Package | away3d.materials.methods |
Class | public class SubsurfaceScatteringDiffuseMethod |
Inheritance | SubsurfaceScatteringDiffuseMethod CompositeDiffuseMethod BasicDiffuseMethod LightingMethodBase ShadingMethodBase flash.events.EventDispatcher |
Property | Defined By | ||
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alphaThreshold : Number [override] | CompositeDiffuseMethod | ||
diffuseAlpha : Number [override]
The alpha component of the diffuse reflection. | CompositeDiffuseMethod | ||
diffuseColor : uint [override]
The color of the diffuse reflection when not using a texture. | CompositeDiffuseMethod | ||
passes : Vector.<MaterialPassBase> [read-only]
Any passes required that render to a texture used by this method. | ShadingMethodBase | ||
scatterColor : uint
The colour the light becomes inside the object. | SubsurfaceScatteringDiffuseMethod | ||
scattering : Number
The amount by which the light scatters. | SubsurfaceScatteringDiffuseMethod | ||
texture : Texture2DBase [override]
The bitmapData to use to define the diffuse reflection color per texel. | CompositeDiffuseMethod | ||
_totalLightColorReg : ShaderRegisterElement | BasicDiffuseMethod | ||
translucency : Number
The translucency of the object. | SubsurfaceScatteringDiffuseMethod | ||
viewDirVaryingReg : ShaderRegisterElement [override] | CompositeDiffuseMethod |
Method | Defined By | ||
---|---|---|---|
SubsurfaceScatteringDiffuseMethod(depthMapSize:int = 512, depthMapOffset:Number = 15)
Creates a new SubsurfaceScatteringDiffuseMethod object. | SubsurfaceScatteringDiffuseMethod | ||
copyFrom(method:ShadingMethodBase):void [override]
Copies the state from a BasicDiffuseMethod object into the current object. | BasicDiffuseMethod | ||
dispose():void [override]
Cleans up any resources used by the current object. | CompositeDiffuseMethod | ||
generateMip(stage3DProxy:Stage3DProxy):void | BasicDiffuseMethod |
scatterColor | property |
scatterColor:uint
The colour the light becomes inside the object.
public function get scatterColor():uint
public function set scatterColor(value:uint):void
scattering | property |
scattering:Number
The amount by which the light scatters. It can be used to set the translucent surface's thickness. Use low values for skin.
public function get scattering():Number
public function set scattering(value:Number):void
translucency | property |
translucency:Number
The translucency of the object.
public function get translucency():Number
public function set translucency(value:Number):void
SubsurfaceScatteringDiffuseMethod | () | Constructor |
public function SubsurfaceScatteringDiffuseMethod(depthMapSize:int = 512, depthMapOffset:Number = 15)
Creates a new SubsurfaceScatteringDiffuseMethod object.
ParametersdepthMapSize:int (default = 512 ) — The size of the depth map used.
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depthMapOffset:Number (default = 15 ) — The amount by which the rendered object will be inflated, to prevent depth map rounding errors.
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activate | () | method |
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
vo:MethodVO | |
stage3DProxy:Stage3DProxy |
cleanCompilationData | () | method |
override arcane function cleanCompilationData():void
getFragmentCodePerLight | () | method |
override arcane function getFragmentCodePerLight(vo:MethodVO, lightIndex:int, lightDirReg:ShaderRegisterElement, lightColReg:ShaderRegisterElement, regCache:ShaderRegisterCache):String
Get the fragment shader code that will generate the code relevant to a single light.
Parameters
vo:MethodVO | |
lightIndex:int | |
lightDirReg:ShaderRegisterElement | |
lightColReg:ShaderRegisterElement | |
regCache:ShaderRegisterCache |
String |
getFragmentPostLightingCode | () | method |
override arcane function getFragmentPostLightingCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache | |
targetReg:ShaderRegisterElement |
String |
getFragmentPreLightingCode | () | method |
override arcane function getFragmentPreLightingCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
getVertexCode | () | method |
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String
Parameters
vo:MethodVO | |
regCache:ShaderRegisterCache |
String |
initConstants | () | method |
reset | () | method |
override arcane function reset():void
setRenderState | () | method |
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void
Parameters
vo:MethodVO | |
renderable:IRenderable | |
stage3DProxy:Stage3DProxy | |
camera:Camera3D |