| Package | away3d.primitives |
| Class | public class Plane |
| Inheritance | Plane AbstractPrimitive Mesh Object3D flash.events.EventDispatcher |
| Subclasses | ReflectivePlane |
| Property | Defined by | ||
|---|---|---|---|
![]() | activePrefix : String
Returns the prefix of the active animation.
| Mesh | |
![]() | alpha : Number
An optional alpha value that can be applied to the 3d object.
| Object3D | |
![]() | animationLibrary : AnimationLibrary
Reference container for all animations used in the container.
| Object3D | |
![]() | back : ITriangleMaterial
Defines a triangle material to be used for the backface of all faces in the 3d object.
| Mesh | |
![]() | billboardMaterial : IBillboardMaterial | Mesh | |
![]() | billboards : Array
Returns an array of the billboards contained in the mesh object.
| AbstractPrimitive | |
![]() | billboardVOs : Array
Returns an array of the billboardVOs contained in the mesh object.
| Mesh | |
![]() | blendMode : String
An optional blend mode that can be applied to the 3d object.
| Object3D | |
![]() | bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered.
| Mesh | |
![]() | boundingRadius : Number
Returns the bounding radius of the 3d object
| AbstractPrimitive | |
![]() | center : Array | Object3D | |
![]() | commands : Array
Returns an array of the commands contained in the mesh object.
| Mesh | |
![]() | debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object.
| Object3D | |
![]() | debugBoundingBox : WireCube | Object3D | |
![]() | debugBoundingSphere : WireSphere | Object3D | |
![]() | debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object.
| Object3D | |
![]() | elements : Array
Returns an array of all elements contained in the mesh object.
| AbstractPrimitive | |
![]() | eulers : Number3D
Defines the rotation of the 3d object as a
Number3D object containing euler angles for rotation around x, y and z axis. | Object3D | |
![]() | extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | |
![]() | faceMaterial : ITriangleMaterial | Mesh | |
![]() | faces : Array
Returns an array of the faces contained in the mesh object.
| AbstractPrimitive | |
![]() | faceVOs : Array
Returns an array of the faceVOs contained in the mesh object.
| Mesh | |
![]() | filters : Array
An optional array of filters that can be applied to the 3d object.
| Object3D | |
![]() | fps : int
Determines the frames per second at which the animation will run.
| Mesh | |
![]() | frame : int
Indicates the current frame of animation
| Mesh | |
![]() | geometry : Geometry
Defines the geometry object used for the mesh.
| AbstractPrimitive | |
![]() | geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container.
| Object3D | |
![]() | hasCycleEvent : Boolean
Indicates whether the animation has a cycle event listener
| Mesh | |
![]() | hasSequenceEvent : Boolean
Indicates whether the animation has a sequencedone event listener
| Mesh | |
| height : Number
Defines the height of the plane.
| Plane | ||
![]() | id : int | Object3D | |
![]() | indexes : Array
Placeholder for md2 frame indexes
| Mesh | |
![]() | indices : Array
Returns an array of the indices contained in the mesh object.
| Mesh | |
![]() | inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform.
| Object3D | |
![]() | isRunning : Boolean
Indicates whether the animation is currently running.
| Mesh | |
![]() | lightarray : ILightConsumer
returns the array of lights contained inside the container.
| Object3D | |
![]() | loop : Boolean
Determines whether the animation will loop.
| Mesh | |
![]() | material : IMaterial
Defines the material used to render the faces, segments or billboards in the geometry object.
| Mesh | |
![]() | materialLibrary : MaterialLibrary
Reference container for all materials used in the container.
| Object3D | |
![]() | maxX : Number
Returns the maximum x value of the 3d object
| AbstractPrimitive | |
![]() | maxY : Number
Returns the maximum y value of the 3d object
| AbstractPrimitive | |
![]() | maxZ : Number
Returns the maximum z value of the 3d object
| AbstractPrimitive | |
![]() | minX : Number
Returns the minimum x value of the 3d object
| AbstractPrimitive | |
![]() | minY : Number
Returns the minimum y value of the 3d object
| AbstractPrimitive | |
![]() | minZ : Number
Returns the minimum z value of the 3d object
| AbstractPrimitive | |
![]() | mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | |
![]() | name : String
An optional name string for the 3d object.
| Object3D | |
![]() | objectDepth : Number
Boundary depth of the 3d object
return The depth of the mesh
| AbstractPrimitive | |
![]() | objectHeight : Number
Boundary height of the 3d object
return The height of the mesh
| AbstractPrimitive | |
![]() | objectWidth : Number
Boundary width of the 3d object
return The width of the object
| AbstractPrimitive | |
![]() | outline : ISegmentMaterial
Defines a segment material to be used for outlining the 3d object.
| Mesh | |
![]() | ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | |
![]() | ownLights : Boolean
Defines whether the children of the container are rendered using it's own lights.
| Object3D | |
![]() | ownSession : AbstractRenderSession
Defines a unique render session for the 3d object.
| Object3D | |
![]() | parent : ObjectContainer3D
Defines the parent of the 3d object.
| Object3D | |
![]() | pivotPoint : Number3D
Defines the local point around which the object rotates.
| Object3D | |
![]() | pivotZero : Boolean | Object3D | |
![]() | position : Number3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | projectorType : String | Object3D | |
![]() | pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | |
![]() | pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | |
![]() | renderer : IPrimitiveConsumer
An optional renderer object that can be used to render the contents of the object.
| Object3D | |
![]() | rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | |
![]() | scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | |
![]() | scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | |
![]() | scene : Scene3D
Returns the parent scene of the 3d object
| Object3D | |
![]() | scenePivotPoint : Number3D | Object3D | |
![]() | scenePosition : Number3D
Returns the position of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | |
![]() | sceneTransform : Matrix3D
Returns the transformation of the 3d object, relative to the global coordinates of the
Scene3D object. | Object3D | |
![]() | screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | |
![]() | segmentMaterial : ISegmentMaterial | Mesh | |
![]() | segments : Array
Returns an array of the segments contained in the mesh object.
| AbstractPrimitive | |
| segmentsH : Number
Defines the number of vertical segments that make up the plane.
| Plane | ||
| segmentsW : Number
Defines the number of horizontal segments that make up the plane.
| Plane | ||
![]() | segmentVOs : Array
Returns an array of the segmentVOs contained in the mesh object.
| Mesh | |
![]() | session : AbstractRenderSession
The render session used by the 3d object
| Object3D | |
![]() | smooth : Boolean
Determines whether the animation will smooth motion (interpolate) between frames.
| Mesh | |
![]() | startIndices : Array
Returns an array of the start indices contained in the mesh object.
| Mesh | |
![]() | transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | transitionValue : Number
Determines how many frames a transition between the actual and the next animationSequence should interpolate together.
| Mesh | |
![]() | type : String = "mesh"
String defining the type of class used to generate the mesh.
| Mesh | |
![]() | url : String
String defining the source of the mesh.
| Mesh | |
![]() | useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object.
| Object3D | |
![]() | vertices : Array
Returns an array of the vertices contained in the mesh object.
| AbstractPrimitive | |
![]() | visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | |
| width : Number
Defines the width of the plane.
| Plane | ||
![]() | x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
![]() | y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
| yUp : Boolean
Defines whether the coordinates of the plane points use a yUp orientation (true) or a zUp orientation (false).
| Plane | ||
![]() | z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
| Method | Defined by | ||
|---|---|---|---|
|
Plane
(init:Object = null)
Creates a new
Plane object. | Plane | ||
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Adds a billboard object to the mesh object.
| Mesh | |
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Adds a face object to the mesh object.
| Mesh | |
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addOnCycle(listener:Function):void
Default method for adding a cycle event listener
| Mesh | |
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addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | |
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addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | |
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addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | |
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addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | |
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addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | |
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addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | |
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addOnParentUpdate(listener:Function):void
Default method for adding a parentupdated event listener
| Object3D | |
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addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | |
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addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | |
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addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | |
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addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | |
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addOnSequenceDone(listener:Function):void
Default method for adding a sequenceDone event listener
| Mesh | |
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addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | |
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addOnTransformChange(listener:Function):void
Default method for adding a transformchanged event listener
| Object3D | |
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Adds a segment object to the mesh object.
| Mesh | |
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applyPosition(dx:Number, dy:Number, dz:Number):void
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | |
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applyRotations():void
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | |
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asAS3Class(classname:String = null, packagename:String = "", round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh.
| Mesh | |
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asXML():XML
Returns an xml representation of the mesh
| Mesh | |
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centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
| Object3D | |
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Duplicates the mesh properties to another 3d object.
| Mesh | |
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Duplicates the mesh properties to another 3d object, including geometry.
| Mesh | |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | |
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gotoAndPlay(value:int):void
Starts playing the animation at the specified frame.
| Mesh | |
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gotoAndStop(value:int):void
Brings the animation to the specifed frame and stops it there.
| Mesh | |
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invertFaces():void
Inverts the geometry of all face objects.
| Mesh | |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D. | Object3D | |
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moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
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moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
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moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
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movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | |
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moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
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moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
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moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
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pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
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Plays a sequence of frames
| Mesh | |
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playFrames(prefixes:Array, fps:uint, smooth:Boolean = true, loop:Boolean = false):void
Plays a sequence of frames.
| Mesh | |
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Divides a face object into 4 equal sized face objects.
| Mesh | |
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quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects.
| Mesh | |
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Removes a billboard object from the mesh object.
| Mesh | |
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Removes a face object from the mesh object.
| Mesh | |
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removeOnCycle(listener:Function):void
Default method for removing a cycle event listener
| Mesh | |
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removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | |
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removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | |
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removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | |
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removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | |
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removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | |
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removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | |
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removeOnParentUpdate(listener:Function):void
Default method for removing a parentupdated event listener
| Object3D | |
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removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | |
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removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | |
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removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | |
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removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | |
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removeOnSequenceDone(listener:Function):void
Default method for removing a sequenceDone event listener
| Mesh | |
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removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | |
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removeOnTransformChange(listener:Function):void
Default method for removing a transformchanged event listener
| Object3D | |
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Removes a segment object from the mesh object.
| Mesh | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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Rotates the 3d object around an axis by a defined angle
| Object3D | |
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rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
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scale(scale:Number):void
Scales the contents of the 3d object.
| Object3D | |
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setPlaySequences(playlist:Array, loopLast:Boolean = false):void
Passes an array of animationsequence objects to be added to the animation.
| Mesh | |
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Divides a face object into 2 face objects.
| Mesh | |
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splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects.
| Mesh | |
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tick(time:int):void
Called by the
TickTraverser. | Object3D | |
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toString():String
Used to trace the values of a 3d object.
| Object3D | |
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Moves the 3d object along a vector by a defined length
| Object3D | |
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Used when traversing the scenegraph
| Object3D | |
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Divides a face object into 3 face objects.
| Mesh | |
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triFaces():void
Divides all faces objects of a Mesh into 3 face objects.
| Mesh | |
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Updates the materials in the mesh object
| Mesh | |
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updateObject():void
| AbstractPrimitive | |
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updateSession():void
| Object3D | |
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update vertex information.
| Mesh | |
|
Returns the vertex object specified by the grid position of the mesh.
| Plane | ||
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D | |
| Method | Defined by | ||
|---|---|---|---|
|
buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| Plane | ||
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updateDimensions():void
| Mesh | |
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updatePrimitive():void
| AbstractPrimitive | |
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updateTransform():void
| Object3D | |
| height | property |
height:Number [read-write]Defines the height of the plane. Defaults to 100, or the height of the uv material (if one is applied).
Implementation public function get height():Number
public function set height(value:Number):void
| segmentsH | property |
segmentsH:Number [read-write]Defines the number of vertical segments that make up the plane. Defaults to 1.
Implementation public function get segmentsH():Number
public function set segmentsH(value:Number):void
| segmentsW | property |
segmentsW:Number [read-write]Defines the number of horizontal segments that make up the plane. Defaults to 1.
Implementation public function get segmentsW():Number
public function set segmentsW(value:Number):void
| width | property |
width:Number [read-write]Defines the width of the plane. Defaults to 100, or the width of the uv material (if one is applied).
Implementation public function get width():Number
public function set width(value:Number):void
| yUp | property |
yUp:Boolean [read-write]Defines whether the coordinates of the plane points use a yUp orientation (true) or a zUp orientation (false). Defaults to true.
Implementation public function get yUp():Boolean
public function set yUp(value:Boolean):void
| Plane | () | constructor |
public function Plane(init:Object = null)
Constructor for a plane object. The init object parameters are : 'width'/'height' defines the size of the plane, 'segments' defines the number of segments for width and height unless overriden, 'segmentsW' defines number segments the plane is split into horizontally and 'segmentsH' how many segments plane is split into vertically.
Parametersinit:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
|
width:Number (default = 100, min:0) | |
height:Number (default = 100, min:0) | |
segments:Int (default = 1, min:1) | |
segmentsW:Int (default = segments, min:1) | |
segmentsH:Int (default = segments, min:1) | |
yUp:Boolean (default = true) |
| buildPrimitive | () | method |
protected override function buildPrimitive():void
Builds the vertex, face and uv objects that make up the 3d primitive.
| vertex | () | method |
public function vertex(w:int, h:int):Vertex
Returns the vertex from a 2 dimensional representation of the plane's vertex array.
I=horizontal reference.
J=vertical reference.
Returns the vertex object specified by the grid position of the mesh.
Parametersw:int — The horizontal position on the primitive mesh.
|
|
h:int — The vertical position on the primitive mesh.
|
Vertex |
Creating a Plane based on V1.9.2
myPlaneA=new Plane({material:{bitmap:"turtle_texture"},width:500,height:500,segmentsW:3,segmentsH:3});
myPlaneA.rotationX=90;//to face forward