Packageaway3d.materials.methods
Classpublic class EnvMapAmbientMethod
InheritanceEnvMapAmbientMethod Inheritance BasicAmbientMethod Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher

EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to approximate global lighting rather than lights.



Public Properties
 PropertyDefined By
 Inheritedambient : Number
The strength of the ambient reflection of the surface.
BasicAmbientMethod
 InheritedambientColor : uint
The colour of the ambient reflection of the surface.
BasicAmbientMethod
  envMap : CubeTextureBase
The cube environment map to use for the diffuse lighting.
EnvMapAmbientMethod
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
 Inheritedtexture : Texture2DBase
The bitmapData to use to define the diffuse reflection color per texel.
BasicAmbientMethod
 InheritedviewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_ambientInputRegister : ShaderRegisterElement
BasicAmbientMethod
 Inherited_globalPosReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_normalFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_projectionReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_secondaryUVFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_tangentVaryingReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_useTexture : Boolean
BasicAmbientMethod
 Inherited_uvFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirFragmentReg : ShaderRegisterElement
ShadingMethodBase
 Inherited_viewDirVaryingReg : ShaderRegisterElement
ShadingMethodBase
Public Methods
 MethodDefined By
  
Creates a new EnvMapDiffuseMethod object.
EnvMapAmbientMethod
 Inherited
[override] Copies the state from a BasicAmbientMethod object into the current object.
BasicAmbientMethod
  
dispose():void
[override] Cleans up any resources used by the current object.
EnvMapAmbientMethod
Protected Methods
 MethodDefined By
 Inherited
getTexSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property Detail
envMapproperty
envMap:CubeTextureBase

The cube environment map to use for the diffuse lighting.


Implementation
    public function get envMap():CubeTextureBase
    public function set envMap(value:CubeTextureBase):void
Constructor Detail
EnvMapAmbientMethod()Constructor
public function EnvMapAmbientMethod(envMap:CubeTextureBase)

Creates a new EnvMapDiffuseMethod object.

Parameters
envMap:CubeTextureBase — The cube environment map to use for the diffuse lighting.
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

dispose()method 
override public function dispose():void

Cleans up any resources used by the current object.

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO