| Class | Description | |
|---|---|---|
| AnimatedBitmapMaterial | Bitmap material that allows fast rendering of animations by caching bitmapdata objects for each frame. | |
| BitmapFileMaterial | Bitmap material that loads it's texture from an external bitmapasset file. | |
| BitmapMaskMaterial | Basic bitmap material | |
| BitmapMaterial | Basic bitmap material | |
| ColorMaterial | Material for solid color drawing | |
| CompositeMaterial | Container for caching multiple bitmapmaterial objects. | |
| CubicEnvMapPBMaterial | BitmapData material which creates reflections based on a cube map. | |
| DepthBitmapMaterial | Bitmap material with depth shading. | |
| DiffuseMultiPassMaterial | A diffuse texel shader material with support for multiple and directional lights | |
| DiffusePBMaterial | Bitmap material with per-texel diffuse (Lambert) shading. | |
| Dot3BitmapMaterial | Bitmap material with DOT3 shading. | |
| Dot3BitmapMaterialF10 | Bitmap material with DOT3 shading. | |
| Dot3MovieMaterial | Animated movie material with DOT3 shading. | |
| EnviroBitmapMaterial | Bitmap material with environment shading. | |
| EnviroColorMaterial | Color material with environment shading. | |
| FresnelPBMaterial | BitmapData material which creates reflections based on a cube map. | |
| GlassMaterial | BitmapData material which creates reflections based on a cube map. | |
| LayerMaterial | Basic bitmap material | |
| Material | Base class for all materials | |
| MovieMaterial | Animated movie material. | |
| PhongBitmapMaterial | Bitmap material with phong shading. | |
| PhongColorMaterial | Color material with phong shading. | |
| PhongMovieMaterial | Animated movie material with phong shading. | |
| PhongMultiPassMaterial | A Phong texel shader material supporting multiple lights. | |
| PhongPBMaterial | Bitmap material with per-texel phong shading. | |
| ShadingColorMaterial | Color material with flat shading. | |
| SpecularMultiPassMaterial | A specular-only texel shader material supporting multiple lights. | |
| SpecularPBMaterial | Bitmap material with per-texel specular-only shading. | |
| SphericEnvMapPBMaterial | BitmapData material which creates reflections based on a spherical map. | |
| TransformBitmapMaterial | Basic bitmap texture material | |
| VideoMaterial | ||
| WhiteShadingBitmapMaterial | Bitmap material with flat white lighting | |
| WireColorMaterial | Wire material for solid color drawing with optional face border outlining | |
| WireframeMaterial | Wire material for face border outlining only |