Classes
 ClassDescription
 CameraNode CameraNode is a space partitioning leaf node that contains a Camera3D object.
 DirectionalLightNode LightNode is a space partitioning leaf node that contains a LightBase object.
 DynamicGrid DynamicGrid is used by certain partitioning systems that require vislists for regions of dynamic data.
 EntityNode The EntityNode class provides an abstract base class for leaf nodes in a partition tree, containing entities to be fed to the EntityCollector traverser.
 InvertedOctreeNode InvertedOctreeNode is an octree data structure not used hierarchically for culling, but for fast dynamic insertion.
 LightNode LightNode is a space partitioning leaf node that contains a LightBase object.
 LightProbeNode LightNode is a space partitioning leaf node that contains a LightBase object.
 MeshNode MeshNode is a space partitioning leaf node that contains a Mesh object.
 NodeBase The NodeBase class is an abstract base class for any type of space partition tree node.
 NullNode NullNode is a node that performs no space partitioning, but simply stores all objects in a list of leaf nodes.
 Octree 
 OctreeNode 
 Partition3D Partition3D is the core of a space partition system.
 PointLightNode LightNode is a space partitioning leaf node that contains a LightBase object.
 QuadTree 
 QuadTreeNode 
 RenderableNode RenderableNode is a space partitioning leaf node that contains any Entity that is itself a IRenderable object.
 SkyBoxNode SkyBoxNode is a space partitioning leaf node that contains a SkyBox object.
 ViewVolume 
 ViewVolumePartition 
 ViewVolumeRootNode