| Package | away3d.sprites |
| Class | public class Sprite3D |
| Inheritance | Sprite3D Element flash.events.EventDispatcher |
| Subclasses | DepthOfFieldSprite, DirectionalSprite, MovieClipSprite |
See also
| Property | Defined by | ||
|---|---|---|---|
| align : String
Defines how the 3d sprite is aligned to its vertex
| Sprite3D | ||
![]() | commands : Array
Returns an array of drawing command strings that make up the 3d element.
| Element | |
| distanceScaling : Boolean
Defines if the sprite should scale with distance.
| Sprite3D | ||
![]() | extra : Object
An optional untyped object that can contain used-defined properties.
| Element | |
| height : Number
Defines the height of the 3d sprite.
| Sprite3D | ||
| material : Material
Defines the material of the 3d sprite.
| Sprite3D | ||
| maxX : Number [read-only]
Returns the maximum x value of the segment
| Sprite3D | ||
| maxY : Number [read-only]
Returns the maximum y value of the segment
| Sprite3D | ||
| maxZ : Number [read-only]
Returns the maximum z value of the segment
| Sprite3D | ||
| minX : Number [read-only]
Returns the minimum x value of the face
| Sprite3D | ||
| minY : Number [read-only]
Returns the minimum y value of the face
| Sprite3D | ||
| minZ : Number [read-only]
Returns the minimum y value of the face
| Sprite3D | ||
![]() | parent : Geometry
Defines the parent 3d object of the segment.
| Element | |
![]() | pathCommands : Array
Returns an array of drawing command objects that are used by the face.
| Element | |
| radius2 : Number [read-only]
Returns the squared bounding radius of the 3d sprite.
| Sprite3D | ||
| rotation : Number
Defines the rotation of the 3d sprite.
| Sprite3D | ||
| scaling : Number
Defines the scaling of the 3d sprite when an
BitmapMaterial is used. | Sprite3D | ||
| spriteVO : SpriteVO | Sprite3D | ||
![]() | vertexDirty : Boolean | Element | |
![]() | vertices : Array
Returns an array of vertex objects that make up the 3d element.
| Element | |
![]() | visible : Boolean
Determines whether the 3d element is visible in the scene.
| Element | |
| width : Number
Defines the width of the 3d sprite.
| Sprite3D | ||
| x : Number
Defines the x coordinate of the 3d sprite relative to the local coordinates of the parent
Mesh. | Sprite3D | ||
| y : Number
Defines the y coordinate of the 3d sprite relative to the local coordinates of the parent
Mesh. | Sprite3D | ||
| z : Number
Defines the z coordinate of the 3d sprite relative to the local coordinates of the parent
Mesh. | Sprite3D | ||
| Method | Defined by | ||
|---|---|---|---|
|
Sprite3D
(material:Material = null, width:Number = 10, height:Number = 10, rotation:Number = 0, align:String = "center", scaling:Number = 1, distanceScaling:Boolean = true)
Creates a new
Billboard object. | Sprite3D | ||
![]() |
addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
| Element | |
![]() |
addOnVertexChange(listener:Function):void
Default method for adding a vertexchanged event listener
| Element | |
![]() |
addOnVertexValueChange(listener:Function):void
Default method for adding a vertexvaluechanged event listener
| Element | |
![]() |
addOnVisibleChange(listener:Function):void
Default method for adding a visiblechanged event listener
| Element | |
![]() |
offset(x:Number, y:Number, z:Number):void
Offsets the vertices of the face by given amounts in x, y and z.
| Element | |
![]() |
removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
| Element | |
![]() |
removeOnVertexChange(listener:Function):void
Default method for removing a vertexchanged event listener
| Element | |
![]() |
removeOnVertexValueChange(listener:Function):void
Default method for removing a vertexvaluechanged event listener
| Element | |
![]() |
removeOnVisibleChange(listener:Function):void
Default method for removing a visiblechanged event listener
| Element | |
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when the material of the sprite3d changes. | Sprite3D | |||
![]() | Dispatched when the vertex of a 3d element changes. | Element | ||
![]() | Dispatched when the vertex value of a 3d element changes. | Element | ||
![]() | Dispatched when the visiblity of a 3d element changes. | Element | ||
| align | property |
align:String [read-write]Defines how the 3d sprite is aligned to its vertex
Implementation public function get align():String
public function set align(value:String):void
See also
| distanceScaling | property |
distanceScaling:Boolean [read-write]Defines if the sprite should scale with distance. Defaults to true
Implementation public function get distanceScaling():Boolean
public function set distanceScaling(value:Boolean):void
| height | property |
height:Number [read-write]Defines the height of the 3d sprite.
Implementation public function get height():Number
public function set height(value:Number):void
| material | property |
material:Material [read-write]Defines the material of the 3d sprite.
Implementation public function get material():Material
public function set material(value:Material):void
| maxX | property |
maxX:Number [read-only]Returns the maximum x value of the segment
Implementation public function get maxX():Number
See also
| maxY | property |
maxY:Number [read-only]Returns the maximum y value of the segment
Implementation public function get maxY():Number
See also
| maxZ | property |
maxZ:Number [read-only]Returns the maximum z value of the segment
Implementation public function get maxZ():Number
See also
| minX | property |
minX:Number [read-only]Returns the minimum x value of the face
Implementation public function get minX():Number
See also
| minY | property |
minY:Number [read-only]Returns the minimum y value of the face
Implementation public function get minY():Number
See also
| minZ | property |
minZ:Number [read-only]Returns the minimum y value of the face
Implementation public function get minZ():Number
See also
| radius2 | property |
radius2:Number [read-only]Returns the squared bounding radius of the 3d sprite.
Implementation public function get radius2():Number
| rotation | property |
rotation:Number [read-write]Defines the rotation of the 3d sprite.
Implementation public function get rotation():Number
public function set rotation(value:Number):void
| scaling | property |
scaling:Number [read-write]
Defines the scaling of the 3d sprite when an BitmapMaterial is used.
public function get scaling():Number
public function set scaling(value:Number):void
| spriteVO | property |
public var spriteVO:SpriteVO
| width | property |
width:Number [read-write]Defines the width of the 3d sprite.
Implementation public function get width():Number
public function set width(value:Number):void
| x | property |
x:Number [read-write]
Defines the x coordinate of the 3d sprite relative to the local coordinates of the parent Mesh.
public function get x():Number
public function set x(value:Number):void
| y | property |
y:Number [read-write]
Defines the y coordinate of the 3d sprite relative to the local coordinates of the parent Mesh.
public function get y():Number
public function set y(value:Number):void
| z | property |
z:Number [read-write]
Defines the z coordinate of the 3d sprite relative to the local coordinates of the parent Mesh.
public function get z():Number
public function set z(value:Number):void
| Sprite3D | () | constructor |
public function Sprite3D(material:Material = null, width:Number = 10, height:Number = 10, rotation:Number = 0, align:String = "center", scaling:Number = 1, distanceScaling:Boolean = true)Parameters
material:Material (default = null) — [optional] The material used by the 3d sprite to render
|
|
width:Number (default = 10) |
|
height:Number (default = 10) |
|
rotation:Number (default = 0) |
|
align:String (default = "center") |
|
scaling:Number (default = 1) |
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distanceScaling:Boolean (default = true) |
| materialchanged | event |
away3d.events.BillboardEvent
Dispatched when the material of the sprite3d changes.