Property | Defined By | ||
---|---|---|---|
blurX : uint | BlurFilter3D | ||
blurY : uint | BlurFilter3D | ||
requireDepthRender : Boolean [read-only] | Filter3DBase | ||
stepSize : int
The distance between two blur samples. | BlurFilter3D | ||
tasks : Vector.<Filter3DTaskBase> [read-only] | Filter3DBase | ||
textureHeight : int | Filter3DBase | ||
textureWidth : int | Filter3DBase |
Method | Defined By | ||
---|---|---|---|
BlurFilter3D(blurX:uint = 3, blurY:uint = 3, stepSize:int = -1)
Creates a new BlurFilter3D object
| BlurFilter3D | ||
dispose():void | Filter3DBase | ||
getMainInputTexture(stage3DProxy:Stage3DProxy):Texture | Filter3DBase | ||
setRenderTargets(mainTarget:Texture, stage3DProxy:Stage3DProxy):void [override] | BlurFilter3D | ||
Filter3DBase |
blurX | property |
blurX:uint
public function get blurX():uint
public function set blurX(value:uint):void
blurY | property |
blurY:uint
public function get blurY():uint
public function set blurY(value:uint):void
stepSize | property |
stepSize:int
The distance between two blur samples. Set to -1 to autodetect with acceptable quality (default value). Higher values provide better performance at the cost of reduces quality.
public function get stepSize():int
public function set stepSize(value:int):void
BlurFilter3D | () | Constructor |
public function BlurFilter3D(blurX:uint = 3, blurY:uint = 3, stepSize:int = -1)
Creates a new BlurFilter3D object
ParametersblurX:uint (default = 3 ) — The amount of horizontal blur to apply
| |
blurY:uint (default = 3 ) — The amount of vertical blur to apply
| |
stepSize:int (default = -1 ) — The distance between samples. Set to -1 to autodetect with acceptable quality.
|
setRenderTargets | () | method |
override public function setRenderTargets(mainTarget:Texture, stage3DProxy:Stage3DProxy):void
Parameters
mainTarget:Texture | |
stage3DProxy:Stage3DProxy |