Packageaway3dlite.primitives
Classpublic class Cube6
InheritanceCube6 Inheritance AbstractPrimitive Inheritance Mesh Inheritance Object3D Inheritance flash.display.Sprite

Creates a 3d Cube primitive.

Public Properties
 PropertyDefined by
 InheritedanimationLibrary : AnimationLibrary
Used in the loaders to store all parsed animation data contained in the model.
Object3D
 Inheritedbothsides : Boolean
Determines whether the faces in teh mesh are visible on both sides (true) or just the front side (false).
Mesh
  depth : Number
Defines the depth of the cube.
Cube6
 Inheritedfaces : Vector
Returns the faces used in the mesh.
AbstractPrimitive
 InheritedgeometryLibrary : GeometryLibrary
Used in loaders to store all parsed geometry data contained in the model.
Object3D
  height : Number
Defines the height of the cube.
Cube6
 Inheritedlayer : Sprite
An optional layer sprite used to draw into inseatd of the default view.
Object3D
 Inheritedmaterial : Material
Determines the global material used on the faces in the mesh.
Mesh
 InheritedmaterialLibrary : MaterialLibrary
Used in loaders to store all parsed materials contained in the model.
Object3D
 InheritedmaxPersp : Number = 0
The maximum perspective value from which the 3d object can be viewed.
Object3D
 InheritedminPersp : Number = 0
The minimum perspective value from which the 3d object can be viewed.
Object3D
  pixelBorder : int
Defines the texture mapping border in pixels used around each face of the cube.
Cube6
 Inheritedposition : Vector3D
Returns a 3d vector representing the local position of the 3d object.
Object3D
 Inheritedscene : Scene3D
Returns the scene to which the 3d object belongs
Object3D
 InheritedsceneMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the scene.
Object3D
 InheritedscreenZ : Number
Returns the z-sorting position of the 3d object.
Object3D
  segmentsD : Number
Defines the number of depth segments that make up the cube.
Cube6
  segmentsH : Number
Defines the number of vertical segments that make up the cube.
Cube6
  segmentsW : Number
Defines the number of horizontal segments that make up the cube.
Cube6
 InheritedsortFaces : Boolean = true
Determines if the faces in the mesh are sorted.
Mesh
 InheritedsortType : String
Determines by which mechanism vertices are sorted.
Mesh
 Inheritedtype : String
Returns the type of 3d object.
Object3D
 Inheritedurl : String
Returns the source url of the 3d object, or the name of the family of generative geometry objects if not loaded from an external source.
Object3D
 Inheritedvertices : Vector
Returns the 3d vertices used in the mesh.
AbstractPrimitive
 InheritedviewMatrix3D : Matrix3D
Returns a 3d matrix representing the absolute transformation of the 3d object in the view.
Object3D
  width : Number
Defines the width of the cube.
Cube6
Protected Properties
 PropertyDefined by
 Inherited_vertexNormals : Vector
Mesh
Public Methods
 MethodDefined by
  
Cube6
(material:Material = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:int = 1, segmentsH:int = 1, segmentsD:int = 1, pixelBorder:int = 1)
Creates a new Cube object.
Cube6
 Inherited
addFace(vs:Vector, uvs:Vector):void
Mesh
  
clone(object:Object3D = null):Object3D
Duplicates the cube6 properties to another Cube6 object.
Cube6
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3D object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inherited
moveBackward(distance:Number):void
Moves the 3D object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3D object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3D object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3D object backwards along it's local x axis
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3D object forwards along it's local x axis
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3D object forwards along it's local y axis
Object3D
 Inherited
pitch(degrees:Number):void
Rotates the 3D object around it's local x-axis
Object3D
 Inherited
pushV3D(v:Vector3D, uv:Point):void
Mesh
 Inherited
roll(degrees:Number):void
Rotates the 3D object around it's local z-axis
Object3D
 Inherited
rotate(degrees:Number, axis:Vector3D, pivotPoint:Vector3D = null):void
Rotates the 3D object around an axis by a defined degrees
Object3D
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3D object along a vector by a defined length
Object3D
 Inherited
yaw(degrees:Number):void
Rotates the 3D object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
  
Builds the vertex, face and uv objects that make up the 3d primitive.
Cube6
 Inherited
copyMatrix3D(m1:Matrix3D, m2:Matrix3D):void
Object3D
 Inherited
AbstractPrimitive
Events
 EventSummaryDefined by
 Inherited Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor while it is over the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor away from the 3d object.Object3D
 Inherited Dispatched when a user moves the cursor over the 3d object.Object3D
 Inherited Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.Object3D
 Inherited Dispatched when a user rolls out of the 3d object.Object3D
 Inherited Dispatched when a user rolls over the 3d object.Object3D
Property detail
depthproperty
depth:Number  [read-write]

Defines the depth of the cube. Defaults to 100.

Implementation
    public function get depth():Number
    public function set depth(value:Number):void
heightproperty 
height:Number  [read-write]

Defines the height of the cube. Defaults to 100.

Implementation
    public function get height():Number
    public function set height(value:Number):void
pixelBorderproperty 
pixelBorder:int  [read-write]

Defines the texture mapping border in pixels used around each face of the cube. Defaults to 1

Implementation
    public function get pixelBorder():int
    public function set pixelBorder(value:int):void
segmentsDproperty 
segmentsD:Number  [read-write]

Defines the number of depth segments that make up the cube. Defaults to 1.

Implementation
    public function get segmentsD():Number
    public function set segmentsD(value:Number):void
segmentsHproperty 
segmentsH:Number  [read-write]

Defines the number of vertical segments that make up the cube. Defaults to 1.

Implementation
    public function get segmentsH():Number
    public function set segmentsH(value:Number):void
segmentsWproperty 
segmentsW:Number  [read-write]

Defines the number of horizontal segments that make up the cube. Defaults to 1.

Implementation
    public function get segmentsW():Number
    public function set segmentsW(value:Number):void
widthproperty 
width:Number  [read-write]

Defines the width of the cube. Defaults to 100.

Implementation
    public function get width():Number
    public function set width(value:Number):void
Constructor detail
Cube6()constructor
public function Cube6(material:Material = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:int = 1, segmentsH:int = 1, segmentsD:int = 1, pixelBorder:int = 1)Parameters
material:Material (default = null) — Defines the global material used on the faces in the cube6.
 
width:Number (default = 100) — Defines the width of the cube.
 
height:Number (default = 100) — Defines the height of the cube.
 
depth:Number (default = 100) — Defines the depth of the cube.
 
segmentsW:int (default = 1) — Defines the number of horizontal segments that make up the cube.
 
segmentsH:int (default = 1) — Defines the number of vertical segments that make up the cube.
 
segmentsD:int (default = 1) — Defines the number of depth segments that make up the cube.
 
pixelBorder:int (default = 1) — Defines the texture mapping border in pixels used around each face of the cube.
Init Parameters
Method detail
buildPrimitive()method
protected override function buildPrimitive():void

Builds the vertex, face and uv objects that make up the 3d primitive.

clone()method 
public override function clone(object:Object3D = null):Object3D

Duplicates the cube6 properties to another Cube6 object.

Parameters
object:Object3D (default = null) — [optional] The new object instance into which all properties are copied. The default is Cube6.

Returns
Object3D — The new object instance with duplicated properties applied.
Wiki link
Click to go to the wiki page for 'away3dlite.primitives.Cube6'

Code examples

Comments