| Class | Description |
---|
| AnimationRegisterCache |
... |
| AnimationSubGeometry |
... |
| JointPose |
Contains transformation data for a skeleton joint, used for skeleton animation. |
| ParticleAnimationData |
... |
| ParticleProperties |
Dynamic class for holding the local properties of a particle, used for processing the static properties
of particles in the particle animation set before beginning upload to the GPU. |
| ParticlePropertiesMode |
Options for setting the properties mode of a particle animation node. |
| Skeleton |
A Skeleton object is a hierarchical grouping of joint objects that can be used for skeletal animation. |
| SkeletonJoint |
A value obect representing a single joint in a skeleton object. |
| SkeletonPose |
A collection of pose objects, determining the pose for an entire skeleton. |
| UVAnimationFrame |
A value object for a single frame of animation in a UVClipNode object. |
| VertexAnimationMode |
Options for setting the animation mode of a vertex animator object. |