Package | away3d.extrusions |
Class | public class DelaunayMesh |
Inheritance | DelaunayMesh Mesh Entity ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
animator : IAnimator
Defines the animator of the mesh. | Mesh | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [override] [read-only] | Mesh | ||
backVector : Vector3D [read-only]
| Object3D | ||
bounds : BoundingVolumeBase [override]
The bounding volume approximating the volume occupied by the Entity. | DelaunayMesh | ||
castsShadows : Boolean
Indicates whether or not the Mesh can cast shadows
| Mesh | ||
centerMesh : Boolean
Defines whether the mesh is recentered of not after generation
| DelaunayMesh | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
flip : Boolean
Defines if the face orientation needs to be inverted
| DelaunayMesh | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
geometry : Geometry [override]
The geometry used by the mesh that provides it with its shape. | DelaunayMesh | ||
ignoreTransform : Boolean [override] | Entity | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
material : MaterialBase
The material with which to render the Mesh. | Mesh | ||
maxX : Number [override] [read-only]
The maximum extremum of the object along the X-axis. | Entity | ||
maxY : Number [override] [read-only]
The maximum extremum of the object along the Y-axis. | Entity | ||
maxZ : Number [override] [read-only]
The maximum extremum of the object along the Z-axis. | Entity | ||
minX : Number [override] [read-only]
The minimum extremum of the object along the X-axis. | Entity | ||
minY : Number [override] [read-only]
The minimum extremum of the object along the Y-axis. | Entity | ||
minZ : Number [override] [read-only]
The minimum extremum of the object along the Z-axis. | Entity | ||
modelViewProjection : Matrix3D [read-only]
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space. | Entity | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. | ObjectContainer3D | ||
name : String | NamedAssetBase | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pickingCollider : IPickingCollider
Used by the raycast-based picking system to determine how the geometric contents of an entity are processed
in order to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
pickingCollisionVO : PickingCollisionVO [read-only]
Returns a unique picking collision value object for the entity. | Entity | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
plane : String
Defines the projection plane for the class. | DelaunayMesh | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [override]
A reference to the Scene3D object to which this object belongs. | Entity | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
shaderPickingDetails : Boolean
Used by the shader-based picking system to determine whether a separate render pass is made in order
to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
showBounds : Boolean | Entity | ||
smoothSurface : Boolean
Defines if the surface of the mesh must be smoothed or not. | DelaunayMesh | ||
staticNode : Boolean
Defines whether or not the object will be moved or animated at runtime. | Entity | ||
subMeshes : Vector.<SubMesh> [override] [read-only]
The SubMeshes out of which the Mesh consists. | DelaunayMesh | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
vectors : Vector.<Vector3D>
The "cloud" of vector3d's to compose the mesh
| DelaunayMesh | ||
visible : Boolean | ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
DelaunayMesh(material:MaterialBase, vectors:Vector.<Vector3D>, plane:String, centerMesh:Boolean = false, flip:Boolean = false, smoothSurface:Boolean = true) | DelaunayMesh | ||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
bakeTransformations():void | Mesh | ||
[override]
Clones this Mesh instance along with all it's children, while re-using the same
material and geometry instance. | Mesh | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override]
Cleans up resources used by this asset. | Mesh | ||
disposeAsset():void | Object3D | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
Mesh | |||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render. | Entity | ||
pushModelViewProjection(camera:Camera3D, updateZIndex:Boolean = true):void
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack. | Entity | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Constant | Defined By | ||
---|---|---|---|
DEFAULT_NAMESPACE : String = default [static] | NamedAssetBase | ||
PLANE_XY : String = xy [static] | DelaunayMesh | ||
PLANE_XZ : String = xz [static] | DelaunayMesh | ||
PLANE_ZY : String = zy [static] | DelaunayMesh |
bounds | property |
bounds:BoundingVolumeBase
[override] The bounding volume approximating the volume occupied by the Entity.
public function get bounds():BoundingVolumeBase
public function set bounds(value:BoundingVolumeBase):void
centerMesh | property |
centerMesh:Boolean
Defines whether the mesh is recentered of not after generation
public function get centerMesh():Boolean
public function set centerMesh(value:Boolean):void
flip | property |
flip:Boolean
Defines if the face orientation needs to be inverted
public function get flip():Boolean
public function set flip(value:Boolean):void
geometry | property |
geometry:Geometry
[override] The geometry used by the mesh that provides it with its shape.
public function get geometry():Geometry
public function set geometry(value:Geometry):void
plane | property |
plane:String
Defines the projection plane for the class. Default is xz.
public function get plane():String
public function set plane(value:String):void
smoothSurface | property |
smoothSurface:Boolean
Defines if the surface of the mesh must be smoothed or not. Default value is true.
public function get smoothSurface():Boolean
public function set smoothSurface(value:Boolean):void
subMeshes | property |
subMeshes:Vector.<SubMesh>
[read-only] [override] The SubMeshes out of which the Mesh consists. Every SubMesh can be assigned a material to override the Mesh's material.
public function get subMeshes():Vector.<SubMesh>
vectors | property |
vectors:Vector.<Vector3D>
The "cloud" of vector3d's to compose the mesh
public function get vectors():Vector.<Vector3D>
public function set vectors(value:Vector.<Vector3D>):void
DelaunayMesh | () | Constructor |
public function DelaunayMesh(material:MaterialBase, vectors:Vector.<Vector3D>, plane:String, centerMesh:Boolean = false, flip:Boolean = false, smoothSurface:Boolean = true)
material:MaterialBase | |
vectors:Vector.<Vector3D> | |
plane:String (default = NaN )
| |
centerMesh:Boolean (default = false )
| |
flip:Boolean (default = false )
| |
smoothSurface:Boolean (default = true )
|
PLANE_XY | Constant |
public static const PLANE_XY:String = xy
PLANE_XZ | Constant |
public static const PLANE_XZ:String = xz
PLANE_ZY | Constant |
public static const PLANE_ZY:String = zy