Classes
 ClassDescription
 CompiledPass 
 DepthMapPass 
 DistanceMapPass 
 LightingPass DefaultScreenPass is a shader pass that uses shader methods to compile a complete program.
 MaterialPassBase MaterialPassBase provides an abstract base class for material shader passes.
 OutlinePass 
 SegmentPass 
 ShadowCasterPass DefaultScreenPass is a shader pass that uses shader methods to compile a complete program.
 SingleObjectDepthPass The SingleObjectDepthPass provides a material pass that renders a single object to a depth map from the point of view from a light.
 SkyBoxPass SkyBoxPass provides a material pass exclusively used to render sky boxes from a cube texture.
 SuperShaderPass DefaultScreenPass is a shader pass that uses shader methods to compile a complete program.