Property | Defined By | ||
---|---|---|---|
amount : uint | HBlurFilter3D | ||
requireDepthRender : Boolean [read-only] | Filter3DBase | ||
stepSize : int
The distance between two blur samples. | HBlurFilter3D | ||
tasks : Vector.<Filter3DTaskBase> [read-only] | Filter3DBase | ||
textureHeight : int | Filter3DBase | ||
textureWidth : int | Filter3DBase |
Method | Defined By | ||
---|---|---|---|
HBlurFilter3D(amount:uint, stepSize:int = -1)
Creates a new HBlurFilter3D object
| HBlurFilter3D | ||
dispose():void | Filter3DBase | ||
getMainInputTexture(stage3DProxy:Stage3DProxy):Texture | Filter3DBase | ||
setRenderTargets(mainTarget:Texture, stage3DProxy:Stage3DProxy):void | Filter3DBase | ||
Filter3DBase |
amount | property |
amount:uint
public function get amount():uint
public function set amount(value:uint):void
stepSize | property |
stepSize:int
The distance between two blur samples. Set to -1 to autodetect with acceptable quality (default value). Higher values provide better performance at the cost of reduces quality.
public function get stepSize():int
public function set stepSize(value:int):void
HBlurFilter3D | () | Constructor |
public function HBlurFilter3D(amount:uint, stepSize:int = -1)
Creates a new HBlurFilter3D object
Parametersamount:uint — The amount of blur in pixels
| |
stepSize:int (default = -1 ) — The distance between two blur samples. Set to -1 to autodetect with acceptable quality (default value).
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