| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| a — Property, class away3d.core.geom.Line2D |
| |
| a — Property, class away3d.core.geom.Plane3D |
|
The A coefficient of this plane. |
| a — Property, class away3d.primitives.Triangle |
|
Defines the first vertex that makes up the triangle. |
| AbstractLens — class, package away3d.cameras.lenses |
|
Abstract lens for resolving perspective using the Camera3D object's position and properties
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| AbstractLight — class, package away3d.lights |
|
Lightsource that colors all shaded materials evenly from any angle
|
| AbstractLight(init:Object) — Constructor, class away3d.lights.AbstractLight |
|
Creates a new AmbientLight3D object. |
| AbstractParser — class, package away3d.loaders |
|
Abstract parsing object used as a base class for all loaders to extend from. |
| AbstractParser(init:Object) — Constructor, class away3d.loaders.AbstractParser |
|
Creates a new AbstractParser object. |
| AbstractPrimitive — class, package away3d.primitives |
|
Abstract base class for shaded primitives
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| AbstractPrimitive(init:Object) — Constructor, class away3d.primitives.AbstractPrimitive |
|
Creates a new AbstractPrimitive object. |
| AbstractSession — class, package away3d.core.session |
|
Abstract Drawing session object containing the method used for drawing the view to screen. |
| AbstractShader — class, package away3d.materials.shaders |
|
Base class for shaders. |
| AbstractShader(init:Object) — Constructor, class away3d.materials.shaders.AbstractShader |
|
Creates a new AbstractShader object. |
| AbstractSound3DDriver — class, package away3d.audio.drivers |
| |
| AbstractSound3DDriver() — Constructor, class away3d.audio.drivers.AbstractSound3DDriver |
| |
| AC3D — class, package away3d.loaders |
|
File loader for the AC3D file format (.ac). |
| AC3D(init:Object) — Constructor, class away3d.loaders.AC3D |
|
Creates a new AC3D object. |
| AC3DExporter — class, package away3d.exporters |
|
Class AC3DExporter generates a string in the AC3D .ac format representing the object3D(s). |
| AC3DExporter() — Constructor, class away3d.exporters.AC3DExporter |
|
AC3DExporter generates a string in the AC3D .ac format representing the object3D(s). |
| acFile — Property, class away3d.exporters.AC3DExporter |
|
Returns the last generated ac file string async from events. |
| active — Static Property, class away3d.core.utils.Debug |
| |
| activeLeaf — Property, class away3d.graphs.bsp.BSPTree |
|
The leaf containing the camera. |
| add(value:flash.geom:Vector3D) — method, class away3d.core.base.Vertex |
|
Adjusts the position of the vertex object by Vector3D. |
| add(cs:away3d.core.geom:PathCommand) — method, class away3d.core.geom.Path |
|
adds a PathCommand to the path
|
| add(colora:int, colorb:int) — Static Method , class away3d.core.utils.Color |
| |
| addAnimation(name:String) — method, class away3d.loaders.utils.AnimationLibrary |
|
Adds an animation name reference to the library. |
| addBumpsToNormalMap(normalMapData:flash.display:BitmapData, bumpMapData:flash.display:BitmapData, amplitude:Number, uRepeat:Boolean, vRepeat:Boolean) — method, class away3d.materials.utils.NormalBumpMaker |
|
Add bumps to a normal Map. |
| addChannel(channel:away3d.animators.data:Channel) — method, class away3d.animators.BonesAnimator |
|
Adds an animation channel to the animation timeline. |
| addChannel(name:String, xml:XML) — method, class away3d.loaders.utils.ChannelLibrary |
|
Adds an animation channel name reference to the library. |
| addChild(child:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
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Adds a 3d object to the scene as a child of the container
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| addChild(child:away3d.core.base:Object3D) — method, class away3d.graphs.bsp.BSPTree |
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Adds a 3d object to the scene as a child of the container
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| addChildren(... rest) — method, class away3d.containers.ObjectContainer3D |
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Adds an array of 3d objects to the scene as children of the container
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| addChildSession(session:away3d.core.session:AbstractSession) — method, class away3d.core.session.AbstractSession |
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Adds a session as a child of the session object. |
| addDebugPrimitive(parent:away3d.containers:ObjectContainer3D) — method, class away3d.lights.PointLight3D |
| |
| addDirectionalMaterial(vertex:away3d.core.base:Vertex, material:away3d.materials:Material) — method, class away3d.sprites.DirectionalSprite |
|
Adds a new material definition to the array of directional materials. |
| addDisplayObject(child:flash.display:DisplayObject) — method, class away3d.core.session.AbstractSession |
|
Adds a display object to the render session display list. |
| addDisplayObject(child:flash.display:DisplayObject) — method, class away3d.core.session.BitmapSession |
|
Adds a display object to the render session display list. |
| addDisplayObject(child:flash.display:DisplayObject) — method, class away3d.core.session.SpriteSession |
|
Adds a display object to the render session display list. |
| addFace(face:away3d.core.base:Face) — method, class away3d.core.base.Geometry |
|
Adds a face element to the geometry object. |
| addFace(face:away3d.core.base:Face) — method, class away3d.core.base.Mesh |
|
Adds a face object to the mesh object. |
| addFace(face:away3d.core.base:Face) — method, class away3d.graphs.bsp.BSPNode |
| |
| addFlareAsset(sprite:flash.display:Sprite, cacheAsBitmap:Boolean) — method, class away3d.overlays.LensFlare |
| |
| addForCheck() — method, class away3d.core.utils.Init |
| |
| addFrame(frame:Vector$flash.geom:Vector3D) — method, class away3d.animators.VertexAnimator |
| |
| addGeometry(name:String, geoXML:XML, ctrlXML:XML) — method, class away3d.loaders.utils.GeometryLibrary |
|
Adds a geometry name reference to the library. |
| addHitBox(paddingWidth:Number, paddingHeight:Number, debug:Boolean, colorMaterial:away3d.materials:ColorMaterial) — method, class away3d.primitives.TextField3D |
|
Adds a hit box wrapping the text that captures mouse events near the text. |
| addItem(loader:away3d.loaders.utils:TextureLoader, request:flash.net:URLRequest) — method, class away3d.loaders.utils.TextureLoadQueue |
|
Adds a new loader and request object to the load queue. |
| addLight(light:away3d.lights:AbstractLight) — method, class away3d.containers.ObjectContainer3D |
|
Adds a light as a child of the container
|
| addMaterial(material:away3d.materials:Material, mesh:away3d.core.base:Mesh, id:String, url:String) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary |
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Returns a material for the given name reference in the library. |
| addMaterial(name:String) — method, class away3d.loaders.utils.MaterialLibrary |
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Adds a material name reference to the library. |
| addMaterial(material:away3d.materials:LayerMaterial) — method, class away3d.materials.CompositeMaterial |
| |
| addMesh(mesh:away3d.graphs.bsp:BSPMeshManager) — method, class away3d.graphs.bsp.BSPNode |
| |
| addObject(node:away3d.core.base:Mesh) — method, class away3d.core.stats.Stats |
| |
| addOnCameraUpdate(listener:Function) — method, class away3d.cameras.Camera3D |
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Default method for adding a cameraUpdated event listener
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| addOnChange(listener:Function) — method, class away3d.core.utils.ValueObject |
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| addOnClippingUpdate(listener:Function) — method, class away3d.core.clip.Clipping |
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Default method for adding a clippingUpdated event listener
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| addOnCycle(listener:Function) — method, class away3d.animators.Animator |
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Default method for adding a cycle event listener. |
| addOnDimensionsChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a dimensionschanged event listener
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| addOnEnterKeyFrame(listener:Function) — method, class away3d.animators.Animator |
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Default method for adding an enterKeyFrame event listener
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| addOnError(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for adding a parseError event listener
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| addOnError(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for adding a loadError event listener
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| addOnExportComplete(listener:Function) — method, class away3d.exporters.AC3DExporter |
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Default method for adding a complete event listener
The event.data holds the generated string (ac file string) from the AC3DExporter class
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| addOnExportComplete(listener:Function) — method, class away3d.exporters.AS3Exporter |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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| addOnExportComplete(listener:Function) — method, class away3d.exporters.AS3LiteExporter |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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| addOnExportComplete(listener:Function) — method, class away3d.exporters.AWDataExporter |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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| addOnExportComplete(listener:Function) — method, class away3d.exporters.Elevation2AS3 |
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Default method for adding a complete event listener
The event.data holds the generated string from the wavefront class
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| addOnExportComplete(listener:Function) — method, class away3d.exporters.ObjExporter |
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Default method for adding a complete event listener
The event.data holds the generated obj file string
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| addOnGeometryUpdate(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for adding a geometryUpdated event listener
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| addOnLoadError(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for adding a loadError event listener
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| addOnLoadProgress(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for adding a loadProgress event listener
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| addOnLoadSuccess(listener:Function) — method, class away3d.materials.BitmapFileMaterial |
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Default method for adding a loadSuccess event listener
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| addOnMappingChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a mappingchanged event listener
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| addOnMappingChange(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for adding a mappingChanged event listener
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| addOnMaterialChange(listener:Function) — method, class away3d.primitives.data.CubeMaterialsData |
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Default method for adding a materialChanged event listener
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| addOnMaterialUpdate(listener:Function) — method, class away3d.core.base.Geometry |
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Default method for adding a materialUpdated event listener
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| addOnMaterialUpdate(listener:Function) — method, class away3d.materials.Material |
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Default method for adding a materialupdated event listener
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| addOnMouseDown(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a mouseDown3d event listener. |
| addOnMouseDown(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseDown3D event listener
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| addOnMouseMove(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a mouseMove3d event listener. |
| addOnMouseMove(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseMove3D event listener
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| addOnMouseOut(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a 3d mouseOut event listener. |
| addOnMouseOut(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseOut3D event listener
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| addOnMouseOver(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a 3d mouseOver event listener. |
| addOnMouseOver(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseOver3D event listener
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| addOnMouseUp(listener:Function) — method, class away3d.containers.View3D |
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Default method for adding a mouseUp3d event listener. |
| addOnMouseUp(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a mouseUp3D event listener
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| addOnPositionChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a positionchanged event listener
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| addOnProgress(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for adding a parseProgress event listener
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| addOnProgress(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for adding a loadProgress event listener
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| addOnRollOut(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a rollOut3D event listener
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| addOnRollOver(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a rollOver3D event listener
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| addOnScaleChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a scalechanged event listener
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| addOnSceneChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a scenechanged event listener
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| addOnSceneTransformChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a scenetransformchanged event listener
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| addOnScreenUpdate(listener:Function) — method, class away3d.core.clip.Clipping |
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Default method for adding a screenUpdated event listener
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| addOnSessionChange(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a sessionchanged event listener
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| addOnSessionUpdate(listener:Function) — method, class away3d.core.session.AbstractSession |
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Default method for adding a sessionUpdated event listener
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| addOnSuccess(listener:Function) — method, class away3d.loaders.AbstractParser |
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Default method for adding a parseSuccess event listener
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| addOnSuccess(listener:Function) — method, class away3d.loaders.Loader3D |
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Default method for adding a loadSuccess event listener
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| addOnTraceComplete(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator |
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Default method for adding a tracecomplete event listener
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| addOnTraceComplete(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for adding a tracecomplete event listener
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| addOnTraceComplete(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator |
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Default method for adding a tracecomplete event listener
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| addOnTraceCount(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for adding a tracecount event listener
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| addOnTraceProgress(listener:Function) — method, class away3d.materials.utils.HeightMapGenerator |
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Default method for adding a traceprogress event listener
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| addOnTraceProgress(listener:Function) — method, class away3d.materials.utils.LightPrebaker |
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Default method for adding a traceprogress event listener
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| addOnTraceProgress(listener:Function) — method, class away3d.materials.utils.NormalMapGenerator |
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Default method for adding a traceprogress event listener
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| addOnVertexChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a vertexchanged event listener
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| addOnVertexValueChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a vertexvaluechanged event listener
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| addOnVisibilityUpdate(listener:Function) — method, class away3d.core.base.Object3D |
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Default method for adding a visibilityUpdated event listener
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| addOnVisibleChange(listener:Function) — method, class away3d.core.base.Element |
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Default method for adding a visiblechanged event listener
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| addOverlay(value:away3d.overlays:IOverlay) — method, class away3d.containers.View3D |
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Adds an overlay effect on top of the view container. |
| addSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Geometry |
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Adds a segment element to the geometry object. |
| addSegment(segment:away3d.core.base:Segment) — method, class away3d.core.base.Mesh |
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Adds a segment object to the mesh object. |
| addSlide(title:String, text:String, scene:away3d.containers:Scene3D, renderer:away3d.core.render:Renderer, session:away3d.core.session:AbstractSession) — method, class away3d.test.BaseDemo |
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| addSourceURL(url:String) — method, class away3d.containers.View3D |
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Defines a source url string that can be accessed though a View Source option in the right-click menu. |
| addSourceURL(url:String) — method, class away3d.core.stats.Stats |
| |
| addSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Geometry |
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Adds a 3d sprite element to the geometry object. |
| addSprite(sprite3d:away3d.sprites:Sprite3D) — method, class away3d.core.base.Mesh |
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Adds a sprite3d object to the mesh object. |
| addTask(id:String, rgb:String, x:Number, y:Number, text:String, span:Number) — method, class away3d.core.stats.Tasks |
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| addTemporaryChild(mesh:away3d.core.base:Mesh) — method, class away3d.graphs.bsp.BSPTree |
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| addToList(list:Vector$uint, index:int) — method, class away3d.graphs.bsp.BSPPortal |
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Adds a portal to a bit mask list
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| addVertex(vertex:away3d.core.base:Vertex) — method, class away3d.animators.VertexAnimator |
| |
| adjacent(nGon:away3d.core.geom:NGon) — method, class away3d.core.geom.NGon |
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Tests if two NGons (partially) share an edge. |
| adjust(x:Number, y:Number, z:Number, k:Number) — method, class away3d.core.base.Vertex |
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Adjusts the position of the vertex object incrementally. |
| align — Property, class away3d.animators.FaceLink |
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Defines if the object is aligned along the normal
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| align — Property, class away3d.core.vos.SpriteVO |
| |
| align — Property, class away3d.primitives.TextField3D |
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Defines the paragraph alignment of the textfield. |
| align — Property, class away3d.sprites.Sprite3D |
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Defines how the 3d sprite is aligned to its vertex
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| align(aObjs:Array, axis:String, condition:String) — Static Method , class away3d.tools.Align |
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Applies to array elements the alignment according to axis, x, y or z and a condition. |
| Align — class, package away3d.tools |
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Class Aligns arrays of Object3Ds, Vector3D's or Vertexes compared to each other.Align
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| _alignment — Property, class away3d.core.geom.Plane3D |
| |
| aligntopath — Property, class away3d.extrusions.PathDuplicator |
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Defines if the profile point array should be orientated on path or not. |
| aligntoPath — Property, class away3d.extrusions.PathExtrusion |
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Defines if the array of profile points should be orientated on path or not. |
| alignToPath — Property, class away3d.animators.PathAnimator |
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Defines whether the 3d object aligns its rotation to the axis of the path while animating along the path. |
| alignToPath — Property, class away3d.extrusions.PathExtrusion |
| |
| alpha — Property, class away3d.core.base.Object3D |
|
An optional alpha value that can be applied to the 3d object. |
| alpha — Property, class away3d.core.session.AbstractSession |
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Placeholder for alpha property of containers
|
| alpha — Property, class away3d.materials.BitmapMaterial |
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Defines an alpha value for the texture bitmap. |
| _alpha — Property, class away3d.materials.WireColorMaterial |
| |
| alpha — Property, class away3d.materials.WireColorMaterial |
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Determines the alpha value of the material
|
| ALPHA — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel |
| |
| alphaFactor — Property, class away3d.overlays.LensFlare |
| |
| alphaMax — Property, class away3d.overlays.LensFlare |
| |
| alphaMin — Property, class away3d.overlays.LensFlare |
| |
| ambient — Property, class away3d.lights.AmbientLight3D |
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Defines a coefficient for the ambient light intensity. |
| ambient — Property, class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the ambient light intensity. |
| ambient — Property, class away3d.lights.PointLight3D |
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Defines a coefficient for the ambient light intensity. |
| ambient — Property, class away3d.materials.ShadingColorMaterial |
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Defines a color value for ambient light. |
| ambientBitmap — Property, class away3d.lights.AbstractLight |
|
Lightmap for ambient intensity. |
| ambientColor — Property, class away3d.loaders.data.MaterialData |
|
Optional ambient color of the material. |
| ambientColorTransform — Property, class away3d.lights.AbstractLight |
|
Color transform used in cached shading materials for combined ambient and diffuse color intensities. |
| ambientDiffuseBitmap — Property, class away3d.lights.AbstractLight |
|
Combined lightmap for ambient and diffuse intensities. |
| AmbientLight3D — class, package away3d.lights |
|
Lightsource that colors all shaded materials evenly from any angle
|
| AmbientLight3D(init:Object) — Constructor, class away3d.lights.AmbientLight3D |
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Creates a new AmbientLight3D object. |
| ambientLights — Property, class away3d.containers.Scene3D |
| |
| AmbientShader — class, package away3d.materials.shaders |
|
Shader class for ambient lighting
|
| AmbientShader(init:Object) — Constructor, class away3d.materials.shaders.AmbientShader |
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Creates a new AmbientShader object. |
| AnimatedBitmapMaterial — class, package away3d.materials |
|
Bitmap material that allows fast rendering of animations by caching bitmapdata objects for each frame. |
| AnimatedBitmapMaterial(movie:flash.display:MovieClip, init:Object) — Constructor, class away3d.materials.AnimatedBitmapMaterial |
|
Creates a new AnimatedBitmapMaterial object. |
| AnimationData — class, package away3d.loaders.data |
|
Data class for the animation of a mesh. |
| AnimationDataType — class, package away3d.loaders.data |
| |
| animationLibrary — Property, class away3d.core.base.Object3D |
|
Reference container for all animations used in the container. |
| AnimationLibrary — Dynamic Class, package away3d.loaders.utils |
|
Store for all animations associated with an externally loaded file. |
| animationType — Property, class away3d.loaders.data.AnimationData |
|
String representing the animation type. |
| animator — Property, class away3d.events.AnimatorEvent |
|
A reference to the animation object that is relevant to the event. |
| animator — Property, class away3d.loaders.data.AnimationData |
|
Reference to the animation object of the resulting animation. |
| Animator — class, package away3d.animators |
|
Base class for all animator objects. |
| Animator(target:away3d.core.base:Object3D, init:Object) — Constructor, class away3d.animators.Animator |
|
Creates a new Animator object. |
| AnimatorEvent — class, package away3d.events |
|
Passed as a parameter when an animator event occurs
|
| AnimatorEvent(type:String, animator:away3d.animators:Animator) — Constructor, class away3d.events.AnimatorEvent |
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Creates a new AnimationEvent object. |
| AnotherRivalFilter — class, package away3d.core.filter |
|
Corrects triangle z-sorting
|
| AnotherRivalFilter(maxdelay:int) — Constructor, class away3d.core.filter.AnotherRivalFilter |
|
Creates a new AnotherRivalFilter object. |
| antiPenumbrae — Property, class away3d.graphs.bsp.BSPPortal |
| |
| ANY — Constant Static Property, class away3d.core.geom.Plane3D |
| |
| aperture — Property, class away3d.cameras.Camera3D |
|
Used in DofSprite3D. |
| aperture — Static Property, class away3d.core.utils.DofCache |
| |
| apply(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.PrimitiveTraverser |
|
Executed when the traverser is applied to the node. |
| apply(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.ProjectionTraverser |
| |
| apply(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.Traverser |
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Executed when the traverser is applied to the node. |
| apply(aRender:Array) — method, class away3d.materials.utils.LightPrebaker |
|
Starts the trace
|
| apply(scene:away3d.containers:Scene3D) — method, class away3d.materials.utils.SimpleShadow |
|
generates the shadow projection
|
| apply(sourcemap:flash.display:BitmapData, passes:int) — Static Method , class away3d.materials.utils.data.Grow |
| |
| apply(object3d:away3d.core.base:Object3D) — method, class away3d.tools.Explode |
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Apply the explode code to a given object3D
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| apply(mesh1:away3d.core.base:Mesh, mesh2:away3d.core.base:Mesh) — method, class away3d.tools.Merge |
|
Merges two meshes into one. |
| apply(object3d:away3d.core.base:Object3D, axe:String, recenter:Boolean, duplicate:Boolean, keepUniqueMapping:Boolean, doubleMap:Boolean) — Static Method , class away3d.tools.Mirror |
|
Mirrors an Object3D Mesh object geometry and uv's
|
| apply(mesh:away3d.core.base:Mesh) — method, class away3d.tools.Replicate |
|
Apply the replicate code to the mesh
|
| apply(object3d:away3d.core.base:Object3D) — method, class away3d.tools.Weld |
|
Apply the welding code to a given object3D. |
| applyBump(bm:flash.display:BitmapData, nm:flash.display:BitmapData) — method, class away3d.materials.utils.NormalMapGenerator |
|
Applys a bump to a given normal map. |
| applyCached(index:uint) — method, class away3d.modifiers.PathAlignModifier |
|
Performs the alignment from precalculations. |
| applyCachedAt(xOffset:Number) — method, class away3d.modifiers.PathAlignModifier |
|
See buildCacheAt();
|
| applyHeightGradient(src:flash.display:BitmapData, color:uint, reverse:Boolean, blendmode:String) — method, class away3d.extrusions.ElevationReader |
|
Apply the generated height source to a bitmapdata. |
| applyPosition(dx:Number, dy:Number, dz:Number) — method, class away3d.containers.ObjectContainer3D |
|
Apply the given position to child objects without altering the appearance of the object container
|
| applyPosition(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Mesh |
|
Apply the given position to the geometry without altering the appearance of the mesh
|
| applyPosition(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D |
|
Apply the given position to the object without altering the apperance of child objects
|
| applyRotations() — method, class away3d.containers.ObjectContainer3D |
|
Apply the local rotations to child objects without altering the appearance of the object container
|
| applyRotations() — method, class away3d.core.base.Mesh |
|
Apply the local rotations to the geometry without altering the appearance of the mesh
|
| applyRotations() — method, class away3d.core.base.Object3D |
|
Apply the local rotations to the object without altering the apperance of child objects
|
| arcLengthPrecision — Property, class away3d.modifiers.PathAlignModifier |
|
Determines the quality of the alignment. |
| area — Property, class away3d.core.base.Face |
|
Returns the calculated 2 dimensional area of the face. |
| area — Property, class away3d.core.geom.NGon |
|
Calculates the area of an NGon
|
| array — Property, class away3d.core.geom.Path |
|
returns the Path elements array
|
| Arrow — class, package away3d.primitives |
|
Creates a 3D arrow primitive. |
| Arrow(init:Object) — Constructor, class away3d.primitives.Arrow |
|
Creates a new Arrow object. |
| AS3Exporter — class, package away3d.exporters |
| |
| AS3Exporter() — Constructor, class away3d.exporters.AS3Exporter |
|
Class generates a string in the Actionscript3 format representing the object3D(s). |
| as3File — Property, class away3d.exporters.AS3Exporter |
|
Returns the last generated as3 file async from events. |
| as3File — Property, class away3d.exporters.AS3LiteExporter |
|
Returns the last generated as3 file async from events. |
| AS3LiteExporter — class, package away3d.exporters |
| |
| AS3LiteExporter() — Constructor, class away3d.exporters.AS3LiteExporter |
|
Class generates a string in the Actionscript3 format for Away3DLite, representing the object3D(s). |
| asAS3Class(classname:String, packagename:String, round:Boolean, animated:Boolean) — method, class away3d.core.base.Mesh |
|
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh. |
| Ase — class, package away3d.loaders |
|
File loader for the ASE file format. |
| Ase(init:Object) — Constructor, class away3d.loaders.Ase |
|
Creates a new Ase object.. |
| aSegments — Property, class away3d.core.geom.Path |
|
The array that contains the path definition. |
| assignBackPortal(portal:away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPNode |
|
Assigns a portal to this leaf, looking out. |
| assignCollider(child:away3d.core.base:Object3D, center:flash.geom:Vector3D, radius:Number) — method, class away3d.graphs.bsp.BSPNode |
| |
| _assignedFaces — Property, class away3d.graphs.bsp.BSPNode |
| |
| assignPortal(portal:away3d.graphs.bsp:BSPPortal) — method, class away3d.graphs.bsp.BSPNode |
|
Assigns a portal to this leaf, looking in. |
| asXML() — method, class away3d.core.base.Mesh |
|
Returns an xml representation of the mesh
|
| ASYNC_ITERATION_CANCELED — Constant Static Property, class away3d.events.IteratorEvent |
| |
| ASYNC_ITERATION_COMPLETE — Constant Static Property, class away3d.events.IteratorEvent |
| |
| ASYNC_ITERATION_TICK — Constant Static Property, class away3d.events.IteratorEvent |
| |
| autoLoadTextures — Property, class away3d.loaders.Loader3D |
|
Controls the automatic loading of image files used as textures in the model. |
| autoplay — Property, class away3d.materials.AnimatedBitmapMaterial |
|
Indicates whether the animation will start playing on initialisation. |
| autoUpdate — Property, class away3d.containers.Scene3D |
|
Defines whether scene events are automatically triggered by the view, or manually by updateScene()
|
| autoUpdate — Property, class away3d.materials.MovieMaterial |
|
Indicates whether the texture bitmap is updated on every frame
|
| AVERAGE — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel |
| |
| averaged — Property, class away3d.core.geom.Path |
|
returns true if the averagePath handler is being used. |
| averagePath() — method, class away3d.core.geom.Path |
|
handler will average the path using averages of the PathCommands
note that this is not dynamic, the path values are overwrited
|
| away3d.animators — package |
| |
| away3d.animators.data — package |
| |
| away3d.animators.utils — package |
| |
| away3d.audio — package |
| |
| away3d.audio.drivers — package |
| |
| away3d.cameras — package |
| |
| away3d.cameras.lenses — package |
| |
| away3d.containers — package |
| |
| away3d.core.base — package |
| |
| away3d.core.clip — package |
| |
| away3d.core.draw — package |
| |
| away3d.core.filter — package |
| |
| away3d.core.geom — package |
| |
| away3d.core.math — package |
| |
| away3d.core.project — package |
| |
| away3d.core.render — package |
| |
| away3d.core.session — package |
| |
| away3d.core.stats — package |
| |
| away3d.core.traverse — package |
| |
| away3d.core.utils — package |
| |
| away3d.core.vos — package |
| |
| away3d.debug — package |
| |
| away3d.events — package |
| |
| away3d.exporters — package |
| |
| away3d.extrusions — package |
| |
| away3d.graphs — package |
| |
| away3d.graphs.bsp — package |
| |
| away3d.graphs.bsp.builder — package |
| |
| away3d.lights — package |
| |
| away3d.loaders — package |
| |
| away3d.loaders.data — package |
| |
| away3d.loaders.utils — package |
| |
| away3d.materials — package |
| |
| away3d.materials.shaders — package |
| |
| away3d.materials.utils — package |
| |
| away3d.materials.utils.data — package |
| |
| away3d.modifiers — package |
| |
| away3d.modifiers.data — package |
| |
| away3d.overlays — package |
| |
| away3d.physics — package |
| |
| away3d.primitives — package |
| |
| away3d.primitives.data — package |
| |
| away3d.primitives.utils — package |
| |
| away3d.sprites — package |
| |
| away3d.test — package |
| |
| away3d.tools — package |
| |
| away3d.tools.utils — package |
| |
| AwayStats — class, package away3d.debug |
|
Stats monitor for Away3D or general use in any project. |
| AwayStats(view3d:away3d.containers:View3D, minimized:Boolean, transparent:Boolean, meanDataLength:uint, enableClickToReset:Boolean, enableModifyFrameRate:Boolean) — Constructor, class away3d.debug.AwayStats |
|
Create an Away3D stats widget. |
| AWData — class, package away3d.loaders |
|
File loader/parser for the native .awd data file format.
|
| AWData(init:Object) — Constructor, class away3d.loaders.AWData |
|
Creates a new AWData object. |
| AWDataExporter — class, package away3d.exporters |
| |
| AWDataExporter() — Constructor, class away3d.exporters.AWDataExporter |
|
Class generates a string in the Actionscript3 format representing an abstraction of the object3D(s). |
| AWTweener — class, package away3d.animators.utils |
| |
| AWTweener() — Constructor, class away3d.animators.utils.AWTweener |
|
AWTweener, a simplified tweening system to allow native tweens. |
| axis — Property, class away3d.extrusions.LatheExtrusion |
|
Defines the axis used for the lathe rotation. |
| axis2quaternion(x:Number, y:Number, z:Number, angle:Number) — method, class away3d.core.math.Quaternion |
|
Fills the quaternion object with values representing the given rotation around a vector. |
|
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