CompositeSpecularMethod provides a base class for specular methods that wrap a specular method to alter the strength
of its calculated strength.
gloss:Number
[override]
The sharpness of the specular highlight.
Implementation public function get gloss():Number
public function set gloss(value:Number):void
passes:Vector.<MaterialPassBase>
[read-only] [override]
Any passes required that render to a texture used by this method.
Implementation public function get passes():Vector.<MaterialPassBase>
shadingModel:String
[override]
The model used by the specular shader
Implementation public function get shadingModel():String
public function set shadingModel(value:String):void
shadowRegister:ShaderRegisterElement
[write-only] [override]
Implementation arcane function set shadowRegister(value:ShaderRegisterElement):void
sharedRegisters:ShaderRegisterData
[override]
Implementation arcane function get sharedRegisters():ShaderRegisterData
arcane function set sharedRegisters(value:ShaderRegisterData):void
specular:Number
[override]
The overall strength of the specular highlights.
Implementation public function get specular():Number
public function set specular(value:Number):void
texture:Texture2DBase
[override]
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness
in the green channel. You can use SpecularBitmapTexture if you want to easily set specular and gloss maps
from greyscale images, but prepared images are preffered.
Implementation public function get texture():Texture2DBase
public function set texture(value:Texture2DBase):void
public function CompositeSpecularMethod(modulateMethod:Function, baseSpecularMethod:BasicSpecularMethod = null)
Creates a new WrapSpecularMethod object.
Parameters | modulateMethod:Function — The method which will add the code to alter the base method's strength. It needs to have the signature modSpecular(t : ShaderRegisterElement, regCache : ShaderRegisterCache) : String, in which t.w will contain the specular strength and t.xyz will contain the half-vector or the reflection vector.
|
|
| baseSpecularMethod:BasicSpecularMethod (default = null ) — The base specular method on which this method's shading is based.
|
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
override arcane function cleanCompilationData():void
override arcane function deactivate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
override public function dispose():void
Cleans up any resources used by the current object.
override arcane function getFragmentCodePerLight(vo:MethodVO, lightDirReg:ShaderRegisterElement, lightColReg:ShaderRegisterElement, regCache:ShaderRegisterCache):String
Get the fragment shader code that will generate the code relevant to a single light.
Parameters
Returnsoverride arcane function getFragmentCodePerProbe(vo:MethodVO, cubeMapReg:ShaderRegisterElement, weightRegister:String, regCache:ShaderRegisterCache):String
Get the fragment shader code that will generate the code relevant to a single light probe object.
Parameters
| vo:MethodVO — The register containing the cube map for the current probe
|
|
| cubeMapReg:ShaderRegisterElement — A string representation of the register + component containing the current weight
|
|
| weightRegister:String — The register cache providing any necessary registers to the shader
|
|
| regCache:ShaderRegisterCache |
Returnsoverride arcane function getFragmentPostLightingCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
Returnsoverride arcane function getFragmentPreLightingCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
Returnsoverride arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
Returnsoverride arcane function initConstants(vo:MethodVO):void
Parameters
override arcane function initVO(vo:MethodVO):void
Parameters
override arcane function reset():void
Thu Nov 15 2012, 12:08 PM Z