Package | away3d.primitives |
Class | public class SkyBox |
Inheritance | SkyBox Entity ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
Implements | IRenderable |
Property | Defined By | ||
---|---|---|---|
animator : IAnimator [read-only] | SkyBox | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [override] [read-only] | Entity | ||
backVector : Vector3D [read-only]
| Object3D | ||
bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity. | Entity | ||
castsShadows : Boolean [read-only] | SkyBox | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
indexData : Vector.<uint> [read-only] | SkyBox | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
material : MaterialBase
The material with which to render the object. | SkyBox | ||
maxX : Number [override] [read-only]
The maximum extremum of the object along the X-axis. | Entity | ||
maxY : Number [override] [read-only]
The maximum extremum of the object along the Y-axis. | Entity | ||
maxZ : Number [override] [read-only]
The maximum extremum of the object along the Z-axis. | Entity | ||
minX : Number [override] [read-only]
The minimum extremum of the object along the X-axis. | Entity | ||
minY : Number [override] [read-only]
The minimum extremum of the object along the Y-axis. | Entity | ||
minZ : Number [override] [read-only]
The minimum extremum of the object along the Z-axis. | Entity | ||
modelViewProjection : Matrix3D [read-only]
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space. | Entity | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. | ObjectContainer3D | ||
name : String | NamedAssetBase | ||
normalBufferOffset : int [read-only] | SkyBox | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
numTriangles : uint [read-only]
The amount of triangles that comprise the SkyBox geometry. | SkyBox | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pickingCollider : IPickingCollider
Used by the raycast-based picking system to determine how the geometric contents of an entity are processed
in order to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
pickingCollisionVO : PickingCollisionVO [read-only]
Returns a unique picking collision value object for the entity. | Entity | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [override]
A reference to the Scene3D object to which this object belongs. | Entity | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
secondaryUVBufferOffset : int [read-only] | SkyBox | ||
shaderPickingDetails : Boolean
Used by the shader-based picking system to determine whether a separate render pass is made in order
to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
showBounds : Boolean | Entity | ||
sourceEntity : Entity [read-only]
The entity that that initially provided the IRenderable to the render pipeline. | SkyBox | ||
tangentBufferOffset : int [read-only] | SkyBox | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
UVBufferOffset : int [read-only] | SkyBox | ||
UVData : Vector.<Number> [read-only] | SkyBox | ||
uvTransform : Matrix [read-only] | SkyBox | ||
vertexBufferOffset : int [read-only] | SkyBox | ||
vertexData : Vector.<Number> [read-only] | SkyBox | ||
visible : Boolean | ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
zIndex : Number [override] [read-only]
The distance of the IRenderable object to the view, used to sort per object. | SkyBox |
Method | Defined By | ||
---|---|---|---|
SkyBox(cubeMap:CubeTextureBase)
Create a new SkyBox object. | SkyBox | ||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
[override]
Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
| ObjectContainer3D | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override]
Cleans up resources used by this asset. | ObjectContainer3D | ||
disposeAsset():void | Object3D | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
getCustomBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SkyBox | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D
Retrieves the VertexBuffer3D object that contains triangle indices. | SkyBox | ||
getSecondaryUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D | SkyBox | ||
getUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains texture coordinates. | SkyBox | ||
getVertexBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains vertex positions. | SkyBox | ||
getVertexNormalBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains vertex normals. | SkyBox | ||
getVertexTangentBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains vertex tangents. | SkyBox | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render. | Entity | ||
pushModelViewProjection(camera:Camera3D):void [override]
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack. | SkyBox | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
[override]
Factory method that returns the current partition node. | SkyBox | ||
Creates the default bounding box to be used by this type of Entity. | Entity | ||
invalidateBounds():void [override]
Invalidates the bounding volume, causing to be updated when requested. | SkyBox | ||
invalidateSceneTransform():void [override]
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. | Entity | ||
updateBounds():void [override]
Updates the bounding volume for the object. | SkyBox | ||
updateMouseChildren():void [override] | Entity | ||
updateSceneTransform():void
Updates the scene transformation matrix. | ObjectContainer3D | ||
updateTransform():void | Object3D |
animator | property |
castsShadows | property |
castsShadows:Boolean
[read-only] public function get castsShadows():Boolean
indexData | property |
indexData:Vector.<uint>
[read-only] public function get indexData():Vector.<uint>
material | property |
material:MaterialBase
The material with which to render the object.
public function get material():MaterialBase
public function set material(value:MaterialBase):void
normalBufferOffset | property |
normalBufferOffset:int
[read-only] public function get normalBufferOffset():int
numTriangles | property |
numTriangles:uint
[read-only] The amount of triangles that comprise the SkyBox geometry.
public function get numTriangles():uint
secondaryUVBufferOffset | property |
secondaryUVBufferOffset:int
[read-only] public function get secondaryUVBufferOffset():int
sourceEntity | property |
sourceEntity:Entity
[read-only] The entity that that initially provided the IRenderable to the render pipeline.
public function get sourceEntity():Entity
tangentBufferOffset | property |
tangentBufferOffset:int
[read-only] public function get tangentBufferOffset():int
UVBufferOffset | property |
UVBufferOffset:int
[read-only] public function get UVBufferOffset():int
UVData | property |
UVData:Vector.<Number>
[read-only] public function get UVData():Vector.<Number>
uvTransform | property |
uvTransform:Matrix
[read-only] public function get uvTransform():Matrix
vertexBufferOffset | property |
vertexBufferOffset:int
[read-only] public function get vertexBufferOffset():int
vertexData | property |
vertexData:Vector.<Number>
[read-only] public function get vertexData():Vector.<Number>
zIndex | property |
zIndex:Number
[read-only] [override] The distance of the IRenderable object to the view, used to sort per object.
public function get zIndex():Number
SkyBox | () | Constructor |
public function SkyBox(cubeMap:CubeTextureBase)
Create a new SkyBox object.
ParameterscubeMap:CubeTextureBase — The CubeMap to use for the sky box's texture.
|
createEntityPartitionNode | () | method |
override protected function createEntityPartitionNode():EntityNode
Factory method that returns the current partition node. Needs to be overridden by concrete subclasses such as Mesh to return the correct concrete subtype of EntityPartition3DNode (for Mesh = MeshPartition3DNode, most IRenderables (particles fe) would return RenderablePartition3DNode, I suppose)
ReturnsEntityNode |
getCustomBuffer | () | method |
public function getCustomBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getIndexBuffer | () | method |
public function getIndexBuffer(stage3DProxy:Stage3DProxy):IndexBuffer3D
Retrieves the VertexBuffer3D object that contains triangle indices.
Parameters
stage3DProxy:Stage3DProxy — The Context3D for which we request the buffer
|
IndexBuffer3D — The VertexBuffer3D object that contains triangle indices.
|
getSecondaryUVBuffer | () | method |
public function getSecondaryUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Parameters
stage3DProxy:Stage3DProxy |
VertexBuffer3D |
getUVBuffer | () | method |
public function getUVBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains texture coordinates.
Parameters
stage3DProxy:Stage3DProxy — The Context3D for which we request the buffer
|
VertexBuffer3D — The VertexBuffer3D object that contains texture coordinates.
|
getVertexBuffer | () | method |
public function getVertexBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains vertex positions.
Parameters
stage3DProxy:Stage3DProxy — The Context3D for which we request the buffer
|
VertexBuffer3D — The VertexBuffer3D object that contains vertex positions.
|
getVertexNormalBuffer | () | method |
public function getVertexNormalBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains vertex normals.
Parameters
stage3DProxy:Stage3DProxy — The Context3D for which we request the buffer
|
VertexBuffer3D — The VertexBuffer3D object that contains vertex normals.
|
getVertexTangentBuffer | () | method |
public function getVertexTangentBuffer(stage3DProxy:Stage3DProxy):VertexBuffer3D
Retrieves the VertexBuffer3D object that contains vertex tangents.
Parameters
stage3DProxy:Stage3DProxy — The Context3D for which we request the buffer
|
VertexBuffer3D — The VertexBuffer3D object that contains vertex tangents.
|
invalidateBounds | () | method |
override protected function invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested.
pushModelViewProjection | () | method |
override public function pushModelViewProjection(camera:Camera3D):void
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space and places it on the stack. The stack allows nested rendering while keeping the MVP intact.
Parameters
camera:Camera3D — The camera which will perform the view transformation and projection.
|
updateBounds | () | method |
override protected function updateBounds():void
Updates the bounding volume for the object. Overriding methods need to set invalid flag to false!