Package | away3d.materials.methods |
Class | public class ShadowMapMethodBase |
Inheritance | ShadowMapMethodBase ShadingMethodBase flash.events.EventDispatcher |
Subclasses | DitheredShadowMapMethod, FilteredShadowMapMethod, HardShadowMapMethod, NearShadowMapMethod, SoftShadowMapMethod, TripleFilteredShadowMapMethod |
Property | Defined By | ||
---|---|---|---|
alpha : Number | ShadowMapMethodBase | ||
castingLight : LightBase [read-only] | ShadowMapMethodBase | ||
epsilon : Number | ShadowMapMethodBase | ||
passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | ||
viewDirVaryingReg : ShaderRegisterElement | ShadingMethodBase |
Method | Defined By | ||
---|---|---|---|
ShadowMapMethodBase(castingLight:LightBase) | ShadowMapMethodBase | ||
copyFrom(method:ShadingMethodBase):void
Copies the state from a ShadingMethodBase object into the current object. | ShadingMethodBase | ||
dispose():void
Cleans up any resources used by the current object. | ShadingMethodBase |
Method | Defined By | ||
---|---|---|---|
getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String | ShadowMapMethodBase | ||
ShadowMapMethodBase | |||
getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String | ShadowMapMethodBase | ||
ShadowMapMethodBase | |||
getTexSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates. | ShadingMethodBase | ||
invalidateShaderProgram():void
Marks the shader program as invalid, so it will be recompiled before the next render. | ShadingMethodBase |
_depthMapCoordReg | property |
protected var _depthMapCoordReg:ShaderRegisterElement
_usePoint | property |
protected var _usePoint:Boolean
alpha | property |
alpha:Number
public function get alpha():Number
public function set alpha(value:Number):void
castingLight | property |
depthMapCoordReg | property |
depthMapCoordReg:ShaderRegisterElement
Wrappers that override the vertex shader need to set this explicitly
arcane function get depthMapCoordReg():ShaderRegisterElement
arcane function set depthMapCoordReg(value:ShaderRegisterElement):void
epsilon | property |
epsilon:Number
public function get epsilon():Number
public function set epsilon(value:Number):void
ShadowMapMethodBase | () | Constructor |
activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
cleanCompilationData | () | method |
override arcane function cleanCompilationData():void
getFragmentCode | () | method |
arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
getPlanarFragmentCode | () | method |
protected function getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
getPlanarVertexCode | () | method |
protected function getPlanarVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
getPointFragmentCode | () | method |
protected function getPointFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
getPointVertexCode | () | method |
protected function getPointVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
getVertexCode | () | method |
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
initConstants | () | method |
initVO | () | method |
setRenderState | () | method |
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void
Parameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |