertexBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getVertexNormalBuffer | () | method |
public function getVertexNormalBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getVertexTangentBuffer | () | method |
public function getVertexTangentBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
removeAllSegments | () | method |
public function removeAllSegments():void
removeSegment | () | method |
updateBounds | () | method |
override protected function updateBounds():void
updateSegment | () | method |