Package | away3d.animators.nodes |
Class | public class ParticleRotateToHeadingNode |
Inheritance | ParticleRotateToHeadingNode ParticleNodeBase AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Method | Defined By | ||
---|---|---|---|
Creates a new ParticleBillboardNode
| ParticleRotateToHeadingNode | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
Returns the AGAL code of the particle animation node for use in the fragment shader. | ParticleNodeBase | ||
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required. | ParticleNodeBase | ||
[override]
Returns the AGAL code of the particle animation node for use in the vertex shader. | ParticleRotateToHeadingNode | ||
ParticleRotateToHeadingNode | |||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
ParticleRotateToHeadingNode | () | Constructor |
public function ParticleRotateToHeadingNode()
Creates a new ParticleBillboardNode
getAGALVertexCode | () | method |
override public function getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
Returns the AGAL code of the particle animation node for use in the vertex shader.
Parameters
pass:MaterialPassBase | |
animationRegisterCache:AnimationRegisterCache |
String |
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):ParticleRotateToHeadingState
Parameters
animator:IAnimator |
ParticleRotateToHeadingState |
processAnimationSetting | () | method |
override arcane function processAnimationSetting(particleAnimationSet:ParticleAnimationSet):void
Called internally by the particle animation set when determining the requirements of the particle animation node AGAL.
Parameters
particleAnimationSet:ParticleAnimationSet |