Package | away3d.animators.states |
Class | public class AnimationClipState |
Inheritance | AnimationClipState AnimationStateBase Object |
Subclasses | SkeletonClipState, UVClipState, VertexClipState |
Property | Defined By | ||
---|---|---|---|
blendWeight : Number [read-only]
Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
between the current frame (0) and next frame (1) of the animation. | AnimationClipState | ||
currentFrame : uint [read-only]
Returns the current frame of animation in the clip based on the internal playhead position. | AnimationClipState | ||
nextFrame : uint [read-only]
Returns the next frame of animation in the clip based on the internal playhead position. | AnimationClipState | ||
positionDelta : Vector3D [read-only]
Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
| AnimationStateBase |
Property | Defined By | ||
---|---|---|---|
_animationNode : AnimationNodeBase | AnimationStateBase | ||
_animator : IAnimator | AnimationStateBase | ||
_blendWeight : Number | AnimationClipState | ||
_currentFrame : uint | AnimationClipState | ||
_framesDirty : Boolean = true | AnimationClipState | ||
_nextFrame : uint | AnimationClipState | ||
_oldFrame : uint | AnimationClipState | ||
_positionDeltaDirty : Boolean = true | AnimationStateBase | ||
_rootDelta : Vector3D | AnimationStateBase | ||
_startTime : int | AnimationStateBase | ||
_time : int | AnimationStateBase | ||
_timeDir : int | AnimationClipState |
Method | Defined By | ||
---|---|---|---|
AnimationClipState | |||
offset(startTime:int):void
Resets the start time of the node to a new value. | AnimationStateBase | ||
phase(value:Number):void [override]
Sets the animation phase of the node. | AnimationClipState | ||
update(time:int):void [override]
Updates the configuration of the node to its current state. | AnimationClipState |
Method | Defined By | ||
---|---|---|---|
updateFrames():void
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two. | AnimationClipState | ||
updatePositionDelta():void
Updates the node's root delta position
| AnimationStateBase | ||
updateTime(time:int):void [override]
Updates the node's internal playhead position. | AnimationClipState |
_blendWeight | property |
protected var _blendWeight:Number
_currentFrame | property |
protected var _currentFrame:uint
_framesDirty | property |
protected var _framesDirty:Boolean = true
_nextFrame | property |
protected var _nextFrame:uint
_oldFrame | property |
protected var _oldFrame:uint
_timeDir | property |
protected var _timeDir:int
blendWeight | property |
blendWeight:Number
[read-only] Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current frame (0) and next frame (1) of the animation.
public function get blendWeight():Number
See also
currentFrame | property |
currentFrame:uint
[read-only] Returns the current frame of animation in the clip based on the internal playhead position.
public function get currentFrame():uint
nextFrame | property |
nextFrame:uint
[read-only] Returns the next frame of animation in the clip based on the internal playhead position.
public function get nextFrame():uint
AnimationClipState | () | Constructor |
public function AnimationClipState(animator:IAnimator, animationClipNode:AnimationClipNodeBase)
animator:IAnimator | |
animationClipNode:AnimationClipNodeBase |
phase | () | method |
override public function phase(value:Number):void
Sets the animation phase of the node.
Parameters
value:Number — The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end.
|
update | () | method |
override public function update(time:int):void
Updates the configuration of the node to its current state.
Parameters
time:int — The absolute time (in milliseconds) of the animator's play head position.
|
updateFrames | () | method |
protected function updateFrames():void
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
See also
updateTime | () | method |
override protected function updateTime(time:int):void
Updates the node's internal playhead position.
Parameters
time:int — The local time (in milliseconds) of the node's playhead position.
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