Class | Description | |
---|---|---|
CompiledPass | ||
DepthMapPass | ||
DistanceMapPass | ||
LightingPass | DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. | |
MaterialPassBase | MaterialPassBase provides an abstract base class for material shader passes. | |
OutlinePass | ||
SegmentPass | ||
ShadowCasterPass | DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. | |
SingleObjectDepthPass | The SingleObjectDepthPass provides a material pass that renders a single object to a depth map from the point of view from a light. | |
SkyBoxPass | SkyBoxPass provides a material pass exclusively used to render sky boxes from a cube texture. | |
SuperShaderPass | DefaultScreenPass is a shader pass that uses shader methods to compile a complete program. |