| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| c — Property, class away3d.core.geom.Line2D |
| |
| c — Property, class away3d.core.geom.Plane3D |
|
The C coefficient of this plane. |
| c — Property, class away3d.primitives.Triangle |
|
Defines the third vertex that makes up the triangle. |
| cache — Property, class away3d.materials.ShadingColorMaterial |
|
Defines whether the resulting shaded color of the surface should be cached. |
| cacheAsBitmap — Property, class away3d.core.session.SpriteSession |
| |
| CacheStore — class, package away3d.core.utils |
| |
| calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.AbstractShader |
| |
| calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.DepthShader |
| |
| calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.DiffusePhongShader |
| |
| calcMapping(priIndex:uint, mapping:flash.geom:Matrix) — method, class away3d.materials.shaders.EnviroShader |
|
Calculates the mapping matrix required to draw the triangle texture to screen. |
| calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.SpecularPhongShader |
| |
| calculate(fps:Number, startval:Number, endval:Number, duration:Number, easeIn:Boolean, easeOut:Boolean) — Static Method , class away3d.animators.utils.AWTweener |
|
precalculates the numerical tween, returns steps as array
|
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.AbstractShader |
| |
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DepthShader |
| |
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DiffuseDot3Shader |
| |
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DiffusePhongShader |
| |
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.EnviroShader |
| |
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.SpecularDot3Shader |
| |
| calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.SpecularPhongShader |
| |
| _camera — Property, class away3d.cameras.lenses.AbstractLens |
| |
| camera — Property, class away3d.containers.View3D |
|
Camera used when rendering. |
| camera — Property, class away3d.events.CameraEvent |
|
A reference to the session object that is relevant to the event. |
| camera — Property, class away3d.test.BaseDemo |
| |
| Camera3D — class, package away3d.cameras |
|
Basic camera used to resolve a view. |
| Camera3D(init:Object) — Constructor, class away3d.cameras.Camera3D |
|
Creates a new Camera3D object. |
| CameraEvent — class, package away3d.events |
|
Passed as a parameter when a camera event occurs
|
| CameraEvent(type:String, camera:away3d.cameras:Camera3D) — Constructor, class away3d.events.CameraEvent |
|
Creates a new FaceEvent object. |
| cameraUpdated — Event, class away3d.cameras.Camera3D |
|
Dispatched when the focus or zoom properties of a camera update. |
| CAMERA_UPDATED — Constant Static Property, class away3d.events.CameraEvent |
|
Defines the value of the type property of a cameraUpdated event object. |
| _cameraVarsStore — Property, class away3d.cameras.lenses.AbstractLens |
| |
| cameraVarsStore — Property, class away3d.containers.View3D |
| |
| CameraVarsStore — class, package away3d.core.utils |
| |
| cancel() — method, interface away3d.graphs.bsp.builder.IBSPBuilder |
| |
| cancel() — method, interface away3d.graphs.bsp.builder.IBSPPlanePicker |
| |
| cancel() — method, class away3d.graphs.bsp.builder.SimplePlanePicker |
| |
| cancel() — method, class away3d.materials.utils.LightPrebaker |
|
Clears the array of BitmapData objects of the memory
|
| cancel() — method, class away3d.materials.utils.NormalMapGenerator |
|
Cancels the trace
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| cancelAsyncTraversal() — method, interface away3d.graphs.IIterator |
| |
| cancelAsyncTraversal() — method, class away3d.graphs.TreeIterator |
| |
| cancelAsyncTraversal() — method, class away3d.graphs.VectorIterator |
| |
| Cast — class, package away3d.core.utils |
| Helper class for casting assets to usable objects |
| CastError — class, package away3d.core.utils |
| |
| CastError(message:String) — Constructor, class away3d.core.utils.CastError |
| |
| center — Property, class away3d.core.render.QuadrantTreeNode |
|
Array of primitives indices that belong to the quadrant. |
| CENTER — Constant Static Property, class away3d.sprites.SpriteAlign |
| |
| centergroup — Property, class away3d.test.BaseDemo |
| |
| centerMesh — Property, class away3d.extrusions.LatheExtrusion |
|
Defines whether
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| centerMeshes() — method, class away3d.containers.ObjectContainer3D |
|
Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry. |
| centerMeshes — Property, class away3d.loaders.AbstractParser |
|
Controls the automatic centering of geometry data in the model, improving culling and the accuracy of bounding dimension values. |
| centerPivot() — method, class away3d.containers.ObjectContainer3D |
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Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. |
| centerPivot() — method, class away3d.core.base.Object3D |
|
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. |
| CentralMaterialLibrary — Dynamic Class, package away3d.loaders.utils |
|
Store for all materials associated with an externally loaded file. |
| CHANGE_SEGMENT — Static Property, class away3d.events.PathEvent |
| |
| channel — Property, class away3d.loaders.data.ChannelData |
|
The channel object. |
| channel — Property, class away3d.modifiers.HeightMapModifier |
|
The channel used to extract the height values from the height map. |
| Channel — class, package away3d.animators.data |
| |
| Channel(name:String) — Constructor, class away3d.animators.data.Channel |
| |
| ChannelData — class, package away3d.loaders.data |
|
Data class for an animation channel
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| ChannelLibrary — Dynamic Class, package away3d.loaders.utils |
|
Store for all animation channels associated with an externally loaded file. |
| channels — Property, class away3d.loaders.data.AnimationData |
|
Dictonary of names representing the animation channels used in skin animation. |
| checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.Clipping |
| |
| checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.FrustumClipping |
| |
| checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.NearfieldClipping |
| |
| checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.Clipping |
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Checks a drawing primitive for clipping. |
| checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.NearfieldClipping |
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Checks a drawing primitive for clipping. |
| checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.RectangleClipping |
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Checks a drawing primitive for clipping. |
| checkUnusedArguments() — Static Method , class away3d.core.utils.Init |
| |
| children — Property, class away3d.containers.ObjectContainer3D |
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Returns the children of the container as an array of 3d objects
|
| _children — Property, class away3d.graphs.bsp.BSPNode |
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| children — Property, class away3d.loaders.data.ContainerData |
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An array containing the child 3d objects of the container. |
| classification — Property, class away3d.cameras.lenses.AbstractLens |
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| classifyAABB(points:Array) — method, class away3d.core.geom.Frustum |
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Classify this axis aligned bounding box against this frustum
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| classifyObject3D(obj:away3d.core.base:Object3D) — method, class away3d.core.geom.Frustum |
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Classify this Object3D against this frustum
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| classifyPoint(p:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
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Classify a point against this Plane3D. |
| classifyRadius(radius:Number) — method, class away3d.core.geom.Frustum |
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Classify this radius against this frustum
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| classifySphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.core.geom.Frustum |
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Classify this sphere against this frustum
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| classifyToPlane(compPlane:away3d.core.geom:Plane3D) — method, class away3d.core.geom.NGon |
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Classifies on which side of a plane this NGon falls
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| clear() — method, class away3d.containers.View3D |
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Clears previously rendered view from all render sessions. |
| clear() — method, class away3d.core.base.Graphics3D |
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| clear() — method, class away3d.core.render.BSPRenderer |
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| clear() — method, class away3d.core.render.BasicRenderer |
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| clear() — method, class away3d.core.render.QuadrantRenderer |
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| clear() — method, class away3d.core.render.Renderer |
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| clear(view:away3d.containers:View3D) — method, class away3d.core.session.AbstractSession |
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Clears the render session. |
| clear(view:away3d.containers:View3D) — method, class away3d.core.session.BitmapSession |
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Clears the render session. |
| clear(view:away3d.containers:View3D) — method, class away3d.core.session.SpriteSession |
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Clears the render session. |
| clear() — Static Method , class away3d.core.utils.Debug |
| |
| clear() — method, class away3d.core.utils.FaceDictionaryVO |
| |
| clear() — method, class away3d.core.utils.FaceMaterialVO |
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| clear() — method, class away3d.materials.AnimatedBitmapMaterial |
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Manually clears all frames of the animation. |
| clearBitmaps() — method, class away3d.materials.utils.LightPrebaker |
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Clears the array of BitmapData objects of the memory
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| clearCache() — method, class away3d.materials.WhiteShadingBitmapMaterial |
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Clear the cached bitmaps used for shading
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| clearChildSessions() — method, class away3d.core.session.AbstractSession |
| |
| clearDebug(b:Boolean) — method, class away3d.core.geom.PathDebug |
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Removes and destroys the path visualisation
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| cleared — Property, class away3d.core.utils.FaceMaterialVO |
| |
| clearMaterial(id:String) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary |
|
clears a material for the given name reference in the library. |
| clearMaterials() — method, class away3d.materials.CompositeMaterial |
| |
| clearObjects() — method, class away3d.core.stats.Stats |
| |
| clearRenderers() — method, class away3d.core.session.AbstractSession |
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| clip — Property, class away3d.core.vos.FogVO |
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| _clipBottom — Property, class away3d.cameras.lenses.AbstractLens |
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| _clipHeight — Property, class away3d.cameras.lenses.AbstractLens |
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| _clipLeft — Property, class away3d.cameras.lenses.AbstractLens |
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| _clipping — Property, class away3d.cameras.lenses.AbstractLens |
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| clipping — Property, class away3d.containers.View3D |
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Clipping area used when rendering. |
| clipping — Property, class away3d.events.ClippingEvent |
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A reference to the session object that is relevant to the event. |
| Clipping — class, package away3d.core.clip |
|
Base clipping class for no clipping. |
| Clipping(init:Object) — Constructor, class away3d.core.clip.Clipping |
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Creates a new Clipping object. |
| ClippingEvent — class, package away3d.events |
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Passed as a parameter when a clip event occurs
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| ClippingEvent(type:String, clipping:away3d.core.clip:Clipping) — Constructor, class away3d.events.ClippingEvent |
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Creates a new FaceEvent object. |
| CLIPPING_UPDATED — Constant Static Property, class away3d.events.ClippingEvent |
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Defines the value of the type property of a ClipingUpdated event object. |
| clipRect — Property, class away3d.materials.MovieMaterial |
|
A Rectangle object that defines the area of the source to draw. |
| _clipRight — Property, class away3d.cameras.lenses.AbstractLens |
| |
| _clipTop — Property, class away3d.cameras.lenses.AbstractLens |
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| _clipWidth — Property, class away3d.cameras.lenses.AbstractLens |
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| clone(animator:away3d.animators:Animator) — method, class away3d.animators.Animator |
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Duplicates the animators properties to another Animator object
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| clone(animator:away3d.animators:Animator) — method, class away3d.animators.BonesAnimator |
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Duplicates the animators properties to another Animator object
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| clone() — method, class away3d.animators.data.Channel |
| |
| clone(object:away3d.core.base:Object3D) — method, class away3d.cameras.Camera3D |
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Duplicates the camera's properties to another Camera3D object. |
| clone(object:away3d.core.base:Object3D) — method, class away3d.containers.Bone |
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Duplicates the 3d object's properties to another Bone object
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| clone(object:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
|
Duplicates the 3d object's properties to another ObjectContainer3D object
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| clone() — method, class away3d.core.base.Face |
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Produces a clone of the face. |
| clone() — method, class away3d.core.base.Geometry |
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Duplicates the geometry properties to another geometry object. |
| clone(object:away3d.core.base:Object3D) — method, class away3d.core.base.Mesh |
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Duplicates the mesh properties to another 3d object. |
| clone(object:away3d.core.base:Object3D) — method, class away3d.core.base.Object3D |
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Duplicates the 3d object's properties to another Object3D object
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| clone() — method, class away3d.core.base.UV |
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Duplicates the vertex properties to another Vertex object
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| clone() — method, class away3d.core.base.Vertex |
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Duplicates the vertex properties to another Vertex object
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| clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.Clipping |
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| clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.FrustumClipping |
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| clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.NearfieldClipping |
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| clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.RectangleClipping |
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| clone() — method, class away3d.core.geom.NGon |
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Creates a duplicate of this NGon
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| clone() — method, class away3d.core.render.BSPRenderer |
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| clone() — method, class away3d.core.render.BasicRenderer |
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| clone() — method, class away3d.core.render.QuadrantRenderer |
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| clone() — method, class away3d.core.render.Renderer |
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| clone() — method, class away3d.core.session.AbstractSession |
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Duplicates the render session's properties to another render session. |
| clone() — method, class away3d.core.session.BitmapSession |
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Duplicates the render session's properties to another render session. |
| clone() — method, class away3d.core.session.SpriteSession |
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Duplicates the render session's properties to another render session. |
| clone(object:away3d.core.base:Object3D) — method, interface away3d.core.utils.IClonable |
| |
| clone() — method, class away3d.events.AnimatorEvent |
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Creates a copy of the AnimationEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.BSPBuildEvent |
| |
| clone() — method, class away3d.events.CameraEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.ClippingEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.ElementEvent |
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Creates a copy of the ElementEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.GeometryEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.Loader3DEvent |
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Creates a copy of the Loader3DEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.MaterialEvent |
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Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.MouseEvent3D |
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Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.Object3DEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.ParserEvent |
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Creates a copy of the Loader3DEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.SessionEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.SpriteEvent |
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Creates a copy of the BillboardEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.VideoEvent |
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Creates a copy of the VideoEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.events.ViewEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
| clone() — method, class away3d.graphs.bsp.BSPPortal |
|
Clones the portal
|
| clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.AbstractLight |
|
Duplicates the light object's properties to another AbstractLight object
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| clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.AmbientLight3D |
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Duplicates the light object's properties to another AmbientLight3D object
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| clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.DirectionalLight3D |
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Duplicates the light object's properties to another DirectionalLight3D object
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| clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.PointLight3D |
|
Duplicates the light object's properties to another PointLight3D object
|
| clone(object:away3d.core.base:Object3D) — method, class away3d.loaders.data.AnimationData |
| |
| clone(targetObj:away3d.core.base:Object3D) — method, class away3d.loaders.data.MaterialData |
| |
| clone(material:away3d.materials:Material) — method, class away3d.materials.ColorMaterial |
|
Duplicates the material properties to another material object. |
| clone(material:away3d.materials:Material) — method, class away3d.materials.Material |
|
Duplicates the material properties to another material object. |
| clone(material:away3d.materials:Material) — method, class away3d.materials.WireColorMaterial |
|
Duplicates the material properties to another material object. |
| clone(material:away3d.materials:Material) — method, class away3d.materials.WireframeMaterial |
|
Duplicates the material properties to another material object. |
| cloneAll(object:away3d.core.base:Object3D) — method, class away3d.containers.Bone |
| |
| cloneAll(object:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
|
Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
|
| cloneAll(object:away3d.core.base:Object3D) — method, class away3d.core.base.Mesh |
|
Duplicates the mesh properties to another 3d object, including geometry. |
| cloneElementDictionary — Property, class away3d.core.base.Geometry |
|
An dictionary containing associations between cloned elements. |
| close() — method, class away3d.materials.VideoMaterial |
|
Closes the NetStream object
|
| closepath — Property, class away3d.extrusions.PathDuplicator |
|
Defines if the last segment should join the first one and close the loop. |
| closePath — Property, class away3d.extrusions.PathExtrusion |
|
Defines if the last PathCommand should join the first one and close the loop. |
| closestPointFrom(point:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
|
Finds the closest point on this Plane3 in relation to point. |
| Collada — class, package away3d.loaders |
|
File loader for the Collada file format with animation. |
| Collada(init:Object) — Constructor, class away3d.loaders.Collada |
|
Creates a new Collada object. |
| _collidedObject — Property, class away3d.graphs.bsp.BSPTree |
| |
| collidedObject — Property, class away3d.graphs.bsp.BSPTree |
| |
| collider — Property, class away3d.core.base.Object3D |
|
Indicates whether this object is used for collision detection. |
| _colliders — Property, class away3d.graphs.bsp.BSPNode |
| |
| COLLISION_EPSILON — Constant Static Property, class away3d.graphs.bsp.BSPTree |
| |
| CollisionMap — class, package away3d.extrusions |
| |
| CollisionMap(sourcebmd:flash.display:BitmapData, factorX:Number, factorY:Number) — Constructor, class away3d.extrusions.CollisionMap |
|
Creates a new CollisionMap
|
| _collisionPlane — Property, class away3d.graphs.bsp.BSPTree |
| |
| collisionPlane — Property, class away3d.graphs.bsp.BSPTree |
|
The plane against which was collided during the last call to traceCollision
|
| _collisionRatio — Property, class away3d.graphs.bsp.BSPTree |
| |
| collisionRatio — Property, class away3d.graphs.bsp.BSPTree |
|
The ratio [0, 1] on the movement line where the previous collision occurred
|
| color(data:any) — Static Method , class away3d.core.utils.Cast |
| |
| color — Property, class away3d.core.utils.FaceMaterialVO |
| |
| color — Property, class away3d.lights.AbstractLight |
|
Defines the color of the light object. |
| color — Property, class away3d.materials.BitmapMaterial |
|
Defines a colored tint for the texture bitmap. |
| color — Property, class away3d.materials.EnviroColorMaterial |
|
Defines the color of the material. |
| color — Property, class away3d.materials.ShadingColorMaterial |
|
Defines the color, A string, hex value or colorname representing the color of the material. |
| _color — Property, class away3d.materials.WireColorMaterial |
| |
| color — Property, class away3d.materials.WireColorMaterial |
|
24 bit color value representing the material color
|
| color — Property, class away3d.materials.shaders.DepthShader |
|
Coefficient for the color shading at maxZ. |
| color — Property, class away3d.materials.utils.SimpleShadow |
|
return the color set for the shadow generation
|
| color — Property, class away3d.materials.utils.data.LScan |
| |
| Color — class, package away3d.core.utils |
| Static helper class for color manipulations |
| ColorMaterial — class, package away3d.materials |
|
Material for solid color drawing
|
| ColorMaterial(color:any, init:Object) — Constructor, class away3d.materials.ColorMaterial |
|
Creates a new ColorMaterial object. |
| COLOR_MATERIAL — Constant Static Property, class away3d.loaders.data.MaterialData |
|
String representing a color material. |
| colorTransform — Property, class away3d.materials.BitmapMaterial |
|
Defines a colortransform for the texture bitmap. |
| _commands — Property, class away3d.core.base.Element |
| |
| commands — Property, class away3d.core.base.Element |
|
Returns an array of drawing command strings that make up the 3d element. |
| commands — Property, class away3d.core.vos.ElementVO |
| |
| compare(m1:flash.geom:Matrix3D, m2:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils |
|
Returns a boolean value representing whether there is any significant difference between the two given 3d matrices. |
| complete — Event, class away3d.loaders.utils.TextureLoadQueue |
| |
| COMPLETE — Constant Static Property, class away3d.events.ExporterEvent |
|
Defines the value of the type property of a complete event object. |
| COMPLETE — Constant Property, class away3d.loaders.Loader3D |
|
Constant value string representing a completed loader mode. |
| CompositeMaterial — class, package away3d.materials |
|
Container for caching multiple bitmapmaterial objects. |
| CompositeMaterial(init:Object) — Constructor, class away3d.materials.CompositeMaterial |
|
Creates a new CompositeMaterial object. |
| Cone — class, package away3d.primitives |
|
Creates a 3d cone primitive. |
| Cone(init:Object) — Constructor, class away3d.primitives.Cone |
|
Creates a new Cone object. |
| connectMirrors — Property, class away3d.primitives.BezierPatch |
| |
| consumer — Property, class away3d.core.session.AbstractSession |
| |
| _container — Property, class away3d.core.geom.PathDebug |
| |
| container — Property, class away3d.loaders.AbstractParser |
|
Retuns a 3d container object used for storing the parsed 3d object. |
| container — Property, class away3d.loaders.data.ContainerData |
|
Reference to the 3d container object of the resulting container. |
| containerData — Property, class away3d.loaders.Kmz |
|
Container data object used for storing the parsed kmz data structure. |
| containerData — Property, class away3d.loaders.Loader3D |
|
Returns the the data container being used by the loaded file. |
| ContainerData — class, package away3d.loaders.data |
|
Data class for 3d object containers. |
| contains(priIndex:uint, renderer:away3d.core.render:Renderer, x:Number, y:Number) — method, class away3d.core.utils.ViewSourceObject |
| |
| _contentDirty — Property, class away3d.core.base.Object3D |
| |
| contentUpdated — Event, class away3d.core.base.Object3D |
|
Dispatched when the contents of the 3d object updates. |
| continuousCurve(points:Array, closed:Boolean) — method, class away3d.core.geom.Path |
| |
| _control — Property, class away3d.primitives.CurveLineSegment |
| |
| control — Property, class away3d.primitives.CurveLineSegment |
|
Defines the control vertex. |
| controller — Property, class away3d.containers.Bone |
| |
| controllers — Property, class away3d.animators.data.SkinVertex |
| |
| controlNet — Property, class away3d.primitives.NURBS |
|
Defines the control point net to describe the NURBS surface
|
| CONTROL_POINT_NET — Constant Static Property, class away3d.primitives.NURBS |
| |
| controlPoints — Property, class away3d.primitives.data.PatchData |
| |
| convertNormalChannels(sourceData:flash.display:BitmapData, redSource:uint, greenSource:uint, blueSource:uint, invertRed:Boolean, invertGreen:Boolean, invertBlue:Boolean) — method, class away3d.materials.utils.NormalBumpMaker |
|
Method to change normal directions by 90 or 180 degrees so that, for example, a normal map created for a plane in the
xy plane can be used in an xz plane for which the rotation produces a mapping (x, y, z) -> (x, z, -y)
Quick method: rather than recalculating the normals just modify the red, green and blue channels of the normal map data. |
| convertToNormalMap(bumpMapData:flash.display:BitmapData, geometryFunction:Function, amplitude:Number, uRepeat:Boolean, vRepeat:Boolean, coordinates:String) — method, class away3d.materials.utils.NormalBumpMaker |
|
Function to convert bump map displacements into a normal map
Calculations are performed to calculate the vectors on the original bump map and from these the
normal is obtained. |
| _convex — Property, class away3d.graphs.bsp.BSPNode |
| |
| CONVEX_BLOCKER — Constant Static Property, class away3d.core.project.PrimitiveType |
| |
| copies — Property, class away3d.tools.Replicate |
|
Defines howmany copies of the priginal mesh will be done. |
| CORRECT_Z_ORDER — Static Property, class away3d.core.render.Renderer |
| Perform reordering of triangles after sorting to guarantee their correct rendering. |
| count — Property, class away3d.events.BSPBuildEvent |
| |
| count — Property, class away3d.events.TraceEvent |
| |
| countuvs — Property, class away3d.tools.Weld |
|
returns howmany uvs were deleted during the welding operation. |
| countvertices — Property, class away3d.tools.Weld |
|
returns howmany vertexes were deleted during the welding operation. |
| coverAll — Property, class away3d.extrusions.LatheExtrusion |
|
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
| coverAll — Property, class away3d.extrusions.PathExtrusion |
|
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
| create() — method, class away3d.test.SimpleView |
| |
| createControlPointForLine(line:away3d.core.geom:PathCommand) — Static Method , class away3d.core.utils.BezierUtils |
| |
| createDrawDisplayObject(spriteVO:away3d.core.vos:SpriteVO, index:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, scale:Number) — method, class away3d.core.render.Renderer |
| |
| createDrawFog(fogVO:away3d.core.vos:FogVO, clip:away3d.core.clip:Clipping) — method, class away3d.core.render.Renderer |
| |
| createDrawSegment(segmentVO:away3d.core.vos:SegmentVO, commands:Vector$String, material:away3d.materials:Material, startIndex:uint, endIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, generated:Boolean) — method, class away3d.core.render.Renderer |
| |
| createDrawSprite(spriteVO:away3d.core.vos:SpriteVO, material:away3d.materials:Material, index:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, scale:Number) — method, class away3d.core.render.Renderer |
| |
| createDrawTriangle(faceVO:away3d.core.vos:FaceVO, commands:Vector$String, uvs:Vector$away3d.core.base:UV, material:away3d.materials:Material, startIndex:uint, endIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, area:Number, generated:Boolean) — method, class away3d.core.render.Renderer |
| |
| createFaceVO(face:away3d.core.base:Face, material:away3d.materials:Material, back:away3d.materials:Material) — method, class away3d.core.utils.CameraVarsStore |
| |
| createFrustum(node:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore |
| |
| createLayer() — method, class away3d.core.session.AbstractSession |
|
Creates a new render layer for rendering composite materials. |
| createLayer() — method, class away3d.core.session.BitmapSession |
|
Creates a new render layer for rendering composite materials. |
| createLayer() — method, class away3d.core.session.SpriteSession |
|
Creates a new render layer for rendering composite materials. |
| createLists(numPortals:int) — method, class away3d.graphs.bsp.BSPPortal |
|
Creates the bit mask lists needed to store visible portals
|
| createSegmentVO(material:away3d.materials:Material) — method, class away3d.core.utils.CameraVarsStore |
| |
| createShape(parent:flash.display:Sprite) — method, class away3d.core.session.AbstractSession |
| |
| createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.AbstractSession |
| |
| createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.BitmapSession |
| |
| createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.SpriteSession |
| |
| createUV(u:Number, v:Number, session:away3d.core.session:AbstractSession) — method, class away3d.core.utils.CameraVarsStore |
| |
| createVertex(x:Number, y:Number, z:Number) — method, class away3d.core.utils.CameraVarsStore |
| |
| createVertexClassification(vertex:away3d.core.base:Vertex) — method, class away3d.core.utils.CameraVarsStore |
| |
| createVertexClassificationDictionary(source:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore |
| |
| createViewTransform(node:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore |
| |
| cross(u:away3d.core.geom:Line2D, v:away3d.core.geom:Line2D) — Static Method , class away3d.core.geom.Line2D |
| |
| ctrlKey — Property, class away3d.events.MouseEvent3D |
|
Indicates whether the Control key is active (true) or inactive (false). |
| ctrlXML — Property, class away3d.loaders.data.GeometryData |
|
Reference to the xml object defining the controller. |
| Cube — class, package away3d.primitives |
|
Creates a 3d Cube primitive. |
| Cube(init:Object) — Constructor, class away3d.primitives.Cube |
|
Creates a new Cube object. |
| CubeFaces — class, package away3d.primitives.utils |
|
The names of the cube map faces used in CubicEnvMapPBMaterial, to determine the positions of each side's texture
|
| CubeMappingType — class, package away3d.primitives |
|
Static class that provides constant values for the UV mapping options of the Cube primitive. |
| cubeMaterials — Property, class away3d.primitives.Cube |
|
Defines the face materials of the cube. |
| cubeMaterials — Property, class away3d.primitives.RoundedCube |
|
Defines the face materials of the cube. |
| CubeMaterialsData — class, package away3d.primitives.data |
|
Data structure for individual materials on the sides of a cube. |
| CubeMaterialsData(init:Object) — Constructor, class away3d.primitives.data.CubeMaterialsData |
|
Creates a new CubeMaterialsData object. |
| CubicEnvMapPBMaterial — class, package away3d.materials |
|
BitmapData material which creates reflections based on a cube map. |
| CubicEnvMapPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, faces:Array, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.CubicEnvMapPBMaterial |
|
Creates a new CubicEnvMapPBMaterial object. |
| cubicmapping — Property, class away3d.primitives.RoundedCube |
|
Defines if the textures are projected considering the whole cube or adjusting per sides depending on radius. |
| _culled — Property, class away3d.graphs.bsp.BSPNode |
| |
| _currentAntiPenumbra — Property, class away3d.graphs.bsp.BSPPortal |
| |
| _currentFrame — Property, class away3d.animators.Animator |
| |
| currentFrame — Property, class away3d.animators.Animator |
|
Returns the current keyframe number
|
| _currentFrontList — Property, class away3d.graphs.bsp.BSPPortal |
| |
| currentItemIndex — Property, class away3d.loaders.utils.TextureLoadQueue |
|
Returns the index of the current texture baing loaded
|
| currentLoader — Property, class away3d.loaders.utils.TextureLoadQueue |
|
Returns the loader object for the current texture being loaded
|
| _currentPanAngle — Property, class away3d.cameras.HoverCamera3D |
| |
| _currentParent — Property, class away3d.graphs.bsp.BSPPortal |
| |
| _currentTiltAngle — Property, class away3d.cameras.HoverCamera3D |
| |
| currentURLRequest — Property, class away3d.loaders.utils.TextureLoadQueue |
|
Returns the url request object for the current texture being loaded
|
| CURVE — Constant Static Property, class away3d.core.geom.PathCommand |
| |
| CurveLineSegment — class, package away3d.primitives |
|
Creates a 3d curved line segment. |
| CurveLineSegment(start:away3d.core.base:Vertex, control:away3d.core.base:Vertex, end:away3d.core.base:Vertex, material:away3d.materials:Material) — Constructor, class away3d.primitives.CurveLineSegment |
|
Creates a new CurveLineSegment object. |
| curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number) — method, class away3d.core.base.Face |
| |
| curveTo(cx:Number, cy:Number, ax:Number, ay:Number) — method, class away3d.core.base.Graphics3D |
| |
| curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number) — method, class away3d.core.base.Segment |
| |
| customPath — Static Property, class away3d.loaders.AWData |
| |
| cyan — Constant Static Property, class away3d.core.utils.Color |
| |
| cycle — Event, class away3d.animators.Animator |
|
Dispatched when a looping animation starts a new cycle. |
| cycle — Event, class away3d.core.base.Geometry |
|
Dispatched when a single animation in a sequence completes. |
| CYCLE — Constant Static Property, class away3d.events.AnimatorEvent |
|
Defines the value of the type property of a cycle event object. |
| CYCLE — Static Property, class away3d.events.PathEvent |
| |
| cycleNumber — Property, class away3d.animators.Animator |
|
Returns the number of the current loop cycle
|
| Cylinder — class, package away3d.primitives |
|
Creates a 3d cylinder primitive. |
| Cylinder(init:Object) — Constructor, class away3d.primitives.Cylinder |
|
Creates a new Cylinder object. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |