Packageaway3d.animators.nodes
Interfacepublic interface IAnimationNode extends flash.events.IEventDispatcher
Implementors AnimationClipNodeBase

Provides an interface for animation node classes that hold animation data for use in animator classes.



Public Properties
 PropertyDefined By
  looping : Boolean
Determines whether the contents of the animation node have looping characteristics enabled.
IAnimationNode
  rootDelta : Vector3D
[read-only] Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation
IAnimationNode
Public Methods
 MethodDefined By
  
reset(time:int):void
Resets the configuration of the node to its default state.
IAnimationNode
  
update(time:int):void
Updates the configuration of the node to its current state.
IAnimationNode
Property Detail
loopingproperty
looping:Boolean

Determines whether the contents of the animation node have looping characteristics enabled.


Implementation
    public function get looping():Boolean
    public function set looping(value:Boolean):void
rootDeltaproperty 
rootDelta:Vector3D  [read-only]

Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation


Implementation
    public function get rootDelta():Vector3D
Method Detail
reset()method
public function reset(time:int):void

Resets the configuration of the node to its default state.

Parameters

time:int — The absolute time (in milliseconds) of the animator's playhead position.

update()method 
public function update(time:int):void

Updates the configuration of the node to its current state.

Parameters

time:int — The absolute time (in milliseconds) of the animator's play head position.

See also