| Class | Description |
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| AnimationClipNodeBase |
Provides an abstract base class for nodes with time-based animation data in an animation blend tree. |
| AnimationNodeBase |
Provides an abstract base class for nodes in an animation blend tree. |
| ParticleAccelerationNode |
A particle animation node used to apply a constant acceleration vector to the motion of a particle. |
| ParticleBezierCurveNode |
A particle animation node used to control the position of a particle over time along a bezier curve. |
| ParticleBillboardNode |
A particle animation node that controls the rotation of a particle to always face the camera. |
| ParticleColorNode |
A particle animation node used to control the color variation of a particle over time. |
| ParticleFollowNode |
A particle animation node used to create a follow behaviour on a particle system. |
| ParticleNodeBase |
Provides an abstract base class for particle animation nodes. |
| ParticleOrbitNode |
A particle animation node used to control the position of a particle over time around a circular orbit. |
| ParticleOscillatorNode |
A particle animation node used to control the position of a particle over time using simple harmonic motion. |
| ParticlePositionNode |
A particle animation node used to set the starting position of a particle. |
| ParticleRotateToHeadingNode |
A particle animation node used to control the rotation of a particle to match its heading vector. |
| ParticleRotationalVelocityNode |
A particle animation node used to set the starting rotational velocity of a particle. |
| ParticleScaleNode |
A particle animation node used to control the scale variation of a particle over time. |
| ParticleSpriteSheetNode |
A particle animation node used when a spritesheet texture is required to animate the particle. |
| ParticleTimeNode |
A particle animation node used as the base node for timekeeping inside a particle. |
| ParticleUVNode |
A particle animation node used to control the UV offset and scale of a particle over time. |
| ParticleVelocityNode |
A particle animation node used to set the starting velocity of a particle. |
| SkeletonBinaryLERPNode |
A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose. |
| SkeletonClipNode |
A skeleton animation node containing time-based animation data as individual skeleton poses. |
| SkeletonDifferenceNode |
A skeleton animation node that uses a difference input pose with a base input pose to blend a linearly interpolated output of a skeleton pose. |
| SkeletonDirectionalNode |
A skeleton animation node that uses four directional input poses with an input direction to blend a linearly interpolated output of a skeleton pose. |
| SkeletonNaryLERPNode |
A skeleton animation node that uses an n-dimensional array of animation node inputs to blend a lineraly interpolated output of a skeleton pose. |
| UVClipNode |
A uv animation node containing time-based animation data as individual uv animation frames. |
| VertexClipNode |
A vertex animation node containing time-based animation data as individual geometry obejcts. |